FastBurst
The all-in-one airdrop toolset

Supported Games

Fancy Drop is the all-in-one solution to change anything related to Supply Drops in Rust.

Features

  • Lag-free crate spawning
  • Spawning of a number of crates as you want
  • Lag free mass dropping by unlimited number of planes
  • Define any flight height for planes
  • Define any flight distance for planes
  • Define custom Loot for SupplyDrops
  • Add static items to any SupplyDrop
  • Adding a light-indicator system for dropping for day or night
  • Adding a sound-indicator system for dropping for day or night
  • Timer system
  • Removal of inbuilt event-based drop

It supports many default drop types and custom added event based drop types. Each drop type has its own settings to give a most possible unique configuration.

Drop Type Options

  • Additional height for the plane
  • Air resistance of the crates to define the fallspeed
  • Distance between dropped crates
  • Despawn time for dropped crates
  • Optional usage of static item lists
  • Define the number of crates
  • Define the number of items in the crates
  • The speed of the plane
  • Optional usage of THE custom loot table
  • Extra announcement text to be informed about the drop content/type

Alpha Loot Support

Fancy Drop detects any active usage of populating Supply Drops by Alpha Loot and does then deactivate ALL actions on changing the loot content.

Credits to @k1lly0u for the patch

Better Loot Support

Fancy Drop detects any active usage of populating Supply Drops by Better Loot and does then deactivate ALL actions on changing the loot content.

Chat Commands

  • /droprandom > Initiates a random drop on the map; The random dropposition is calculated by serverdefault function by the plane itself => /droprandom

  • /droptopos > /droptopos X Z' => droptopos 12 34' | takes NO Y(Height) and needs only numbers

  • /droptoplayer > Initates a drop to a given player => /droptoplayer johndoe | names will be autocompleted, so you'll need only parts of the full name

  • /dropdirect > Initates a (direct)drop to a given player; this means, a drop'only' without a plane will be created above the players position with a distance(up) of 100 meters => /dropdirect johndoe | names will be autocompleted, so you'll need only parts of the full name

  • /dropmass > Initiates a random massdrop on map; with no number given, it will drop the default amount (default: 5), or specify the amount with /dropmass 10 to drop 10 crates random on the map

  • /droptomass > Initiates a massdrop on a given area specified by X and Z (full numbers), and optional the amount of crates to drop (default:5), and optional another radius (in meters) then default (default: 100) => /droptomass 100 200 20 50 will drop around the position x:100 z:200 an amount of 20 drops within a radius of 50 meters

Note: By providing '0 0' for the coords, it wil choose a random position_

Console Commands

  • ad.random > Initiates a random drop on the map; the random drop position is calculated by server default function by the plane itself.

This command can be extended by choosing the drop type AND optional static item list by this format: ad.random <droptype> <optional:itemlist>

Example 1:ad.random custom_event
Example 2:ad.random custom_event regular
Example 3:ad.random regular massdrop
Example 4:ad.random regular custom_event

  • ad.topos > Initiates a drop on the map to the given x and z coordinates > 'ad.topos ' => ad.topos. 12 34

This command can be extended by choosing the drop type AND optional static item list by this format: ad.topos <x> <z> <droptype> <optional:itemlist>

Example 1:ad.topos 12 34 custom_event
Example 2:ad.topos 56 78 massdrop dropdirect
Example 3:ad.topos 46 58 massdrop custom_event

  • ad.massdrop > Initiates a random massdrop on map; with no number given, it will drop the default amount (default: 5), or specify the amount with ad.massdrop 10 to drop 10 crates random on the map.

This command can be extended by choosing the drop type AND optional static item list by this format: ad.massdrop <planes> <droptype> <optional:itemlist>

Example 1:ad.massdrop 10 custom_event
Example 2:ad.massdrop 20 supplysignal regular
Example 3:ad.massdrop 15 supplysignal custom_event

  • ad.massdropto > Initiates a massdrop on a given area specified by X and Z (full numbers), and optional the amount of crates to drop (default:5), and optional another radius (in meters) then default (default: 100) => ad.massdropto 100 200 20 50 will drop around the position x:100 z:200 an amount of 20 drops within a radius of 50 meters

Note: By providing '0 0' for coords, it will choose a random position.

This command can be extended by choosing the drop type AND optional static item list by this format: ad.massdropto <x> <z> <planes> <radius> <droptype> <optional:itemlist>

Example 1:ad.massdropto 12 34 20 50 custom_event
Example 2:ad.massdropto 56 78 50 100 supplysignal regular
Example 3:ad.massdropto 46 58 25 100 supplysignal custom_event

  • ad.toplayer > Initates a drop to a given player => ad.toplayer johndoe'| names will be autocompleted, so you'll need only parts of the full name

  • ad.dropplayer > Initates a (direct)drop to a given player; this means, a drop'only' without a plane will be created above the players position with a distance(up) of 100 meters => ad.dropplayer johndoe | names will be autocompleted, so you'll need only parts of the full name

  • ad.timer > Does reset the current timer and sets random a new depending on the config-file => ad.timer 5 will for example define exactly the time for the next timed airdrop; the timer will be calculated as normal again after this timer is run.

  • ad.cleanup > The cleanup is a little helper for testing purposes or accidently to high initated massdrop; It stops the massdrop-routine, removes ALL planes and ALL airdrops.

