Earn reward points in various ways and spend them on many different options in the GUI reward store

Supported Games

Features

  • GUI reward store
  • Purchase Items, Kits and Commands
  • Exchange Reward Points (RP) for Economics money (and vice-versa) with the built in money exchanger (requires Economics)
  • Add descriptions to your Kits/Commands
  • Add pictures to your items
  • Add multiple commands to 1 purchase (See below for datafile layout)
  • The item store can hold 21 items per page and as many pages as your wish to add
  • Pricing is using RP only; Economics money is added as a means of exchanging for points to use with GUI Shop
  • Option to disable any category of reward
  • Create custom permissions to give VIPs more points for playtime
  • Logs all points added and spent to combat scammers
  • NPC Reward dealers
  • Assign individual store lists to NPCs

Players can use the reward points (RP) to buy kits/items or commands through the reward store.

Adding a Kit

To add a kit to the reward store you must first create the kit using the Kits plugin. Once you have done that it is as simple as writing a chat command.

ex. /rewards add kit <name> <kitname> <cost> - <name> is the name in store, <kitname> is the name of the kit, <cost> is the price in RP

This can also be achieved by using the console command with the same syntaxOnce you have completed that step you can also add a description (if you wish). This can be done via the "edit" chat or console commands provided (see below).Alternatively you can generate a description using the kit's contents by enabling "Display kit contents as the description" in the UIOption section of the config.

Adding an Item

To add a item to the reward store is simple. Spawn the item you want to use, place it in your hands, and then type the chat command.

ex. /rewards add item <cost> - This will add the item that is in your hand to the reward store for a RP price of <cost>. It will also save the amount and skin of the item so keep this is mind when adding your prices

- Through console commandsThe syntax for adding a item via console commands is as follows;rewards add item <shortname> <skinId> <amount> <cost>If I wanted to add a Assault Rifle for 10RP I would type like so - "rewards add item rifle.ak 0 1 10"*Note - Items will be automatically sorted into the appropriate category!

Adding a Command

To add a command use the chat command to add a console command with variables.

ex. /rewards add command <name> <command> <cost> - <name> is the name in store, <command> is the chat command you wish to run, <cost> is the price in RP.

This can also be achieved by using the console command with the same syntax.Once that is complete you can add a description using the commands provided (see below)

One example of a command is "say RockOn!, $player.name!" which will make the player say RockOn! :p

The current variables you can use in a command are:

$player.name - Player display name
$player.id - Player Steam ID
$player.x, $player.y, $player.z - Vector3 coordinates

To add or remove commands to this purchase you can use the commands provided (see below). Make sure all commands entered are inside of quotation marks!

Adding descriptions and images to your store itemsTo add descriptions and images (to kits and commands only) you must use the commands provided

How to add/remove a NPC Reward Dealer

  • Stand infront of the NPC you wish to add or remove
  • Type '/srnpc add' to add or '/srnpc remove' to remove
  • You will then be prompted to "use" the NPC (default E)
  • The next NPC you "use" will be the one that is affected

How to add custom loot table to a NPC Reward Dealer

  • Stand infront of the NPC you wish to add
  • Type '/srnpc loot'
  • Press the "USE" key on the NPC you wish to edit.
  • A GUI will popup, simply select the items/kits/commands you wish this NPC to sell and press save

How to activate items for sale (Requires data file editing)

  • Upon load your server will generate a datafile. It can be found inside the "oxide/data/ServerRewards/" folder and is named "sale_data.json"
  • Inside this file you will see a entry for every in game item and skin. This list will be automatically updated as new items or skins are added
  • An example is below. The sale price is the price per unit! So 1 wood, 1 stone, 1 Assault Rifle etc. This price is multiplied by the amount the user wishes to sell
  • Simply adjust the "price" of the item to your desired amount, and set "enabled" to true
"rifle.ak": { // This is the items shortname. Below this you will find all recorded skin ID's for this item with their own sale price, name, and status
      "0": { // This is the skin ID of this item
        "price": 0.0, // The price per unit it sells for
        "displayName": "Assault Rifle", // The name displayed in the sell menu
        "enabled": false // Whether or not this item can be sold in the sell menu
      },
      "10135": {
        "price": 0.0,
        "displayName": "Digital Camo AK47",
        "enabled": false
      },
      "10137": {
        "price": 0.0,
        "displayName": "Military Camo AK47",
        "enabled": false
      },
      "10138": {
        "price": 0.0,
        "displayName": "Tempered AK47",
        "enabled": false
      }
    },

Lusty Map Icons

There is support to add a map icon through LustyMap on this dealers location. To add a icon simply place the icon images in the data/LustyMap/custom folder prior to adding the new NPC. This file MUST be name rewarddealer.png. The icon will automatically be loaded into LustyMap. Here is a simple icon to use, or you can create your own.

