Unsupported decaying entity detectedFixed
So understand, we can complain that it does not work, but we can not share the fix with others if it is not the moddeur who do it ...
Nice, very nice !!!

... -_-
In response to Moustik ():
So understand, we can complain that it does not work, but we can not share the fix with others if it...
Feel free to share, just not on the public forums. We cannot account for what changes may have been made in random versions of plugins.
I'm not sure if this is the problem you guys are facing, but the default config on the plugin page has it listed as 'minicopter' rather than 'minicopterMultiplier'. I've made this change and I'm getting no errors or decay on minicopters with the latest version.
I have the latest config

(14:53:22) | [NoDecay] Unsupported decaying entity detected: TestRidableHorse --- please notify author

yeah same
yeah same
Add:
private float c_HorseMultiplier;

Under:
private float c_bbqMultiplier;

Add:
c_HorseMultiplier = Convert.ToSingle(GetConfigValue("Mutipliers", "HorseMultiplier", 0.0));

Under:
c_bbqMultiplier = Convert.ToSingle(GetConfigValue("Mutipliers", "bbqMultiplier", 0.0));

Add:
else if (entity.LookupPrefab().name == "TestRidableHorse")
{
var before = hitInfo.damageTypes.Get(Rust.DamageType.Decay);
hitInfo.damageTypes.Scale(Rust.DamageType.Decay, c_HorseMultiplier);

if (c_outputToRcon)
Puts($"Decay ({entity_name}) before: {before} after: {hitInfo.damageTypes.Get(Rust.DamageType.Decay)}");
}

Under:
else if (entity.LookupPrefab().name == "BBQ.Deployed")
{
var before = hitInfo.damageTypes.Get(Rust.DamageType.Decay);
hitInfo.damageTypes.Scale(Rust.DamageType.Decay, c_bbqMultiplier);

if (c_outputToRcon)
Puts($"Decay ({entity_name}) before: {before} after: {hitInfo.damageTypes.Get(Rust.DamageType.Decay)}");
}
In response to Pur3x ():
Add:
private float c_HorseMultiplier;

Under:
private float c_bbqMultiplier;
added these lines, reloaded, recompiled... still receive console flood of:IndexOutOfRangeException: Index was outside the bounds of the array.SamSite.WeaponTick () (at <8593dffa3290440b9ad46cd88546706b>:0)InvokeHandler.DoTick () (at <54e908e2868240a5895c7bdc36ed4a8c>:0)InvokeHandler.LateUpdate () (at <54e908e2868240a5895c7bdc36ed4a8c>:0)
No issues on my end (at least not that I've seen).
Thanks for the fix!
Is this ridable horse a mod for public use? If not what server is it on, I'd love to see this!
In response to jacktheripper ():
Is this ridable horse a mod for public use? If not what server is it on, I'd love to see this!
No, this thread is about an error with the No Decay plugin.
In response to jacktheripper ():
Is this ridable horse a mod for public use? If not what server is it on, I'd love to see this!
Its new rust mechanic
Is this something that just replaces the file or is it something you "add"? I haven't had to do updates yet so im unfamiliar. Thanks!
Please download the new version and replace your old version in the same location on your server.
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