Broadcasts

The usage of the default droptypes regular, massdrop and supplysignal will always force such information type. So its recommended to use only custom types with the supported commands, which gives back the correct information to be broadcasted.

Example:ad.massdrop 10 supplysignal would announce that someone has used a supply signal, so better to use custom types instead.

Configuration

{
  "Airdrop": {
    "Default radius for location based massdrop": 100,
    "Delay between Massdrop plane spawns": 0.66,
    "Deploy Smoke on drop as it falls": true,
    "Deploy with Audio Alarm on drop": true,
    "Deploy with Audio Alarms on drop only during the night": true,
    "Deploy with Spinning Siren Light on drop": true,
    "Deploy with Spinning Siren Light on drop only during the night": true,
    "Disable SupplySignal randomization": false,
    "Massdrop default plane amount": 5,
    "Multiplier for (plane height * highest point on Map); Default 1.0": 1.0,
    "Multiplier for overall flight distance; lower means faster at map": 1.25,
    "Prefab effect to use": "assets/bundled/prefabs/fx/survey_explosion.prefab",
    "signal rocket explosion timer": 15,
    "signal rocket speed": 15,
    "Use special effect at reaching ground position": false
  },
  "Allow Damage Airdrop Settings": {
    "Players can shoot down the drop": true,
    "Players can shoot down the drop - needed hits": 3,
    "Set Angular Drag for drop": 0.1,
    "Set Drag for drop (drop resistance)": 0.3,
    "Set drop allow to explode on impact": true,
    "Set drop chance exploding on impact (x out of 100)": 25,
    "Set Mass weight for drop": 0.75
  },
  "DropSettings": {
    "DropDefault": {
      "additionalheight": 0,
      "crateAirResistance": 1.5,
      "cratesGap": 50,
      "despawnMinutes": 15,
      "includeStaticItemList": false,
      "includeStaticItemListName": "regular",
      "includeStaticItemListOnly": false,
      "itemDivider": 2,
      "maxCrates": 1,
      "maxItems": 8,
      "minCrates": 1,
      "minItems": 8,
      "planeSpeed": 35,
      "useCustomLootTable": false
    },
    "DropTypes": {
      "custom_event": {
        "additionalheight": 0,
        "crateAirResistance": 2.0,
        "cratesGap": 50,
        "despawnMinutes": 15,
        "fireSignalRocket": false,
        "includeStaticItemList": false,
        "includeStaticItemListName": "custom_event",
        "includeStaticItemListOnly": false,
        "itemDivider": 2,
        "maxCrates": 1,
        "maxItems": 8,
        "minCrates": 1,
        "minItems": 8,
        "notificationInfo": "Custom Stuff",
        "planeSpeed": 35,
        "useCustomLootTable": false
      },
      "dropdirect": {
        "additionalheight": 0,
        "crateAirResistance": 0.6,
        "cratesGap": 50,
        "despawnMinutes": 15,
        "fireSignalRocket": false,
        "includeStaticItemList": false,
        "includeStaticItemListName": "dropdirect",
        "includeStaticItemListOnly": false,
        "itemDivider": 2,
        "maxCrates": 1,
        "maxItems": 8,
        "minCrates": 1,
        "minItems": 8,
        "planeSpeed": 55,
        "useCustomLootTable": false
      },
      "massdrop": {
        "additionalheight": 0,
        "crateAirResistance": 0.6,
        "cratesGap": 50,
        "despawnMinutes": 15,
        "fireSignalRocket": false,
        "includeStaticItemList": false,
        "includeStaticItemListName": "massdrop",
        "includeStaticItemListOnly": false,
        "itemDivider": 2,
        "maxCrates": 1,
        "maxItems": 8,
        "minCrates": 1,
        "minItems": 8,
        "planeSpeed": 35,
        "useCustomLootTable": false
      },
      "regular": {
        "additionalheight": 0,
        "crateAirResistance": 1.6,
        "cratesGap": 50,
        "despawnMinutes": 15,
        "fireSignalRocket": false,
        "includeStaticItemList": false,
        "includeStaticItemListName": "regular",
        "includeStaticItemListOnly": false,
        "itemDivider": 2,
        "maxCrates": 1,
        "maxItems": 8,
        "minCrates": 1,
        "minItems": 8,
        "planeSpeed": 35,
        "useCustomLootTable": false
      },
      "supplysignal": {
        "additionalheight": 0,
        "crateAirResistance": 1.6,
        "cratesGap": 50,
        "despawnMinutes": 15,
        "fireSignalRocket": false,
        "includeStaticItemList": false,
        "includeStaticItemListName": "supplysignal",
        "includeStaticItemListOnly": false,
        "itemDivider": 2,
