Supported Games

Very customizable announcements with event support, as well as multiple automatic announcements including restart announcements, GUI Announcements will display an announcement with a custom message across the top of every player's or specific player's screens in a banner automatically and on command.
Features
Commands
- Announcement commands
- Restart scheduling commands
Events
- Attack heli event announcements
- Airdrop event announcements with optional grid reference
- CH47 event announcements with crate drops and optional grid reference
- Bradley event APC announcements
- Cargoship event announcements
- Oil rig crate hacking announcements
Automatic announcements
- Restart announcements
- Timed interval announcements
- Game time announcements
- Real time announcements
- Respawn announcements
- New player announcements
- Welcome announcements
- Stocking refill announcements
- Player banned announcements
- Join and leave announcements
Customization
You can change the following of all announcements:
- Font size
- Banner tint
- Text color
- Vertical position
- Fade in and fade out time
- Messages
- Duration
Commands
announce <message>
- Sends an announcement with your message to every player
announce toplayer <playername/64bit SteamID> <message>
- Sends an announcement with your message to the specified player
announce togroup <group> <message>
- Sends an announcement with your message to every player in the specified group
guia test
- Creates a test announcement only on your screen with independent customisations in the config, useful to check your customisations before setting them on other announcements
guia destroy
- Destroys all announcements currently displaying
guia toggle [playername/64bit SteamID]
- Toggles exclusions from announcements for yourself or the specified player
guia mutebans
- Mutes ban announcements
guia schedulerestart <hh:mm:ss> [reason]
- Schedules a restart at the specified time with the optionally specified reason.
guia cancelscheduledrestart
- Cancels a manually scheduled restart
guia suspendrestart
- Suspends the next restart
guia resume restart
- Resumes the next restart
guia nextrestart
- Gets you the next restart
guia help
- Shows command usage
Key:
<required parameter>
[optional parameter]
Permissions
GUIAnnouncements.announce
- This gives access to all commands
GUIAnnouncements.toggle
- This gives access to /guia toggle to toggle only your own exclusion from announcements
GUIAnnouncements.announcejoinleave
- This allows a player to have their join and leave announced to the server if enabled
GUIAnnouncements.getnextrestart
- This gives access to the /guia nextrestart command
- Auth Level Greater Than 0
- This gives access to all commands
Configuration
Config message placeholder support:
- Private New Player Announcements:
- {rank}, {playername}
- Private Respawn Announcements:
- {playername}
- Private Welcome Announcements:
- {playername}, {playercount}
- Public Airdrop Announcements:
- Text With Grid {grid}
- Public Bradley APC Announcements:
- Destroyed With Destroyer Text - {playername}
- Public Chinook Announcements:
- Crate Dropped Text With Grid - {grid}
- Destroyed With Destroyer Text - {playername}
- Public Helicopter Announcements:
- Destroyed Text With Destroyer - {playername}
- Public Join/Leave Announcements:
- {rank}, {playername}
- Public Player Banned Announcement:
- {playername}, {reason}
- Public Restart Announcements:
- {time}
Default Configuration
{
"A List Of Available Colors To Use (DO NOT CHANGE)": {
"Banner Colors": "Grey, Red, Orange, Yellow, Green, Cyan, Blue, Purple", //List of colors available to use for the banner color
"Text Colors": "White, Red, Orange, Yellow, Green, Cyan, Blue, Purple" //List of colors available to use for the text color
},
"General Settings": {
"Adjust Vertical Position": 0.0, //Adjusts the vertical position of the announcements. Positive is higher and negative is lower. Recommended to adjust this by 0.05 at a time!
"Announcement Duration": 10.0, //Set how long each announcement is shown for
"Fade In Time": 0.5, //Set the time is takes for an announcement to fade in (Must not be greater than half of the MessageShowDuration)
"Fade Out Time": 0.5, //Set the time is takes for an announcement to fade out (Must not be greater than half of the MessageShowDuration)
"Font Size": 18 //Set the size of the text (Must not be higher than 28)
},
"Private New Player Announcements": {
"Announcements List (Show On This Many Joins : List To Show)": {
"1": [ //This number will show the following list of announcements when the player has joined the server this many times
"1st Join {rank} {playername} New player announcement 1.",
"1st Join {rank} {playername} New player announcement 2.", //Default example list of announcements to be shown when a new player joins
"1st Join {rank} {playername} New player announcement 3."
],
"2": [
"2nd Join {rank} {playername} New player announcement 1.",
"2nd Join {rank} {playername} New player announcement 2.",
"2nd Join {rank} {playername} New player announcement 3."
