Unsupported decaying entity detectedFixed
^^^
what dark said. lol
Add:
private float c_composterMultiplier;​


under

private float c_horseMultiplier;

-----

Add:
c_composterMultiplier = Convert.ToSingle(GetConfigValue("Mutipliers", "composterMultiplier", 0.0));​


under

c_scrapcopterMultiplier = Convert.ToSingle(GetConfigValue("Mutipliers", "scrapcopterMultiplier", 0.0));​

-----

Add:
else if (entity_name == "composter")
{
    hitInfo.damageTypes.Scale(Rust.DamageType.Decay, c_composterMultiplier);
    OutputRcon($"Decay ({entity_name}) before: {before} after: {hitInfo.damageTypes.Get(Rust.DamageType.Decay)}", true);
}​


under

else if (entity_name == "ScrapTransportHelicopter")
{
    hitInfo.damageTypes.Scale(Rust.DamageType.Decay, c_scrapcopterMultiplier);
    OutputRcon($"Decay ({entity_name}) before: {before} after: {hitInfo.damageTypes.Get(Rust.DamageType.Decay)}", true);
}

causing my software to alg a bit i belive

console being spammed with:

(14:26:22) | [NoDecay] Unsupported decaying entity detected: 1module_rear_seats --- please notify author (14:26:22) | [NoDecay] Unsupported decaying entity detected: 1module_storage --- please notify author (14:26:22) | [NoDecay] Unsupported decaying entity detected: 1module_cockpit_with_engine --- please notify author (14:26:22) | [NoDecay] Unsupported decaying entity detected: 1module_rear_seats --- please notify author (14:26:23) | [NoDecay] Unsupported decaying entity detected: 1module_cockpit_with_engine --- please notify author

+1 erroring to console for all the new vehicle entities:

[NoDecay] Unsupported decaying entity detected: 1module_engine --- please notify author.
[NoDecay] Unsupported decaying entity detected: 1module_cockpit --- please notify author.
[NoDecay] Unsupported decaying entity detected: 1module_rear_seats --- please notify author.
[NoDecay] Unsupported decaying entity detected: 1module_cockpit_with_engine --- please notify author.
[NoDecay] Unsupported decaying entity detected: 1module_flatbed --- please notify author.

etc etc
Anyone think we can get a update to the mod looks like last update was just over 6 months ago with all the new stuff. 
+1 not working.
This plugin desperartly needs an update
I'm also seeing this from the new cars update.

Add:

private float c_vehicleMultiplier;


under

private float c_horseMultiplier;

-----

Add:

c_vehicleMultiplier = Convert.ToSingle(GetConfigValue("Mutipliers", "vehicleMultiplier", 0.0));


under

c_scrapcopterMultiplier = Convert.ToSingle(GetConfigValue("Mutipliers", "scrapcopterMultiplier", 0.0));

-----

Add:

else if (entity_name == "1module_cockpit_armored" || entity_name == "1module_cockpit" || entity_name == "1module_cockpit_with_engine" || entity_name == "1module_engine" || entity_name == "1module_flatbed" || entity_name == "1module_rear_seats" || entity_name == "1module_storage" || entity_name == "2module_fuel_tank" || entity_name == "2module_flatbed" || entity_name == "2module_passengers")
{
    hitInfo.damageTypes.Scale(Rust.DamageType.Decay, c_vehicleMultiplier);
    OutputRcon($"Decay ({entity_name}) before: {before} after: {hitInfo.damageTypes.Get(Rust.DamageType.Decay)}", true);
}


under

else if (entity_name == "ScrapTransportHelicopter")
{
    hitInfo.damageTypes.Scale(Rust.DamageType.Decay, c_scrapcopterMultiplier);
    OutputRcon($"Decay ({entity_name}) before: {before} after: {hitInfo.damageTypes.Get(Rust.DamageType.Decay)}", true);
}

I am goign to be honest I am not seeing any of this at all in my NoDecay.cs or NoDecay.json

Looks like I am on version 1.0.48

Any way we can just get a download link to a working NoDecay.cs?

@Hoskins : thanks, you method is functional, you've saved my wipe, you're my hero ;)
I've tried the suggested fixes in the CS file and just get an error, then the whole plugin fails to load. So frusterating getting spammed in the console.

[NoDecay] Unsupported decaying entity detected: 1module_engine --- please notify author

Spamming logs nonstop =0( please update and thanks!

I restarted my server and the errors went away. Edit: Spoke too soon, came back after 3-5 minutes.
@Hoskins That works for me as well. Thank you! To those who are confused - you must open the .cs file on your desktop and edit the text (I used Notepad). Save the changes ( make sure you keep the same indents and spacing!). I also removed all of the old NoDecay files from my server oxide folder for good measure before uploading it.
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