        "maxCrates": 1,
        "maxItems": 8,
        "minCrates": 1,
        "minItems": 8,
        "planeSpeed": 55,
        "useCustomLootTable": false
      }
    }
  },
  "Generic": {
    "Admin messages color": "#c0c0c0",
    "AuthLevel needed for console commands": 1,
    "Broadcast messages color": "#ffffff",
    "Chat/Message prefix": "[ZTL Drop Services]",
    "GUI Announce command": "announce.announce",
    "Lock DirectDrop to be looted only by target player": true,
    "Lock SignalDrop to be looted only by target player": false,
    "Prefix color": "#00ffff",
    "Prefix format": "<color={0}>{1}</color>: ",
    "Show message to admin after command usage": true,
    "Time for active smoke of SupplySignal": 210.0,
    "Unlock crates only after player stopped looting": false,
    "version": "2.8.6"
  },
  "Notification": {
    "Maximum distance in meters to get notified about landed Drop": 1000,
    "Maximum distance in meters to get notified about looted Drop": 1000,
    "Notify a player about incoming Drop to his location": true,
    "Notify a player about spawned Drop at his location": true,
    "Notify admins per chat about player who has thrown SupplySignal ": false,
    "Notify console at Drop by SupplySignal": true,
    "Notify console at timed-regular Drop": true,
    "Notify console when a Drop is being looted": true,
    "Notify console when Drop is landed": false,
    "Notify console when Drop is spawned": false,
    "Notify console when Drop landed/spawned only at the first": true,
    "Notify players at custom/event Drop": true,
    "Notify players at custom/event Drop including Coords": false,
    "Notify players at custom/event Drop including Grid Area": false,
    "Notify players at Drop by SupplySignal": false,
    "Notify players at Drop by SupplySignal including Coords ": false,
    "Notify players at Drop by SupplySignal including Grid Area": false,
    "Notify players at Massdrop": true,
    "Notify players at Random/Timed Drop": true,
    "Notify players at Random/Timed Drop including Coords": false,
    "Notify players at Random/Timed Drop including Grid Area": true,
    "Notify players when a Drop is being looted": false,
    "Notify players when a Drop is being looted including coords": false,
    "Notify players when a Drop is being looted including Grid Area": false,
    "Notify players when Drop is landed about distance": false,
    "Notify Players who has thrown a SupplySignal": false,
    "Notify Players who has thrown a SupplySignal including coords": false,
    "Notify Players who has thrown a SupplySignal including Grid Area": false,
    "use GUI Announcements for any Drop notification": false
  },
  "SimpleUI": {
    "SimpleUI_Enable": false,
    "SimpleUI_FontSize": 25,
    "SimpleUI_HideTimer": 10,
    "SimpleUI_Left": 0.1,
    "SimpleUI_MaxHeight": 0.1,
    "SimpleUI_MaxWidth": 0.8,
    "SimpleUI_NoticeColor": "1 1 1 0.9",
    "SimpleUI_ShadowColor": "0.1 0.1 0.1 0.5",
    "SimpleUI_Top": 0.05
  },
  "StaticItems": {
    "DropTypes": {
      "custom_event": {
        "itemDivider": 2,
        "itemList": {
          "explosive.timed": 10,
          "grenade.f1": 10
        }
      },
      "dropdirect": {
        "itemDivider": 2,
        "itemList": {
          "explosive.timed": 4,
          "surveycharge": 10
        }
      },
      "massdrop": {
        "itemDivider": 2,
        "itemList": {
          "explosive.timed": 4,
          "grenade.f1": 10
        }
      },
      "regular": {
        "itemDivider": 2,
        "itemList": {
          "cctv.camera": 2,
          "targeting.computer": 2
        }
      },
      "supplysignal": {
        "itemDivider": 2,
        "itemList": {
          "explosive.timed": 4,
          "metal.refined": 100
        }
      }
    }
  },
  "Timer": {
    "Cleanup old Drops at serverstart": true,
    "Maximum minutes for random timer delay ": 50,
    "Minimum minutes for random timer delay ": 30,
    "Minimum players for timed Drop": 1,
    "Remove builtIn Airdrop": true,
    "Reset Timer after manual random drop": false,
    "Use Airdrop timer": true,
    "Used Airdrop timer command": "random"
  },
  "Timers": {
    "log to console": true,                                      
    "Minimum players for running Timers": 0,
    "RealTime": {
      "16:00": "ad.massdrop 3",
      "18:00": "ad.toplayer *"
    },
    "ServerTime": {
      "18": "ad.massdropto 0 0 5 100",
      "6": "ad.massdrop 3"
    },
    "use RealTime": false,
    "use ServerTime": false
  }
}

