Timers
Timers generally execute functions after a set interval. Optionally continuous, repeating, and immediate timers are also available.
Single timer
Executes a function once after the specified delay interval.
timer.Once(1f, () =>
{
Puts("Hello world!");
});
Continuous timer
Executes a function at the specified delay interval (until the timer is manually destroyed or plugin is unloaded).
timer.Every(3f, () =>
{
Puts("Hello world!");
});
Repeating timer
Executes a function a specific number of times at the specified delay interval. If the number of recurrences is not specified (0), then a repeating timer behaves identically to a continuous timer.
timer.Repeat(5f, 0, () =>
{
Puts("Hello world!");
});
Immediate timer
Executes a function immediately (in the next frame).
NextFrame(() =>
{
Puts("Hello world!");
});
Destroying timer
When a timer is no longer operating, it is marked as destroyed. Additionally timers may be destroyed manually if stored in a variable.
Timer myTimer = timer.Every(3f, () =>
{
Puts("Hello world!");
});
myTimer.Destroy();
if (myTimer.Destroyed)
{
Puts("Timer destroyed!");
}