Logging

The point log can be found under logs/ServerRewards_RP_Log.txt. It shows all points that have been added and spent, it will record the players name (if online) and steam ID, the time and the amount of points added/subtracted

Chat Commands

  • /rewards check - Display current reward points and total time played on server
  • /s - Opens the reward store

Admin Commands

  • /rewards add kit <name> <kitname> <cost> - Add a new kit to the reward store.

  • /rewards add item <cost> <opt:bp> - Add a new item to the reward store (Add "bp" to the end of the command to make this item a blueprint).

  • /rewards add command <name> <command> <cost> - Add a new command to the reward store.

  • /rewards edit kit <ID> <cost|description|name|icon|cooldown> - Edit information for the specified reward kit

  • /rewards edit item<ID> <cost|amount|icon|cooldown> - Edit information for the specified reward kit

  • /rewards edit command<ID> <cost|description|name|icon|add|remove|cooldown> - Edit information for the specified reward kit

  • /rewards remove kit <name> - Remove a kit from the reward store.

  • /rewards remove item <name> - Remove a kit from the reward store.

  • /rewards remove command <name> - Remove a kit from the reward store.

  • /rewards list <items|commands|kits> - Lists all rewards of the specified type, along with their specific ID in console.

Manual RP addition, deduction, checking

  • /sr add <playername> <amount> - Add points to players profile
  • /sr take <playername> <amount> - Subtracts points from players profile
  • /sr clear <playername> - Removes the players reward profile
  • /sr check<playername> - Display the players points

---- NPC Dealers ----

  • /srnpc add - Adds the NPC you are looking at to the Reward Dealer list
  • /srnpc remove - Remove the NPC you are looking at from the Reward Dealer list
  • /srnpc loot - Create or replace a custom loot list for a NPC

Console Commands

  • sr add <playername> <amount> - See above^

  • sr take <playername> <amount> ^^

  • sr clear <playername> ^^

  • sr check <playername> ^^

  • rewards add kit <name> <kitname> <cost> - Add a new kit to the reward store.

  • rewards add item <shortname> <skinId> <amount> <cost> <opt:bp> - Add a new item to the reward store (Add "bp" to the end of the command to make this item a blueprint).

  • rewards add command "name" "command" <cost> - Add a new command to the reward store.

  • rewards edit kit <ID> <cost|description|name|icon|cooldown> - Edit information for the specified reward kit

  • rewards edit item<ID> <cost|amount|icon|cooldown> - Edit information for the specified reward kit

  • rewards edit command<ID> <cost|description|name|icon|add|remove|cooldown> - Edit information for the specified reward kit

  • rewards remove kit <name> - Remove a kit from the reward store.

  • rewards remove item <name> - Remove a kit from the reward store.

  • rewards remove command <name> - Remove a kit from the reward store.

  • /rewards list <items|commands|kits> - Lists all rewards of the specified type, along with their specific ID in console.`

Configuration

{
  "Active categories (global)": { // Enable or disable tabs from being displayed
    "Show commands tab": true,
    "Show exchange tab": true,
    "Show items tab": true,
    "Show kits tab": true,
    "Show seller tab": true,
    "Show transfer tab": true
  },
  "Coloring": { // Change text and UI coloring
    "Background color": {
      "Hex color": "#2a2a2a",
      "Transparency (0 - 1)": 0.98
    },
    "Button color - accept": {
      "Hex color": "#00cd00",
      "Transparency (0 - 1)": 0.9
    },
    "Button color - inactive": {
      "Hex color": "#a8a8a8",
      "Transparency (0 - 1)": 0.9
    },
    "Button color - standard": {
      "Hex color": "#2a2a2a",
      "Transparency (0 - 1)": 0.9
    },
    "Primary panel color": {
      "Hex color": "#696969",
      "Transparency (0 - 1)": 0.3
    },
    "Primary text color": "#ce422b",
    "Secondary panel color": {
      "Hex color": "#373737",
      "Transparency (0 - 1)": 0.98
    },
    "Secondary text color": "#939393"
  },
  "Currency exchange rates": { // Currency exchange rates
    "Value of Economics": 100,
    "Value of RP": 1
  },
  "Options": {
    "Data save interval": 600,
    "Log all transactions": true,
    "Use NPC dealers only": false
  },
  "UI Options": {
    "Disable fade in effect": true,
    "Display kit contents as the description": true,
    "Display user playtime": true
  }
}

Localization

Developer API

object AddPoints(ulong playerID, int amount) // Returns true if successful, otherwise returns null
object TakePoints(ulong playerID, int amount) // Returns true if successful, otherwise returns null
object object CheckPoints(ulong ID) // Returns int, or null if no data is saved

API Example

[PluginReference]
private Plugin ServerRewards;

private void ExampleFunction(BasePlayer player)
{
     ServerRewards?.Call("AddPoints", player.userID, 5);
     ServerRewards?.Call("TakePoints", player.userID, 5);
}

    For Server Owners:

    Do not use unlicensed code because an unlicensed plugin is dangerous to your server's feature availability.

    For Developers:

    Do not integrate with unlicensed code as it is possible your integrations will break permanently without recourse.

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