Localization

{
  "msgDropSignal": "<size=12>Someone ordered an Air Drop</size>",
  "msgDropSignalCoords": "<size=12>Someone ordered an Air Drop to position <color=#ffff00>X:{0} Z:{1}</color></size>",
  "msgDropSignalAdmin": "<size=12>Supply Signal thrown by '{0}' at: {1}</size>",
  "msgDropSignalByPlayer": "<size=12>Supply Signal thrown by <color=#ffff00>{0}</color></size>",
  "msgDropSignalByPlayerCoords": "<size=12>Supply Signal thrown by <color=#ffff00>{0}</color> at position <color=#ffff00>X:{1} Z:{2}</color></size>",
  "msgDropRegular": "<size=12>A Cargo Plane will deliver the daily Air Drop in a few moments</size>",
  "msgDropRegularCoords": "<size=12>A Cargo Plane will deliver the daily Air Drop at <color=#ffff00>X:{0} | Z:{1}</color> in a few moments</size>",
  "msgDropMass": "<size=12>Mass Air Drop incoming</size>",
  "msgDropCustom": "<size=12>Eventdrop <color=#ffa500>{0}</color> is on the way</size>",
  "msgDropCustomCoords": "<size=12>Eventdrop <color=#ffa500>{0}</color> is on the way to <color=#ffff00>X:{1} | Z:{2}</color></size>",
  "msgDropPlayer": "<size=12><color=#ffff00>Incoming Supply Drop</color> to your current location</size>",
  "msgDropDirect": "<size=12><color=#ffff00>A Supply Drop</color> spawned above your <color=#ffff00>current</color> location</size>",
  "msgDropLanded": "<size=12>A Supply Drop has landed <color=#ffff00>{0:F0}m</color> away from you at direction <color=#ffff00>{1}</color></size>",
  "msgDropLootet": "<size=12><color=#0099CC>Someone is looting the Supply Drop</color></size>",
  "msgDropLootetCoords": "<size=12><color=#ffff00>{0}</color> was looting the Supply Drop at (<color=#ffff00>X:{1} | Z:{2}</color>)</size>",
  "msgNoAccess": "<size=12>You are not allowed to use this command</size>",
  "msgConsoleDropSpawn": "<size=12>Supply Drop spawned at (X:{0} Y:{1} Z:{2})</size>",
  "msgConsoleDropLanded": "<size=12>Supply Drop landed at (X:{0} Y:{1} Z:{2})</size>",
  "msgCrateLocked": "<size=12>This crate is locked until it is being looted by the owner</size>",
  "msgNorth": "<size=12>North</size>",
  "msgNorthEast": "<size=12>NorthEast</size>",
  "msgEast": "<size=12>East</size>",
  "msgSouthEast": "<size=12>SouthEast</size>",
  "msgSouth": "<size=12>South</size>",
  "msgSouthWest": "<size=12>SouthWest</size>",
  "msgWest": "<size=12>West</size>",
  "msgNorthWest": "<size=12>NorthWest</size>",
  "msgDropSignalGrid": "Someone ordered an Airdrop to grid area <color=#ffff00>{0}</color>",
  "msgDropSignalByPlayerGrid": "Signal thrown by <color=#ffff00>{0}</color> at grid area <color=#ffff00>{1}</color>",
  "msgDropRegularGrid": "Cargoplane will deliver the daily AirDrop in grid area <color=#ffff00>{0}</color> in a few moments",
  "msgDropCustomGrid": "Eventdrop <color=#ffa500>{0}</color> is on his way to grid area <color=#ffff00>{1}</color>",
  "msgDropLootetGrid": "<color=#ffff00>{0}</color> was looting the AirDrop located grid area (<color=#ffff00>{1}</color>)"
} 

FAQ

Description of DropTypes

The config includes by default all common droptypes. These are:

  • regular (timed/random drops)
  • dropdirect ( planes to player or direct crate drop)
  • massdrop
  • supplysignal
  • AND a predefined custom one called custom_event

Each of those types will look by default like this:

      "regular": {
        "additionalheight": 0, // additional height for the plane to normal flight height
        "crateAirResistance": 2.0, // air resistance of crates, lower=faster (lowest min=0.6)
        "cratesGap": 50, // distance between dropped crates (min = 5)
        "despawnMinutes": 15, // despawn (in minutes) of the crates
        "fireSignalRocket": false, // could create a signal rocket straight up in the air on hitting ground
        "includeStaticItemList": false, // include static items true/false
        "includeStaticItemListName": "regular", // name of the list for static items
        "includeStaticItemListOnly": false, // spawn nothing but the static items
        "itemDivider": 2, // can randomize items amounts by dividing the itemlimit with this number. This is only valid when using customloottable
        "maxCrates": 1, // maximal crates to drop
        "maxItems": 6, // maximal items to create (max = 30)
        "minCrates": 1, // minimal crates to drop
        "minItems": 6, // minimal items to create
        "planeSpeed": 75, // speed of the plane (20<>200)
        "useCustomLootTable": false // use (true/false) the custom loot table
      },

Custom types can have an additional field:

        "notificationInfo": "Custom Stuff",

This will be used for announcement of those custom drop types by combination with the language file entry "msgDropCustom".

The default configuration file has also this entry, which is used as default(fallback) in case of you delete some of the lines of any droptype:

  "DropSettings": {
    "DropDefault": {
    ...
    }

You should leave it untouched, or if you are familiar wtih editing json files, you could take this as default for all types and delete not needed entrys from the "DropTypes" entries. It depends all on your experience level.

Furthermore you can ADD unlimited custom entries by your own and use such types by the supported console commands. These are:

  • ad.random
  • ad.topos
  • ad.massdrop
  • ad.massdropto

Description of StaticItems

Each drop type has a predefined static item list. These are found under:

  "StaticItems": {
    "DropTypes": {
   ...

By default those are filled wtih some default to give you an explanation how it works. This looks by default for regular like this:

      "regular": {
        "itemDivider": 2,
        "itemList": {
          "cctv.camera": 2,
          "targeting.computer": 2
        }
      },

As the name already describes, those lists are static. This means, it will always create the items which are included by the list. The only part of randomization is the amount between min and max.

You can define an infinite of those list entrys and use them by the available commands with each drop type.

You can change for every drop type, default or custom, the default static item list by adding a new "itemlist" entry and by changing the droptype-field "includeStaticItemListName"

You can use every of those unlimited item lists with every unlinmited custom drop type be the supported console commands:

  • ad.random
  • ad.topos
  • ad.massdrop
  • ad.massdropto

Description of Custom Loot Table

On first start the plugin will create a file called FancyDrop.json in your oxide data folder.