],
"3": [
"3rd Join {rank} {playername} New player announcement 1.",
"3rd Join {rank} {playername} New player announcement 2.",
"3rd Join {rank} {playername} New player announcement 3."
]
},
"Banner Color": "Grey",
"Enabled": false, //Enables or disables the new player announcements shown to a player when they join
"Text Color": "White"
},
"Private Respawn Announcements": {
"Announcements List": [
"{playername} Respawn announcement 1.",
"{playername} Respawn announcement 2.", //Default example list of announcements to be shown when a player respawns
"{playername} Respawn announcement 3."
],
"Banner Color": "Grey",
"Enabled": false, //Enabled or disables respawn announcements sent to a player when they respawn
"Text Color": "White"
},
"Private Test Announcement": { //Use this to test your customizations before changing public announcements
"Adjust Vertical Position": 0.0,
"Banner Color": "Grey",
"Duration": 10.0,
"Fade In Time": 0.5,
"Fade Out Time": 0.5,
"Font Size": 18,
"Text Color": "White"
},
"Private Welcome Announcements": {
"Banner Color": "Grey",
"Delay": 0.0,
"Duration": 20.0, //Sets the duration of the welcome announcements
"Enabled": false, //Enables or disables welcome announcements
"Show Welcome Back If Player Has Been Here Before": false, //Enables or disables welcome announcements changing to a welcome back announcement when a player has been on your server before
"Text Color": "White",
"Welcome Back Text": "Welcome back {playername}! There are {playercount} player(s) online.",
"Welcome Text": "Welcome {playername}! There are {playercount} player(s) online."
},
"Public Airdrop Announcements": {
"Banner Color": "Green",
"Enabled": false, //Enables or disables announcements when an airdrop starts
"Show Location": false, //Enables or disables showing the airdrop, drop location in the announcement
"Text": "Airdrop en route!",
"Text Color": "Yellow",
"Text With Grid": "Airdrop en route to {grid}."
},
"Public Automatic Game Time Announcements": {
"Announcement List (Show at this in game time : Announcements to show)": {
"18:15": [ //The time in game to announce the following list of announcements
"The in game time is 18:15 announcement 1.",
"The in game time is 18:15 announcement 2.", //Default list of announcements to announce at the above in game time
"The in game time is 18:15 announcement 3."
],
"00:00": [
"The in game time is 00:00 announcement 1.",
"The in game time is 00:00 announcement 2.",
"The in game time is 00:00 announcement 3."
],
"12:00": [
"The in game time is 12:00 announcement 1.",
"The in game time is 12:00 announcement 2.",
"The in game time is 12:00 announcement 3."
]
},
"Banner Color": "Grey",
"Enabled": false, //Enables or disables the announcements shown at the above listed in game times
"Text Color": "White"
},
"Public Automatic Real Time Announcements": {
"Announcement List (Show at this local time : Announcements to show)": {
"18:15": [ //The local time of the server itself to announce the following list of announcements
"The local time is 18:15 announcement 1.",
"The local time is 18:15 announcement 2.", //Default list of announcements to announce at the above in local time
"The local time is 18:15 announcement 3."
],
"00:00": [
"The local time is 00:00 announcement 1.",
"The local time is 00:00 announcement 2.",
"The local time is 00:00 announcement 3."
],
"12:00": [
"The local time is 12:00 announcement 1.",
"The local time is 12:00 announcement 2.",
"The local time is 12:00 announcement 3."
