Unsupported decaying entity detectedFixed
Please update plugin. Log spamming with error 

(21:06:33) | [NoDecay] Unsupported decaying entity detected: StrobeLight --- please notify author

Just do this.

Add:

private float c_candleSetMultiplier;
Private float c_halloweenMultiplier:

Under:

private float c_boatMultiplier;


Add:

c_candleSetMultiplier = Convert.ToSingle(GetConfigValue("Mutipliers", "candleSetMultiplier", 0.0));
c_halloweenMultiplier = Convert.ToSingle(GetConfigValue("Mutipliers", "halloweenMultiplier", 0.0));

Under:

c_watchtowerMultiplier = Convert.ToSingle(GetConfigValue("Mutipliers", "watchtowerMultiplier", 0.0));


Add:

else if (entity.LookupPrefab().name == "SmallCandleSet")
{
var before = hitInfo.damageTypes.Get(Rust.DamageType.Decay);
hitInfo.damageTypes.Scale(Rust.DamageType.Decay, c_candleSetMultiplier);

if (c_outputToRcon)
Puts($"Decay (smallcandleset) before: {before} after: {hitInfo.damageTypes.Get(Rust.DamageType.Decay)}");
}
else if (entity.LookupPrefab().name == "LargeCandleSet")
{
var before = hitInfo.damageTypes.Get(Rust.DamageType.Decay);
hitInfo.damageTypes.Scale(Rust.DamageType.Decay, c_candleSetMultiplier);

if (c_outputToRcon)
Puts($"Decay (largecandleset) before: {before} after: {hitInfo.damageTypes.Get(Rust.DamageType.Decay)}");
}
else if (entity.LookupPrefab().name == "StrobeLight")
{
var before = hitInfo.damageTypes.Get(Rust.DamageType.Decay);
hitInfo.damageTypes.Scale(Rust.DamageType.Decay, c_halloweenMultiplier);

if (c_outputToRcon)
Puts($"Decay (strobelight) before: {before} after: {hitInfo.damageTypes.Get(Rust.DamageType.Decay)}");
}

Under:

else if (entity.LookupPrefab().name == "gates.external.high.stone")
{
var before = hitInfo.damageTypes.Get(Rust.DamageType.Decay);
hitInfo.damageTypes.Scale(Rust.DamageType.Decay, c_highStoneWallMultiplier);

if (c_outputToRcon)
Puts($"Decay (high stone gate) before: {before} after: {hitInfo.damageTypes.Get(Rust.DamageType.Decay)}");
}
In response to Pur3x ():
Just do this.

Add:

private float c_candleSetMultiplier;
Private float c_h...
Awesome! Thanks a lot! I think its worked!
Updated plugin, still got this error 

Unsupported decaying entity detected: GraveyardFence --- please notify author




Merged post

Unsupported decaying entity detected: CoffinStorage --- please notify author



Merged post

Im think you still forgot something :D 

NoDecay] Unsupported decaying entity detected: LargeCandleSet --- please notify author

 [NoDecay] Unsupported decaying entity detected: SmallCandleSet --- please notify author



Merged post

No! All good sorry, my bad this time!

1.0.28 still missing Fog Machine.

[NoDecay] Unsupported decaying entity detected: FogMachine --- please notify author

[NoDecay] Unsupported decaying entity detected: FogMachine --- please notify author

[NoDecay] Unsupported decaying entity detected: CoffinStorage --- please notify author
In response to Stalker ():
[NoDecay] Unsupported decaying entity detected: FogMachine --- please notify author

[NoDe...
Update plugin
Version 1.0.29
Decaying FogMachine
I fixed it myself, just letting you know the problem

(23:26:05) | [NoDecay] Unsupported decaying entity detected: SmallCandleSet --- please notify author

Unsupported decaying entity detected: HotAirBalloon

[NoDecay] Unsupported decaying entity detected: HotAirBalloon --- please notify author

[NoDecay] Unsupported decaying entity detected: HotAirBalloon --- please notify author
[NoDecay] Unsupported decaying entity detected: SAM_Static --- please notify author
In response to SharpSabre ():
[NoDecay] Unsupported decaying entity detected: SAM_Static --- please notify author
The Update 1.0.31 Fixed it :)

Unsupported decaying entity detected: HotAirBalloon

Locked automatically