This file is a simplified version of the built-in LootSpawn entries, already known by plugins like Loot Config.

Those Lootspawn tables are splitted into several sections, the plugin does export it in a more readable way.

The plugin will mark each level by a prefix number, to give you a hint how deep the tree the category is set.

Note: If you already have set up your drops by Loot Config, the export will exactly mirror your custom setting and you could use then this for further customization, which will resist any protocol change/update .

Special Note: If for some reason you are getting an error about an invalid key, copy the the contents below and create a file in your Data Folder called FancyDrop.json and reload the plugin, some users were experiencing an error due to some how this file not being created in the Data Folder.

The following is a shortened snippet from the default export:

[
  {
    "Name": "Armor",
    "NumberToSpawn": 2,
    "Probability": 1.0,
    "Categories": {
      "1": {
        "Armor": {
          "ArmorBasic": 50,
          "ArmorMedium": 30,
          "ArmorRare": 10
        }
      },
      "2": {
        "ArmorBasic": {
          "hoodie": 5,
          "pants": 10,
          "tshirt.long": 10,
          "WoodArmorSet": 10,
          "diving": 10
        },
        "ArmorMedium": {
          "coffeecan.helmet": 40,
          "bucket.helmet": 40,
          "jacket.snow": 50,
          "riot.helmet": 40
        },
        "ArmorRare": {
          "metal.plate.torso": 30,
          "metal.facemask": 20,
          "jacket": 50,
          "HeavyArmorPieces": 50
        }
      },
      "3": {
        "diving": {
          "diving.mask": 50,
          "diving.tank": 30,
          "diving.wetsuit": 20,
          "diving.fins": 20
        },
        "HeavyArmorPieces": {
          "heavy.plate.helmet": 1,
          "heavy.plate.jacket": 1,
          "heavy.plate.pants": 1
        }
      }
    },
    "Items": {
      "hoodie": {
        "hoodie": 1
      },
      "pants": {
        "pants": 1
      },
      "tshirt.long": {
        "tshirt.long": 1
      },
      "WoodArmorSet": {
        "wood.armor.jacket": 1,
        "wood.armor.pants": 1
      },
      "diving.mask": {
        "diving.mask": 1
      },
      "diving.tank": {
        "diving.tank": 1
      },
      "diving.wetsuit": {
        "diving.wetsuit": 1
      },
      "diving.fins": {
        "diving.fins": 1
      },
      "coffeecan.helmet": {
        "coffeecan.helmet": 1
      },
      "bucket.helmet": {
        "bucket.helmet": 1
      },
      "jacket.snow": {
        "jacket.snow": 1
      },
      "riot.helmet": {
        "riot.helmet": 1
      },
      "metal.plate.torso": {
        "metal.plate.torso": 1
      },
      "metal.facemask": {
        "metal.facemask": 1
      },
      "jacket": {
        "jacket": 1
      },
      "heavy.plate.helmet": {
        "heavy.plate.helmet": 1
      },
      "heavy.plate.jacket": {
        "heavy.plate.jacket": 1
      },
      "heavy.plate.pants": {
        "heavy.plate.pants": 1
      }
    }
  },
  {
    "Name": "Ammo",
    "NumberToSpawn": 4,
    "Probability": 1.0,
    "Categories": {
      "1": {
        "Ammo": {
          "Pistol": 40,
          "Rifle": 20,
          "Shotgun": 40
        }
      },
      "2": {
        "Pistol": {
          "PistolRegular": 50,
          "PistolFire": 20,
          "PistolHV": 10
        },
        "Rifle": {
          "RifleRegular": 50,
          "RifleFire": 20,
          "RifleHV": 10,
          "RifleEXP": 10
        },
        "Shotgun": {
          "ShotgunShells": 50,
          "ShotgunSlugs": 30,
          "ShotgunIncendiary": 30
        }
      }
    },
    "Items": {
      "PistolRegular": {
        "ammo.pistol": 15
      },
      "PistolFire": {
        "ammo.pistol.fire": 10
      },
      "PistolHV": {
        "ammo.pistol.hv": 10
      },
      "RifleRegular": {
        "ammo.rifle": 12
      },
      "RifleFire": {
        "ammo.rifle.incendiary": 8
      },
      "RifleHV": {
        "ammo.rifle.hv": 10
      },
      "RifleEXP": {
        "ammo.rifle.explosive": 8
      },
      "ShotgunShells": {
        "ammo.shotgun": 6
      },
      "ShotgunSlugs": {
        "ammo.shotgun.slug": 4
      },
      "ShotgunIncendiary": {
        "ammo.shotgun.fire": 4
      }
    }
  },
  {
    "Name": "Collection.Weapons",
    "NumberToSpawn": 2,
    "Probability": 1.0,
    "Categories": {
      "1": {
        "Collection.Weapons": {
          "Collection.Rifles": 20,
          "Items.Uncommon.Weapon": 100,
          "Flamethrower": 5,
          "Grenades": 5,
          "Double Shotgun with ammo": 30
        }
      },
      "2": {
        "Collection.Rifles": {
          "AK47 With Ammo": 25,
          "SMG with Ammo": 75,
          "Bolt Rifle With Ammo": 25,
          "Custom Smg With Ammo": 75,
          "LR300 With Ammo": 15,
          "MP5 With Ammo": 25,
          "M92 With Ammo": 50,
          "Spas12 With Ammo": 50,
          "L96 Scope Ammo": 10,
          "m39 with ammo": 15
        },
        "Items.Uncommon.Weapon": {
          "weapon.mod.flashlight": 100,
          "weapon.mod.simplesight": 100,
          "weapon.mod.silencer": 100,
          "grenade.beancan": 100,
          "salvaged.cleaver": 100,
          "crossbow": 100,
          "grenade.f1": 100,
          "knife.combat": 100,
          "Mace": 100,
          "pistol.nailgun": 100,
          "shotgun.waterpipe": 100,
          "pistol.revolver": 100,
          "spear.stone": 100,
          "Longsword": 100
        }
      }
    },
    "Items": {
      "AK47 With Ammo": {
        "rifle.ak": 1,
        "ammo.rifle": 12
      },
      "SMG with Ammo": {
        "smg.thompson": 1,
        "ammo.pistol": 15
      },
      "Bolt Rifle With Ammo": {
        "rifle.bolt": 1,
        "ammo.rifle": 8
      },
      "Custom Smg With Ammo": {
        "smg.2": 1,
        "ammo.pistol": 20
      },
      "LR300 With Ammo": {
        "rifle.lr300": 1,
        "ammo.rifle": 20
      },
      "MP5 With Ammo": {
        "smg.mp5": 1,
        "ammo.pistol": 30
      },
      "M92 With Ammo": {
        "pistol.m92": 1,
        "ammo.pistol": 30
      },
      "Spas12 With Ammo": {