]
},
"Banner Color": "Grey",
"Enabled": false,
"Text Color": "White"
},
"Public Automatic Timed Announcements": {
"Announcement List": [ //Default list of announcements to rotate through every time the below defined amount of time passes
[
"1st Automatic Timed Announcement 1", //1st set of announcements
"1st Automatic Timed Announcement 2"
],
[
"2nd Automatic Timed Announcement 1", //2nd set of announcements
"2nd Automatic Timed Announcement 2"
],
[
"3rd Automatic Timed Announcement 1", //3rd set of announcements
"3rd Automatic Timed Announcement 2"
]
],
"Banner Color": "Grey",
"Enabled": false,
"Show Every (HH:MM:SS)": "00:30:00",
"Text Color": "White"
},
"Public Bradley APC Announcements": {
"Destroyed": false, //Enables or disables announcements when the APC is destroyed
"Destroyed Banner Color": "Red",
"Destroyed Text": "The APC has been destroyed.",
"Destroyed Text Color": "White",
"Destroyed With Destroyer Text": "{playername} got the last shot on the APC destroying it!",
"Show Destroyer": false, //Enables or disables showing the player's name who got the last hit on the APC destroying it
"Spawn": false, //Enables or disables announcements when the APC spawns
"Spawn Banner Color": "Red",
"Spawn Text": "An APC is patrolling the launch site!",
"Spawn Text Color": "Yellow"
},
"Public Cargoship Announcements": {
"Leave": false, //Enables or disables announcing when a cargoship starts to leave
"Leave Banner Color": "Blue",
"Leave Text": "The cargoship is departing.",
"Leave Text Color": "White",
"Spawn": false, //Enables or disables announcing when a cargoship spawns
"Spawn Banner Color": "Blue",
"Spawn Text": "Cargoship ahoy!",
"Spawn Text Color": "Yellow"
},
"Public Chinook Announcements": {
"Announce Crate Drops": false, //Enables or disables announcing when the CH47 drops a crate
"Crate Dropped Banner Color": "Red",
"Crate Dropped Text": "The Chinook has dropped a crate!",
"Crate Dropped Text Color": "Yellow",
"Crate Dropped Text With Grid": "The Chinook has dropped a crate in {grid}.",
"Despawn": false, //Enables or disables announcements when the CH47 despawns
"Despawn Banner Color": "Red",
"Despawn Text": "The Chinook has left.",
"Despawn Text Color": "White",
"Destroyed": false, //Enables or disables announcements when the CH47 is shot down
"Destroyed Banner Color": "Red",
"Destroyed Text": "The Chinook has been taken down!",
"Destroyed Text Color": "White",
"Destroyed Text With Destroyer": "{playername} got the last shot on the Chinook taking it down!",
"Show Crate Drop Location": false, //Enables or disables showing the location of the crate drop
"Show Destroyer": false, //Enables or disables showing the player's name who go tthe last hit on the CH47 taking it down
"Spawn": false, //Enables or disables announcing when a CH47 spawns
"Spawn Banner Color": "Red",
"Spawn Text": "Chinook inbound!",
"Spawn Text Color": "Yellow"
},
"Public Christmas Stocking Refill Announcement": {
"Banner Color": "Green",
"Enabled": false, //Enables or disables announcements when the christmas event is triggered, filling stockings and spawning presents
"Text": "Santa has refilled your stockings. Go check what you've got!",
"Text Color": "Red"
},
"Public Helicopter Announcements": {
"Despawn": false, //Enables or disables announcements when the helicopter retires and leaves
"Despawn Banner Color": "Red",
"Despawn Text": "The patrol helicopter has left.",
"Despawn Text Color": "White",
"Destroyed": false, //Enables or disables announcements when a helicopter is destroyed
"Destroyed Banner Color": "Red",
"Destroyed Text": "The patrol helicopter has been taken down!",
"Destroyed Text Color": "White",
"Destroyed Text With Destroyer": "{playername} got the last shot on the helicopter taking it down!",
"Show Destroyer": false, //Enabled or disables showing the player's name who got the last hit on the helicopter destroying it
"Spawn": false, //Enables or disables announcements when a helicopter spawns
"Spawn Banner Color": "Red",
"Spawn Text": "Patrol Helicopter Inbound!",
"Spawn Text Color": "Orange"
},
"Public Join/Leave Announcements": {
"Announce Only Players With Permission": false, //Enables or disables only announce the joining and leaving of players with the permission GUIAnnouncements.AnnounceJoinLeave
"Join Banner Color": "Grey",
"Join Enabled": false, //Enables or disables join announcements
"Join Text": "{rank} {playername} has joined.",
"Join Text Color": "White",
"Leave Banner Color": "Grey",
"Leave Enabled": false, //Enables or disables leave announcements
"Leave Text": "{rank} {playername} has left.",
"Leave Text Color": "White"
},
"Public Oil Rig Crate Hack Announcements": {
"Banner Color": "Orange",
"Enabled": false, //Enables or disables announcements when an oil rig crate is being hacked
"Hack Text": "An oil rig crate is being hacked!",
"Hack Text With Large Oil Rig": "The large oil rig crate is being hacked!",
"Hack Text With Small Oil Rig": "The small oil rig crate is being hacked!",
"Specify Which Oil Rig": false, //Enables or disables specifying which oil rig has a crate being hacked
"Text Color": "Yellow"
},
"Public Player Banned Announcement": {
"Banner Color": "Grey",
"Enabled": false, //Enables or disables ban announcements
"Text": "{playername} has been banned. {reason}.",
"Text Color": "Red"
},
"Public Restart Announcements": {
"Announce With Time Left (HH:MM:SS)": [
"12:00:00",
"11:00:00",
"10:00:00",
"09:00:00",
"08:00:00",
"07:00:00",
"06:00:00",
"05:00:00", //This will set how long until the restart to announce the time left.
