Server FPS tankingFixed

A quick test shows that the kill registering is working and a quick fly around the map is showing zombies spawning randomly as they should. The real test will be with players on the server.

I'll wait for the results of a few guinea pigs :)

I just had my server FPS go into the single digits when the night zombies spawned, using the latest version.

4ThJlUuLqxarMbi.jpg BetterDeadThanZed

I just had my server FPS go into the single digits when the night zombies spawned, using the latest version.

Did it stay in single digits? 
bT7wNMGpwCIixBa.png 0x89A
Did it stay in single digits? 
Yes. I had to restart my server. After the restart, we found a lot of backpacks from the zombies that had spawned.

Just got back, update posted, let me know if this still happens.

Seems fine so far. 
But the Spawn near players / True setting seems like it's being ignored. They're spawning in random places on the map no matter what.
(Seems like it's been that way the past few updates, we keep rolling back because most of ours would rather chance the lag for the zombie hordes to spawn lol)

Be3Bz89OKlbNSgS.jpg LaernuTairos

Seems fine so far. 
But the Spawn near players / True setting seems like it's being ignored. They're spawning in random places on the map no matter what.
(Seems like it's been that way the past few updates, we keep rolling back because most of ours would rather chance the lag for the zombie hordes to spawn lol)

Should be fixed now and the option to configure the min near player spawn pop re-added to config.

Awesome, thank you! Giving it a try now.

Merged post

Seems to work perfectly now. (Aside from spawning inside rocks, but assuming its our custom map not this plugin)
Only issue remaining is despawning at destroy time.
Zombies remain for quite a few hours past the designated slot (Used to work though)

Be3Bz89OKlbNSgS.jpg LaernuTairos

Awesome, thank you! Giving it a try now.

Merged post

Seems to work perfectly now. (Aside from spawning inside rocks, but assuming its our custom map not this plugin)
Only issue remaining is despawning at destroy time.
Zombies remain for quite a few hours past the designated slot (Used to work though)

Zombies remaining after the despawn time should now be fixed.

Yep! It's perfect now actually.
Sometimes, but super rarely, the bags still appear all over the place, but it's not a big deal at all because there is 0 lag when it rarely happens now with Quick body decompose (or something like that) set to true. We didn't even know the issue happened til we walked outside to see the bags.
We left the half bag despawn set at false, also no lag.
Literally 0 lag anymore which is really all the players cared about. The "issue" they're seeing as a rare bonus now lol.
Thank you!!

Be3Bz89OKlbNSgS.jpg LaernuTairos

Yep! It's perfect now actually.
Sometimes, but super rarely, the bags still appear all over the place, but it's not a big deal at all because there is 0 lag when it rarely happens now with Quick body decompose (or something like that) set to true. We didn't even know the issue happened til we walked outside to see the bags.
We left the half bag despawn set at false, also no lag.
Literally 0 lag anymore which is really all the players cared about. The "issue" they're seeing as a rare bonus now lol.
Thank you!!

That's great to hear! I'll keep working to see if I can prevent bags appearing all over the place.

Hello!

Zombies spawn at air... then appears a lot of bags, fps drops to 1 and lag. At console i dont see errors only ( garbage collector )

The config we used

  "Spawn Settings": {
    "Spawn near players": true,
    "Min pop for near player spawn": 10,
    "Min distance from player": 30.0,
    "Max distance from player": 60.0,
    "Spawn Time": 19.8,
    "Destroy Time": 7.3,
    "Zombie Settings": {
      "Murderer Population (total amount)": 4,
      "Murderer Health": 100.0,
      "Scarecrow Population (total amount)": 4,
      "Scarecrow Health": 200.0
    },
    "Chance Settings": {
      "Chance per cycle": 100.0,
      "Days betewen spawn": 0
    }
  },​

Some advice? 

Thx

Thats an old config layout. Delete the config and make sure plugin is updated, adjust body bag setting in new config and you should be fine.

Players are still complaining of FPS drops and massive backpack spawns. I am using the newest version and here is my config. Uninstalled the plugin for the time being, been having ongoing issues for months. I do credit 0x89A with being very helpful and trying to correct the issues. By chance does it spawn zombies for sleeping players as well? Also, can we make it so they no longer attack wildlife.

{
  "Spawn Settings": {
    "Spawn near players": true,
    "Min pop for near player spawn": 1,
    "Min distance from player": 40.0,
    "Max distance from player": 80.0,
    "Spawn Time": 19.8,
    "Destroy Time": 7.3,
    "Zombie Settings": {
      "Murderer Population (total amount)": 25,
      "Murderer Health": 100.0,
      "Scarecrow Population (total amount)": 0,
      "Scarecrow Health": 200.0
    },
    "Chance Settings": {
      "Chance per cycle": 100.0,
      "Days betewen spawn": 0
    }
  },
  "Destroy Settings": {
    "Leave Corpse, when destroyed": false,
    "Leave Corpse, when killed by player": true,
    "Half bodybag despawn time": true,
    "Quick destroy corpses": true
  },
  "Behaviour Settings": {
    "Attack sleeping players": false,
    "Zombies attacked by outpost sentries": true,
    "Ignore Human NPCs": true,
    "Ignored entities (full entity shortname)": [
      "scientistjunkpile.prefab",
      "scarecrow.prefab"
    ]
  },
  "Broadcast Settings": {
    "Broadcast spawn amount": true,
    "Broadcast types separately": false
  }
}
Locked automatically