        "shotgun.spas12": 1,
        "ammo.shotgun": 8
      },
      "L96 Scope Ammo": {
        "rifle.l96": 1,
        "weapon.mod.8x.scope": 1,
        "ammo.rifle": 8
      },
      "m39 with ammo": {
        "rifle.m39": 1,
        "ammo.rifle": 50
      },
      "weapon.mod.flashlight": {
        "weapon.mod.flashlight": 1
      },
      "weapon.mod.simplesight": {
        "weapon.mod.simplesight": 1
      },
      "weapon.mod.silencer": {
        "weapon.mod.silencer": 1
      },
      "grenade.beancan": {
        "grenade.beancan": 1
      },
      "salvaged.cleaver": {
        "salvaged.cleaver": 1
      },
      "crossbow": {
        "crossbow": 1
      },
      "grenade.f1": {
        "grenade.f1": 1
      },
      "knife.combat": {
        "knife.combat": 1
      },
      "Mace": {
        "mace": 1
      },
      "pistol.nailgun": {
        "pistol.nailgun": 1
      },
      "shotgun.waterpipe": {
        "shotgun.waterpipe": 1
      },
      "pistol.revolver": {
        "pistol.revolver": 1
      },
      "spear.stone": {
        "spear.stone": 1
      },
      "Longsword": {
        "longsword": 1
      },
      "Flamethrower": {
        "flamethrower": 1,
        "lowgradefuel": 35
      },
      "Grenades": {
        "grenade.f1": 2
      },
      "Double Shotgun with ammo": {
        "shotgun.double": 1,
        "ammo.shotgun": 5
      }
    }
  },
  {
    "Name": "LootSpawn.SupplyDrop",
    "NumberToSpawn": 3,
    "Probability": 1.0,
    "Categories": {
      "1": {
        "LootSpawn.SupplyDrop": {
          "C4": 10,
          "autoturret": 50,
          "Ammo": 100,
          "Collection.Weapons": 100,
          "Traps": 40,
          "HQMetal_Large": 30
        }
      },
      "2": {
        "Ammo": {
          "Pistol": 40,
          "Rifle": 20,
          "Shotgun": 40
        },
        "Collection.Weapons": {
          "Collection.Rifles": 20,
          "Items.Uncommon.Weapon": 100,
          "Flamethrower": 5,
          "Grenades": 5,
          "Double Shotgun with ammo": 30
        }
      },
      "3": {
        "Pistol": {
          "PistolRegular": 50,
          "PistolFire": 20,
          "PistolHV": 10
        },
        "Rifle": {
          "RifleRegular": 50,
          "RifleFire": 20,
          "RifleHV": 10,
          "RifleEXP": 10
        },
        "Shotgun": {
          "ShotgunShells": 50,
          "ShotgunSlugs": 30,
          "ShotgunIncendiary": 30
        },
        "Collection.Rifles": {
          "AK47 With Ammo": 25,
          "SMG with Ammo": 75,
          "Bolt Rifle With Ammo": 25,
          "Custom Smg With Ammo": 75,
          "LR300 With Ammo": 15,
          "MP5 With Ammo": 25,
          "M92 With Ammo": 50,
          "Spas12 With Ammo": 50,
          "L96 Scope Ammo": 10,
          "m39 with ammo": 15
        },
        "Items.Uncommon.Weapon": {
          "weapon.mod.flashlight": 100,
          "weapon.mod.simplesight": 100,
          "weapon.mod.silencer": 100,
          "grenade.beancan": 100,
          "salvaged.cleaver": 100,
          "crossbow": 100,
          "grenade.f1": 100,
          "knife.combat": 100,
          "Mace": 100,
          "pistol.nailgun": 100,
          "shotgun.waterpipe": 100,
          "pistol.revolver": 100,
          "spear.stone": 100,
          "Longsword": 100
        }
      }
    },
    "Items": {
      "C4": {
        "explosive.timed": 1
      },
      "autoturret": {
        "autoturret": 1
      },
      "PistolRegular": {
        "ammo.pistol": 15
      },
      "PistolFire": {
        "ammo.pistol.fire": 10
      },
      "PistolHV": {
        "ammo.pistol.hv": 10
      },
      "RifleRegular": {
        "ammo.rifle": 12
      },
      "RifleFire": {
        "ammo.rifle.incendiary": 8
      },
      "RifleHV": {
        "ammo.rifle.hv": 10
      },
      "RifleEXP": {
        "ammo.rifle.explosive": 8
      },
      "ShotgunShells": {
        "ammo.shotgun": 6
      },
      "ShotgunSlugs": {
        "ammo.shotgun.slug": 4
      },
      "ShotgunIncendiary": {
        "ammo.shotgun.fire": 4
      },
      "AK47 With Ammo": {
        "rifle.ak": 1,
        "ammo.rifle": 12
      },
      "SMG with Ammo": {
        "smg.thompson": 1,
        "ammo.pistol": 15
      },
      "Bolt Rifle With Ammo": {
        "rifle.bolt": 1,
        "ammo.rifle": 8
      },
      "Custom Smg With Ammo": {
        "smg.2": 1,
        "ammo.pistol": 20
      },
      "LR300 With Ammo": {
        "rifle.lr300": 1,
        "ammo.rifle": 20
      },
      "MP5 With Ammo": {
        "smg.mp5": 1,
        "ammo.pistol": 30
      },
      "M92 With Ammo": {
        "pistol.m92": 1,
        "ammo.pistol": 30
      },
      "Spas12 With Ammo": {
        "shotgun.spas12": 1,
        "ammo.shotgun": 8
      },
      "L96 Scope Ammo": {
        "rifle.l96": 1,
        "weapon.mod.8x.scope": 1,
        "ammo.rifle": 8
      },
      "m39 with ammo": {
        "rifle.m39": 1,
        "ammo.rifle": 50
      },
      "weapon.mod.flashlight": {
        "weapon.mod.flashlight": 1
      },
      "weapon.mod.simplesight": {
        "weapon.mod.simplesight": 1
      },
      "weapon.mod.silencer": {
        "weapon.mod.silencer": 1
      },
      "grenade.beancan": {
        "grenade.beancan": 1
      },
      "salvaged.cleaver": {
        "salvaged.cleaver": 1
      },
      "crossbow": {
        "crossbow": 1
      },
      "grenade.f1": {
        "grenade.f1": 1
      },
      "knife.combat": {
        "knife.combat": 1
      },
      "Mace": {
        "mace": 1
      },
      "pistol.nailgun": {
        "pistol.nailgun": 1
      },
      "shotgun.waterpipe": {
        "shotgun.waterpipe": 1
      },
      "pistol.revolver": {
        "pistol.revolver": 1
      },
      "spear.stone": {
        "spear.stone": 1
      },
      "Longsword": {
        "longsword": 1
      },
      "Flamethrower": {
        "flamethrower": 1,
        "lowgradefuel": 35
      },
      "Grenades": {
        "grenade.f1": 2
      },
      "Double Shotgun with ammo": {
        "shotgun.double": 1,
        "ammo.shotgun": 5
      },
      "Traps": {
        "trap.landmine": 3,
        "trap.bear": 3,
        "guntrap": 1
      },
      "HQMetal_Large": {
        "metal.refined": 50
      }
    }
  }
]

