k1lly0u
Call an airstrike using a supply signal/chat command

Supported Games
GameServerKingsGameServerKings

Call an airstrike either by throwing a supply signal or using a chat command (for players with permission and/or admin.)

Permissions

  • airstrike.signal.strike -- Allows players to use a supply signal to call an airstrike
  • airstrike.signal.squad -- Allows players to use a supply signal to call a squad strike
  • airstrike.purchase.strike -- Allows players to purchase an airstrike
  • airstrike.purchase.squad -- Allows players to purchase a squad strike
  • airstrike.chat.strike -- Allows players to call an airstrike via chat commands
  • airstrike.chat.squad -- Allows players to call a squad strike via chat commands
  • airstrike.ignorecooldown -- Players with this permission will not be affected by cooldowns

Chat Commands

  • /airstrike -- Show available airstrike commands
  • /airstrike signal <strike/squad> -- Turn a supply signal into an airstrike make to call either a squad strike or airstrike (requires: airstrike.signal.strike or airstrike.signal.squad)
  • /airstrike buy <strike/squad> -- Purchase an airstrike/squadstrike to current position (costs are set in the config, requires: airstrike.purchase.strike or airstrike.purchase.squad)
  • /airstrike call <strike/squad> -- Call an airstrike/squadstrike on current position
  • /airstrike call <strike/squad> <x> <z> -- Call an airstrike/squadstrike to the specified co-ordinates
  • /airstrike call <strike/squad> <playername> -- Call an airstrike/squadstrike on another player (requires: airstrike.chat.strike or airstrike.chat.squad)

Console Commands

  • airstrike <strike/squad> random -- Call a strike to a random location
  • airstrike <strike/squad> -- Call a strike on a player
  • airstrike <strike/squad> <x> <z> -- Call a strike to co-ordinates X Y Z

Cooldowns

Cooldowns will affect all the various methods to call a strike. If you have a squadstrike cooldown you will not be able to call a squadstrike from an alternative method. Cooldowns can be ignored by granting the player the permission airstrike.ignorecooldown.

Strike Purchases

You can allow players to purchase airstrikes to their position. The cost to buy can be set in the config. You can also specify RP (Server Rewards) or Coins (Economics) as part of the cost.

To include RP in the cost set the shortname to "RP" and the amount as the value.To include coins in the cost set the shortname to "Economics" and the amount as the value

"Cost to purchase a standard strike (shortname, amount)": {
      "RP": 50,
      "Economics": 100
    },

Developer API

bool isStrikePlane(CargoPlane plane) // returns true if plane is a strike plane

Configuration

{
  "Cooldown Options": {
    "Squad cooldown time (seconds)": 3600,
    "Strike cooldown time (seconds)": 3600,
    "Use cooldown timers": true
  },
  "Other Options": {
    "Broadcast strikes to chat": true,
    "Can call squad strikes using a supply signal": true,
    "Can call standard strikes using a supply signal": true,
    "Random timer (minimum, maximum. In seconds)": [
      1800,
      3600
    ],
    "Use random airstrikes": true,
    "Use random squad strikes": true
  },
  "Plane Options": {
    "Distance from target to engage": 900.0,
    "Flight speed (meters per second)": 105.0
  },
  "Purchase Options": {
    "Can purchase squad strike": true,
    "Can purchase standard strike": true,
    "Cost to purchase a squad strike (shortname, amount)": {
      "metal.refined": 100,
      "targeting.computer": 1,
      "techparts": 50
    },
    "Cost to purchase a standard strike (shortname, amount)": {
      "metal.refined": 50,
      "targeting.computer": 1
    },
    "Require permission to purchase squad strike": true,
    "Require permission to purchase strike": true
  },
  "Rocket Options": {
    "Accuracy of rocket (a lower number is more accurate)": 1.5,
    "Amount of rockets to fire": 15,
    "Chance of a fire rocket (when using both types)": 4,
    "Damage modifier": 1.0,
    "Interval between rockets (seconds)": 0.6,
    "Speed of the rocket": 110.0,
    "Type of rocket (Normal, Napalm)": "Normal",
    "Use both rocket types": true
  }
}

Squadron Strike

https://youtu.be/YdjBzx24-1s

MIT License


Copyright (c) 2019 k1lly0u


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