Adds interactive human NPCs which can be modded by other plugins

Supported Games


Adds customizable, human, non-player characters in-game. Make your cities a little bit more lively!


  • Fully configurable
  • Can say hi when you get close to them
  • Can say goodbye when you get away from them
  • Can say something when you try interacting with them (USE)
  • Can say ouch when you hit them
  • Can say that you are a murderer when you kill them
  • Multiple messages are supported (random one chosen)
  • Set their name
  • Set their kits (Kit plugin required)
  • Set Waypoints so they can walk around the map
  • Set if they are invulnerable
  • Set their respawn time if they die
  • NPCs can defend themselves
  • Set NPC Chasing speed
  • Set NPC Damage
  • Set NPC Max Chasing distance
  • Set NPC Max View distance
  • Set NPC Hostility
  • Set NPC Evasion when hit
  • Have NPC find and sit in a chair it finds in range
  • While chasing or using Waypoints, the NPC will try to detect automatically the best ground position (except during evasion, work pending)


  • /npc_add => create a new NPC and edit it
  • /npc_edit [id] => edit the NPC you are looking at or specified ID
  • /npc_remove [id] => erase the NPC you are looking at or specified ID
  • /npc_sound => record sound for your npc to say
  • /npc_end => stop editing an NPC
  • /npc OPTION VALUE => set a value of an option of your NPC
  • /npc_reset => removes all NPCs
  • /npc_pathtest => follow NPC path
  • /npc_list => list all NPCs
  • /npc_way [id] => draws path of the NPC you are looking at or specified ID

Creates a new NPC, and edits it.
It will be created where you stand, and be looking the same way that you are. Using /npc_add XXXX (npc ID from /npc_list) will clone the NPC to your position

Edit an NPC (not needed if you just did /npc_add)Then you can use the command: /npc

Stop editing an NPC

By entering the command alone, you will see what values are currently set. Option values:

  • attackdistance XX => Distance between NPC and the target needed for the NPC to ignore the target and go back to spawn
  • bye reset/"TEXT" "TEXT2" etc => Dont forgot the \", this what will be said when the player walks away from the NPC
  • damageamount XXX => Damage done by that NPC when he hits a player
  • damagedistance XXX => Min distance for the NPC to hit a player (3 is default, maybe 20-30 needed for snipers?)
  • damageinterval XXX => Interval in seconds that the NPC has to wait before attacking again
  • enable true/false => Enable (default) or disable the NPC without deleting it (notice that when you are editing a bot it will stay active until you say /npc_end)
  • radius XXX => Radius in which the NPC will detect the player
  • health XXX =>_ To set the Health of the NPC (limited by rust to max 100)_
  • hello reset/"TEXT" "TEXT2" etc => Dont forgot the \", this what will be said when the player gets close to the NPC
  • hurt reset/"TEXT" "TEXT2" etc => Dont forgot the \", set a message to tell the player when he hurts the NPC
  • hostile true/false_ => Set the NPC Hostile, will attack players on sight (radius is the sight limit)_
  • invulnerable true/false => To set the NPC invulnerable or not
  • kill reset/"TEXT" "TEXT2" etc => Dont forgot the \", set a message to tell the player when he kills the NPC
  • kit reset/"KitName" => To set the kit of this NPC, requires the Kits plugin (see below)
  • lootable true/false_ => Set if the NPC is lootable or not_
  • maxdistance XXX => Max distance from the spawn point that the NPC can run from (while attacking a player)
  • name "THE NAME" => To set a name to the NPC
  • respawn true/false XX =>_ To set it to respawn on death after XX seconds, default is instant respawn_
  • spawn new =>_ To set the new spawn location_
  • speed XXX => To set the NPC running speed (while chasing a player)
  • stopandtalk true/false XXX_ => To set if NPC should stop when a player talks to it, and if true for how much time.
  • use reset/"TEXT" "TEXT2" etc => Dont forgot the \", this what will be said when the player presses USE on the NPC_
  • playTune True/False allow the npc to play a tune
  • waypoints reset/"Waypoint list Name" => To set waypoints of an NPC
  • hitchance float_ => chance to hit target_
  • fireduration float => time to fire
  • reloadduration float => time to reload
  • defend true/false_ => attack if attacked_
  • evade true/false_ => move if hit while being attacked_
  • evdist float_ => how far to move when hit (some randomization is built-in)_
  • allowsit_ => Find a chair nearby and sit on spawn_
  • follow_ => Follow the attacker as they are running out of range (default is true as with older versions)
  • sit_ => Make the NPC sit (toggles allowsit)_
  • stand_ => Make the NPC stand (toggles allowsit)_
  • needsAmmo true/false_ => needs to have ammo in inventory to shoot_
  • sound => recorded sound name
  • soundonenter => play the sound on enter (true/false)
  • soundonuse => play the sound on use (true/false)

You will need to make waypoints with the Waypoints plugin. Create a set of waypoints with NAME and use /npc waypoints NAME when editing your NPC.