"04:00:00",
"03:00:00",
"02:00:00",
"01:00:00",
"00:45:00",
"00:30:00",
"00:15:00",
"00:05:00"
],
"Banner Color": "Grey",
"Cancelled Scheduled Restart Text": "The restart in {time} has been cancelled.", //When the 60 second countdown has started and you cancel the scheduled restart, this will announce to let the players know the server restart has been cancelled
"Enabled": false, //Enables and disables restart announcements counting down to when the server is due to restart
"Restart Announcement Text": "Restarting in {time}",
"Restart At (HH:MM:SS)": [
"08:00:00", //Default example list of restart times, announcements will go by these specified times. This goes by the time of the operating system your Rust server is installed on
"20:00:00"
],
"Restart My Server": false, //Enables and disables automatically stopping at the specified times to restart (YOUR STARTUP SCRIPT MUST SUPPORT STARTING THE SERVER AFTER IT HAS SHUTDOWN)
"Suspended Restart Text": "The restart in {time} has been suspended.", //When the 60 second countdown to restart has started and you suspend the restart, this will announce to let the players know the server restart has been suspended.
"Text Color": "White"
},
"Third Party Plugin Support": {
"Do Not Overlay LustyMap": false, //This will move the announcement out of the way of LustyMap's minimap
"LustyMap Position (Left/Right)": "Left" //This sets the location LustyMap's minimap is at (supports only left and right)
}
}
Localization
{
"AnnouncementsCommandPrefix": "announce",
"OperationsCommandPrefix": "guia",
"CommandSuffixAnnounceToPlayer": "toplayer",
"CommandSuffixAnnounceToGroup": "togroup",
"CommandSuffixAnnouncementTest": "test",
"CommandSuffixDestroyAnnouncement": "destroy",
"CommandSuffixMuteBans": "mutebans",
"CommandSuffixToggleAnnouncements": "toggle",
"CommandSuffixScheduleRestart": "schedulerestart",
"CommandSuffixSuspendRestart": "suspendrestart",
"CommandSuffixResumeRestart": "resumerestart",
"CommandSuffixGetNextRestart": "nextrestart",
"CommandSuffixCancelScheduledRestart": "cancelscheduledrestart",
"CommandSuffixHelp": "help",
"PlayerNotFound": "Player {playername} not found, check the name and if they are online.",
"GroupNotFound": "Group {group} not found, check the name.",
"NoPermission": "You do not possess the required permissions.",
"AnnouncementsCommandPrefixUsage": "Usage: /announce <message>, /announce toplayer <player> <message>, /announce togroup <group> <message>.",
"OperationsCommandPrefixUsage": "Usage: /guia test, /guia destroy, /guia toggle [player], /guia mutebans, /guia schedulerestart <time> [reason], /guia cancelscheduledrestart, /guia suspendrestart, /guia resumerestart, /guia nextrestart, /guia help.",
"AnnounceToPlayerUsage": "Usage: /announce toplayer <player> <message>.",
"AnnounceToGroupUsage": "Usage: /announce togroup <group> <message>.",
"AnnouncementsToggleUsage": "Usage: /guia toggle [player].",
"ScheduleRestartUsage": "Usage: /guia schedulerestart <hh:mm:ss>.",
"RunTestAnnouncementFromInGame": "You must run this command from in the game.",
"ServerAboutToRestart": "Your server is about to restart, there is no need to schedule a restart right now.",
"RestartScheduled": "Restart scheduled in {time}{reason}.",
"RestartAlreadyScheduled": "A restart has already been scheduled for {time}, please cancel that restart first with /guia cancelscheduledrestart.",
"LaterThanNextRestart": "Restart not scheduled. Your time will be scheduled later than the next restart at {time}, please make sure you schedule a restart before {time}.",
"RestartNotScheduled": "A restart has not been scheduled for you to cancel. You can schedule one with /guia schedulerstart <time> [reason].",
"ScheduledRestartCancelled": "A manually scheduled restart for {time} has been cancelled.",
"GetNextRestart": "Next restart is in {time1} at {time2}.",
"NoRestartScheduled": "A restart has not been scheduled.",
"RestartSuspended": "The next restart at {time} has been suspended. Type /guia resumerestart to resume that restart.",
"RestartAlreadySuspended": "The next restart at {time} has already been suspended. Type /guia resumerestart to resume that restart.",
"NoRestartToSuspend": "A restart has not been scheduled for you to suspend. You can schedule one with /guia schedulerstart <time> [reason].",
"RestartResumed": "The previously suspended restart at {time} has been resumed.",
"RestartNotSuspended": "The restart at {time} has not been suspended and cannot be resumed. You can suspend it with /guia suspendrestart.",
"NoRestartToResume": "A restart has not been suspended for you to resume. You can schedule one with /guia schedulerestart <time> [reason].",
"SuspendedRestartPassed": "The previously suspended restart at {time} has passed.",
"Excluded": "{playername} has been excluded from announcements.",
"ExcludedTo": "You have been excluded from announcements.",
"Included": "{playername} is being included in announcements.",
"IncludedTo": "You are being included in announcements.",