An example of "ammo.pistol.fire": 1, the tree for this would be:

  • "Items.VeryRare": 100,
  • "Items.VeryRare.Ammunition": 100,
  • "ammo.pistol.fire": 100,
  • "ammo.pistol.fire": {"ammo.pistol.fire": 1

The numbers behind EVERY entry in "Categories" are so called weights. The numbers behind EVERY entry in "Items" are the maximal amount.

This system gives back the maximal possible weighting, as the game does by default for every other loot on the map.

All weights of a category array are summed as 100%, first array entry has the lowest possiblity and the last has the highest.

By randomization is only one entry taken, until it reaches a category with a set of items.

Starting help:

You could begin to change the numbers in the section "Items", which would raise or lower the maximal amount of created items of each type.

You could equally delete complete entries from the "Items" list, like to delete this one:

    "ammo.pistol.hv": {
      "ammo.pistol.hv": 1
    }

This would be the fastest and easiest way to only include such stuff you want to be created. The system does'nt care if on the end of a tree an item does'nt exist. The container will be always filled until its full, limited by your settings for the item amount.

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d) Limiting the use for publicity purposes of names of licensors or
authors of the material; or

e) Declining to grant rights under trademark law for use of some
trade names, trademarks, or service marks; or

f) Requiring indemnification of licensors and authors of that
material by anyone who conveys the material (or modified versions of
it) with contractual assumptions of liability to the recipient, for
any liability that these contractual assumptions directly impose on
those licensors and authors.

All other non-permissive additional terms are considered "further
restrictions" within the meaning of section 10. If the Program as you
received it, or any part of it, contains a notice stating that it is
governed by this License along with a term that is a further
restriction, you may remove that term. If a license document contains
a further restriction but permits relicensing or conveying under this
License, you may add to a covered work material governed by the terms
of that license document, provided that the further restriction does
not survive such relicensing or conveying.


