Creates announcements with custom messages across the top of player's screens

Supported Games

Very customizable announcements with event support, as well as multiple automatic announcements including restart announcements, GUI Announcements will display an announcement with a custom message across the top of every player's or specific player's screens in a banner automatically and on command.

Features

Commands

  • Announcement commands
  • Restart scheduling commands

Events

  • Attack heli event announcements
  • Airdrop event announcements with optional grid reference
  • CH47 event announcements with crate drops and optional grid reference
  • Bradley event APC announcements
  • Cargoship event announcements
  • Oil rig crate hacking announcements

Automatic announcements

  • Restart announcements
  • Timed interval announcements
  • Game time announcements
  • Real time announcements
  • Respawn announcements
  • New player announcements
  • Welcome announcements
  • Stocking refill announcements
  • Player banned announcements
  • Join and leave announcements

Customization

You can change the following of all announcements:

  • Font size
  • Banner tint
  • Text color
  • Vertical position
  • Fade in and fade out time
  • Messages
  • Duration

Commands

  • announce <message>
    • Sends an announcement with your message to every player
  • announce toplayer <playername/64bit SteamID> <message>
    • Sends an announcement with your message to the specified player
  • announce togroup <group> <message>
    • Sends an announcement with your message to every player in the specified group
  • guia test
    • Creates a test announcement only on your screen with independent customisations in the config, useful to check your customisations before setting them on other announcements
  • guia destroy
    • Destroys all announcements currently displaying
  • guia toggle [playername/64bit SteamID]
    • Toggles exclusions from announcements for yourself or the specified player
  • guia mutebans
    • Mutes ban announcements
  • guia schedulerestart <hh:mm:ss> [reason]
    • Schedules a restart at the specified time with the optionally specified reason.
  • guia cancelscheduledrestart
    • Cancels a manually scheduled restart
  • guia suspendrestart
    • Suspends the next restart
  • guia resume restart
    • Resumes the next restart
  • guia nextrestart
    • Gets you the next restart
  • guia help
    • Shows command usage

Key:

  • <required parameter>
  • [optional parameter]

Permissions

  • GUIAnnouncements.announce
    • This gives access to all commands
  • GUIAnnouncements.toggle
    • This gives access to /guia toggle to toggle only your own exclusion from announcements
  • GUIAnnouncements.announcejoinleave
    • This allows a player to have their join and leave announced to the server if enabled
  • GUIAnnouncements.getnextrestart
    • This gives access to the /guia nextrestart command
  • Auth Level Greater Than 0
    • This gives access to all commands

Configuration

Config message placeholder support:

  • Private New Player Announcements:
    • {rank}, {playername}
  • Private Respawn Announcements:
    • {playername}
  • Private Welcome Announcements:
    • {playername}, {playercount}
  • Public Airdrop Announcements:
    • Text With Grid {grid}
  • Public Bradley APC Announcements:
    • Destroyed With Destroyer Text - {playername}
  • Public Chinook Announcements:
    • Crate Dropped Text With Grid - {grid}
    • Destroyed With Destroyer Text - {playername}
  • Public Helicopter Announcements:
    • Destroyed Text With Destroyer - {playername}
  • Public Join/Leave Announcements:
    • {rank}, {playername}
  • Public Player Banned Announcement:
    • {playername}, {reason}
  • Public Restart Announcements:
    • {time}