"IsExcluded": "{playername} is currently excluded from announcements.",
"YouAreExcluded": "You are excluded from announcements and cannot see that test announcement.",
"CannotExcludeServer": "You cannot exclude the server console from announcements, try specifying a name.",
"BansMuted": "Ban announcements have been muted.",
"BansUnmuted": "Ban announcements have been unmuted.",
"PlayerHelp": "Commands: /guia toggle, /guia nextrestart.",
"Hours": "hours",
"Hour": "hour",
"Minutes": "minutes",
"Seconds": "seconds",
"Second": "second"
}
Plugin Developers
Hook
private void CreateAnnouncement(string Msg, string bannerTintColor, string textColor, BasePlayer player = null, APIAdjustVPosition = 0f)
How to call the exposed hook:
// Add the using directive:
using Oxide.Core.Plugins;
// Reference the plugin in a scope accessible by the method calling the hook:
[PluginReference]
Plugin GUIAnnouncements;
// Call the hook within your method using the following:
GUIAnnouncements?.Call("CreateAnnouncement", Msg, bannerTintColor, textColor, player);
GUIAnnouncements?.Call("CreateAnnouncement", Msg, bannerTintColor, textColor, null, 0.03f);
For Example:
using Oxide.Core.Plugins;
namespace Oxide.Plugins
{
[Info("Test Hook", "JoeSheep", "1.0.0")]
[Description("Simple plugin for testing hooks")]
class TestHook : RustPlugin
{
[PluginReference]
Plugin GUIAnnouncements;
void OnServerInitialized()
{
if (GUIAnnouncements != null)
Puts("GUIAnnouncements found.");
}
[ChatCommand("TestHook")]
void cmdTestHook(BasePlayer player, string cmd)
{
if (player.net.connection.authLevel > 0)
{
GUIAnnouncements?.Call("CreateAnnouncement", "TestHook!", "Purple", "Yellow", player, 0.03f);
}
}
}
}
Parameters:
- Msg will contain the text you want to display.
- bannerTintColor must be an RGBA string eg. "0.1 0.1 0.1 0.7" or you can chose from the below banner color list.
- textColor must be an RGB string eg. "1 1 1" or you can chose from the below text color list.
- player is optional. If a player is supplied the announcement you are creating will go to that player, if not the announcement will go to all players.
- APIAdjustVPosition will adjust the vertical position of the announcement, the same as in the config. You can use the test announcement to easily get the value needed
Banner Colors: Grey, Red, Orange, Yellow, Green, Cyan, Blue, Purple
Text Colors: White, Red, Orange, Yellow, Green, Cyan, Blue, Purple
FAQ
Q: Console shows Null Reference Exception every time a player joins my server or dies, how do I fix it?
A: This means that the datafile it is trying to write to has become Null and everytime a player dies/respawns/joins the plugin will fail to write to the file. There are fail safes in place for this, but in case you are still experiencing the issue on the latest build, unload the plugin, delete the date file, load the plugin.
Q: I have RestartServer set to true in the config, but it just stops the server and doesn't start it again.
A: This would be because your startup script does not support starting the server after it has been shutdown. If you have full access to your startup script then use Oxide's default example to make your own.
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- Additional Terms.
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- Termination.
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- Acceptance Not Required for Having Copies.
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- Automatic Licensing of Downstream Recipients.
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the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the
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sale, or importing the Program or any portion of it.
- Patents.
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Nothing in this License shall be construed as excluding or limiting
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- No Surrender of Others' Freedom.
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- Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
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- Revised Versions of this License.
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- Disclaimer of Warranty.
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- Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
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END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
GUI Announcements
Creates announcements with custom messages across the top of every player's screen
Copyright (C) 2019 JoeSheep
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see https://www.gnu.org/licenses/.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
GUI Announcements Copyright (C) 2019 JoeSheep
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands show w' and
show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
https://www.gnu.org/licenses/.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
https://www.gnu.org/philosophy/why-not-lgpl.html.