If you add terms to a covered work in accord with this section, you
must place, in the relevant source files, a statement of the
additional terms that apply to those files, or a notice indicating
where to find the applicable terms.


Additional terms, permissive or non-permissive, may be stated in the
form of a separately written license, or stated as exceptions;
the above requirements apply either way.



  1. Termination.


You may not propagate or modify a covered work except as expressly
provided under this License. Any attempt otherwise to propagate or
modify it is void, and will automatically terminate your rights under
this License (including any patent licenses granted under the third
paragraph of section 11).


However, if you cease all violation of this License, then your
license from a particular copyright holder is reinstated (a)
provisionally, unless and until the copyright holder explicitly and
finally terminates your license, and (b) permanently, if the copyright
holder fails to notify you of the violation by some reasonable means
prior to 60 days after the cessation.


Moreover, your license from a particular copyright holder is
reinstated permanently if the copyright holder notifies you of the
violation by some reasonable means, this is the first time you have
received notice of violation of this License (for any work) from that
copyright holder, and you cure the violation prior to 30 days after
your receipt of the notice.


Termination of your rights under this section does not terminate the
licenses of parties who have received copies or rights from you under
this License. If your rights have been terminated and not permanently
reinstated, you do not qualify to receive new licenses for the same
material under section 10.



  1. Acceptance Not Required for Having Copies.


You are not required to accept this License in order to receive or
run a copy of the Program. Ancillary propagation of a covered work
occurring solely as a consequence of using peer-to-peer transmission
to receive a copy likewise does not require acceptance. However,
nothing other than this License grants you permission to propagate or
modify any covered work. These actions infringe copyright if you do
not accept this License. Therefore, by modifying or propagating a
covered work, you indicate your acceptance of this License to do so.



  1. Automatic Licensing of Downstream Recipients.


Each time you convey a covered work, the recipient automatically
receives a license from the original licensors, to run, modify and
propagate that work, subject to this License. You are not responsible
for enforcing compliance by third parties with this License.


An "entity transaction" is a transaction transferring control of an
organization, or substantially all assets of one, or subdividing an
organization, or merging organizations. If propagation of a covered
work results from an entity transaction, each party to that
transaction who receives a copy of the work also receives whatever
licenses to the work the party's predecessor in interest had or could
give under the previous paragraph, plus a right to possession of the
Corresponding Source of the work from the predecessor in interest, if
the predecessor has it or can get it with reasonable efforts.


You may not impose any further restrictions on the exercise of the
rights granted or affirmed under this License. For example, you may
not impose a license fee, royalty, or other charge for exercise of
rights granted under this License, and you may not initiate litigation
(including a cross-claim or counterclaim in a lawsuit) alleging that
any patent claim is infringed by making, using, selling, offering for
sale, or importing the Program or any portion of it.



  1. Patents.


A "contributor" is a copyright holder who authorizes use under this
License of the Program or a work on which the Program is based. The
work thus licensed is called the contributor's "contributor version".


A contributor's "essential patent claims" are all patent claims
owned or controlled by the contributor, whether already acquired or
hereafter acquired, that would be infringed by some manner, permitted
by this License, of making, using, or selling its contributor version,
but do not include claims that would be infringed only as a
consequence of further modification of the contributor version. For
purposes of this definition, "control" includes the right to grant
patent sublicenses in a manner consistent with the requirements of
this License.


Each contributor grants you a non-exclusive, worldwide, royalty-free
patent license under the contributor's essential patent claims, to
make, use, sell, offer for sale, import and otherwise run, modify and
propagate the contents of its contributor version.


In the following three paragraphs, a "patent license" is any express
agreement or commitment, however denominated, not to enforce a patent
(such as an express permission to practice a patent or covenant not to
sue for patent infringement). To "grant" such a patent license to a
party means to make such an agreement or commitment not to enforce a
patent against the party.


If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
to copy, free of charge and under the terms of this License, through a
publicly available network server or other readily accessible means,
then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
patent license for this particular work, or (3) arrange, in a manner
consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.


If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
covered work, and grant a patent license to some of the parties
receiving the covered work authorizing them to use, propagate, modify
or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.


A patent license is "discriminatory" if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
specifically granted under this License. You may not convey a covered
work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
to the third party based on the extent of your activity of conveying
the work, and under which the third party grants, to any of the
parties who would receive the covered work from you, a discriminatory
patent license (a) in connection with copies of the covered work
conveyed by you (or copies made from those copies), or (b) primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.


Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.



  1. No Surrender of Others' Freedom.


If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.



  1. Use with the GNU Affero General Public License.


Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.



  1. Revised Versions of this License.


The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.


Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.


If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.


Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.



  1. Disclaimer of Warranty.


THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.



  1. Limitation of Liability.


IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.



  1. Interpretation of Sections 15 and 16.


If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.


                 END OF TERMS AND CONDITIONS

How to Apply These Terms to Your New Programs

If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.


To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.


Fancy Drop
The all-in-one airdrop toolset
Copyright (C) 2020 FastBurst

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program. If not, see https://www.gnu.org/licenses/.

Also add information on how to contact you by electronic and paper mail.


If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:


    Fancy Drop  Copyright (C) 2020 FastBurst
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.

The hypothetical commands show w' and show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".


You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
https://www.gnu.org/licenses/.


The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
https://www.gnu.org/philosophy/why-not-lgpl.html.