nivex
Allows players with permission to become truly invisible

Supported Games

Vanish allows players with permission to become completely invisible. Players, turrets, helicopters, NPCs, etc. will not be able to see, hear, or touch you!

Note: While vanished, you can hear players but they will be unable to hear you. You are invisible to them and essentially do not exist to them. Even if they walk right through you they DO NOT know of your existence.

NEW: Performance mode added! Enable it in the config file for much better performance. Note: Admins will not be able to see eachother while this mode is active.

Permissions

  • vanish.use -- Required to go invisible
  • vanish.damage.buildings -- Allows player to damage buildings
  • vanish.damage.animals -- Allows player to hurt animals while vanished
  • vanish.damage.players -- Allows player to hurt players while vanished
  • vanish.abilities.invulnerable -- Makes player invulnerable while vanished. Allows codelocks to be used without making a noise. god 1 also grants this. It also blocks noise without either of these so long as you aren't authed on the codelock
  • vanish.abilities.teleport -- Allows player to teleport while vanished
  • vanish.abilities.hideweapons -- Prevents weapons from being seen while vanished (read carefully!)
  • vanish.indefinite -- Forces the vanished player to always remain vanished.

Commands

This plugin provides universal chat and console commands. When using a command in the chat, prefix it with a forward slash: /.

  • vanish -- Toggle invisibility on/off for self

Configuration

{
  "Image URL for vanish icon (.png or .jpg)": "http://i.imgur.com/Gr5G3YI.png",
  "Performance mode (true/false)": false,
  "Play sound effect (true/false)": true,
  "Show visual indicator (true/false)": true,
  "Vanish timeout (seconds, 0 to disable)": 0,
  "Visible to admin (true/false)": false,
  "Command cooldown (seconds, 0 to disable)": 0,
  "Daily limit (amount, 0 to disable)": 0,
  "Sound effect prefab": "assets/prefabs/npc/patrol helicopter/effects/rocket_fire.prefab",
  "Appear while wounded": false,
  "Appear while running": false,
  "Bypass Antihack": false,
  "Image Color": "1 1 1 0.3",
  "Image AnchorMin": "0.175 0.017",
  "Image AnchorMax": "0.22 0.08"
}

Developer API

if (Vanish != null) value = Vanish.Call<bool>("IsInvisible", player);

Localization

Credits

  • Nogrod, for all the help along the way. Cheers!
  • Jake_Rich, for helping maintain the plugin
  • Wulf, the original author of this plugin
  • dcode, for the awesome icon

    MIT License


    Copyright (c) 2019 Wulf


    Permission is hereby granted, free of charge, to any person obtaining a copy
    of this software and associated documentation files (the "Software"), to deal
    in the Software without restriction, including without limitation the rights
    to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    copies of the Software, and to permit persons to whom the Software is
    furnished to do so, subject to the following conditions:


    The above copyright notice and this permission notice shall be included in all
    copies or substantial portions of the Software.


    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
    SOFTWARE.


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