You will need the Kits plugin. Create a new kit with the kit plugin like you usually do, then:
/kit add NAME "random description" -authlevel2 (the level is set so NO players can use the kit, only admins and NPCs)
Then while editing the NPC do: /npc kit NAME (being the same name as the kit ofc)

The Pathfinding is still not perfect, but it's getting there. Currently, the main problem isn't really coming from the Pathfinding but from the HumanNPC plugin because of the way i wrote it, so I'll need to rewrite a part of the plugin to make better movements and player attacks.
You will need to download PathFinding for Rust to make the NPC attack movements work. If the NPC can't find any paths for 5 seconds it will stop targetting the entity and go back to its spawn point with full health.

For Developers

Hooks were implemented to allow other plugins to interact with this one. None of them have return values (can be edited if needed). New hooks can be added if they make sense.

Note: All NPC have unique userIDs, (BasePlayer.userID), so you may easily save information of NPC by userID.

 OnHitNPC(BasePlayer npc, HitInfo info)

Called when the NCP is getting hit

 OnUseNPC(BasePlayer npc, BasePlayer player)

Called when the NCP is getting used (pressed use while aiming the NPC)

 OnEnterNPC(BasePlayer npc, BasePlayer player)

Called when a player gets in range of the NPC

 OnLeaveNPC(BasePlayer npc, BasePlayer player)

Called when a player gets out of range of the NPC

 OnKillNPC(BasePlayer npc, hitinfo)

Called when an NPC gets killed

 OnNPCPosition(BasePlayer npc, Vector3 pos)

Called when an NPC reachs a waypoint and changes to next waypoint

 OnNPCRespawn(BasePlayer npc)

Called when an NPC respawns

 OnLootNPC(PlayerLoot loot, BaseEntity target, string npcId)

Called when an NPC gets looted

CreateNPCHook(Vector3 position, Quaternion currentRot, string name = "NPC", ulong clone = 0, bool saved = true)

Creates npc and returns BasePlayer


  • Make your server more lively with NPCs that talk and interact a bit with players
  • Create Epic mobs that spawn every X time and once killed gives loot (use Rust Kits plugin for that)
  • Create other plugins that can give quests to players (Hunt RPG is on its way)
  • Create other plugins that uses the NPC to manage banks, quests, trades, shops
  • Only limited by your imagination - possibilities are infinite!


  "Weapon To FX": {
    "pistol_eoka": "fx/weapons/vm_eoka_pistol/attack",
    "pistol_revolver": "fx/weapons/vm_revolver/attack",
    "rifle_ak": "fx/weapons/vm_ak47u/attack",
    "rifle_bolt": "fx/weapons/vm_bolt_rifle/attack",
    "shotgun_pump": "fx/weapons/vm_waterpipe_shotgun/attack",
    "shotgun_waterpipe": "fx/weapons/vm_waterpipe_shotgun/attack",
    "smg_thompson": "fx/weapons/vm_thompson/attack"


HumanNPC Tutorial


  • Area call for help
  • Friends list not to atack
  • Fix evasion
  • Follow / attack timeouts

Not Implementing

  • Add bullets animation => not sure I can :/ probably controlled client side
  • Different radius for chat & hostile (not going to implement that, too many checks)
  • Making this into BotSpawn, et al.


  • Nogrod, the original author of this plugin
  • rfc1920, for helping maintain the plugin

This plugin is unlicensed and the original author reserves all rights to it.

The original author may request that this plugin be removed and there is a risk that the plugin may be unavailable in the future.

Note that the current maintainer may not have permission to assign a license to the plugin if they are not the original author, so explicit permission would need to be obtained from the original author in order for the plugin to remain openly available and guarantee that it will be around for all to enjoy going forward.

491 watchers

  • khan