Default Configuration

{
  "A List Of Available Colors To Use (DO NOT CHANGE)": {
    "Banner Colors": "Grey, Red, Orange, Yellow, Green, Cyan, Blue, Purple", //List of colors available to use for the banner color
    "Text Colors": "White, Red, Orange, Yellow, Green, Cyan, Blue, Purple" //List of colors available to use for the text color
  },
  "General Settings": {
    "Adjust Vertical Position": 0.0, //Adjusts the vertical position of the announcements. Positive is higher and negative is lower. Recommended to adjust this by 0.05 at a time!
    "Announcement Duration": 10.0, //Set how long each announcement is shown for
    "Fade In Time": 0.5, //Set the time is takes for an announcement to fade in (Must not be greater than half of the MessageShowDuration)
    "Fade Out Time": 0.5, //Set the time is takes for an announcement to fade out (Must not be greater than half of the MessageShowDuration)
    "Font Size": 18 //Set the size of the text (Must not be higher than 28)
  },
  "Private New Player Announcements": {
    "Announcements List (Show On This Many Joins : List To Show)": {
      "1": [ //This number will show the following list of announcements when the player has joined the server this many times
        "1st Join {rank} {playername} New player announcement 1.",
        "1st Join {rank} {playername} New player announcement 2.", //Default example list of announcements to be shown when a new player joins
        "1st Join {rank} {playername} New player announcement 3."
      ],
      "2": [
        "2nd Join {rank} {playername} New player announcement 1.",
        "2nd Join {rank} {playername} New player announcement 2.",
        "2nd Join {rank} {playername} New player announcement 3."
      ],
      "3": [
        "3rd Join {rank} {playername} New player announcement 1.",
        "3rd Join {rank} {playername} New player announcement 2.",
        "3rd Join {rank} {playername} New player announcement 3."
      ]
    },
    "Banner Color": "Grey",
    "Enabled": false, //Enables or disables the new player announcements shown to a player when they join
    "Text Color": "White"
  },
  "Private Respawn Announcements": {
    "Announcements List": [
      "{playername} Respawn announcement 1.",
      "{playername} Respawn announcement 2.", //Default example list of announcements to be shown when a player respawns
      "{playername} Respawn announcement 3."
    ],
    "Banner Color": "Grey",
    "Enabled": false, //Enabled or disables respawn announcements sent to a player when they respawn
    "Text Color": "White"
  },
  "Private Test Announcement": { //Use this to test your customizations before changing public announcements
    "Adjust Vertical Position": 0.0,
    "Banner Color": "Grey",
    "Duration": 10.0,
    "Fade In Time": 0.5,
    "Fade Out Time": 0.5,
    "Font Size": 18,
    "Text Color": "White"
  },
  "Private Welcome Announcements": {
    "Banner Color": "Grey",
    "Delay": 0.0,
    "Duration": 20.0, //Sets the duration of the welcome announcements
    "Enabled": false, //Enables or disables welcome announcements
    "Show Welcome Back If Player Has Been Here Before": false, //Enables or disables welcome announcements changing to a welcome back announcement when a player has been on your server before
    "Text Color": "White",
    "Welcome Back Text": "Welcome back {playername}! There are {playercount} player(s) online.",
    "Welcome Text": "Welcome {playername}! There are {playercount} player(s) online."
  },
  "Public Airdrop Announcements": {
    "Banner Color": "Green",
    "Enabled": false, //Enables or disables announcements when an airdrop starts
    "Show Location": false, //Enables or disables showing the airdrop, drop location in the announcement
    "Text": "Airdrop en route!",
    "Text Color": "Yellow",
    "Text With Grid": "Airdrop en route to {grid}."
  },
  "Public Automatic Game Time Announcements": {
    "Announcement List (Show at this in game time : Announcements to show)": {
      "18:15": [ //The time in game to announce the following list of announcements
        "The in game time is 18:15 announcement 1.",
        "The in game time is 18:15 announcement 2.", //Default list of announcements to announce at the above in game time
        "The in game time is 18:15 announcement 3."
      ],
      "00:00": [
        "The in game time is 00:00 announcement 1.",
        "The in game time is 00:00 announcement 2.",
        "The in game time is 00:00 announcement 3."
      ],
      "12:00": [
        "The in game time is 12:00 announcement 1.",
        "The in game time is 12:00 announcement 2.",
        "The in game time is 12:00 announcement 3."
      ]
    },
    "Banner Color": "Grey",
    "Enabled": false, //Enables or disables the announcements shown at the above listed in game times
    "Text Color": "White"
  },
  "Public Automatic Real Time Announcements": {
    "Announcement List (Show at this local time : Announcements to show)": {
      "18:15": [ //The local time of the server itself to announce the following list of announcements
        "The local time is 18:15 announcement 1.",
        "The local time is 18:15 announcement 2.", //Default list of announcements to announce at the above in local time
        "The local time is 18:15 announcement 3."
      ],
      "00:00": [
        "The local time is 00:00 announcement 1.",
        "The local time is 00:00 announcement 2.",
        "The local time is 00:00 announcement 3."
      ],
      "12:00": [
        "The local time is 12:00 announcement 1.",
        "The local time is 12:00 announcement 2.",
        "The local time is 12:00 announcement 3."
      ]
    },
    "Banner Color": "Grey",
    "Enabled": false,
    "Text Color": "White"
  },
  "Public Automatic Timed Announcements": {
    "Announcement List": [ //Default list of announcements to rotate through every time the below defined amount of time passes
      [
        "1st Automatic Timed Announcement 1", //1st set of announcements
        "1st Automatic Timed Announcement 2"
      ],
      [
        "2nd Automatic Timed Announcement 1", //2nd set of announcements
        "2nd Automatic Timed Announcement 2"
      ],
      [
        "3rd Automatic Timed Announcement 1", //3rd set of announcements
        "3rd Automatic Timed Announcement 2"
      ]
    ],
    "Banner Color": "Grey",
    "Enabled": false,
    "Show Every (HH:MM:SS)": "00:30:00",
    "Text Color": "White"
  },
  "Public Bradley APC Announcements": {
    "Destroyed": false, //Enables or disables announcements when the APC is destroyed
    "Destroyed Banner Color": "Red",
    "Destroyed Text": "The APC has been destroyed.",
    "Destroyed Text Color": "White",
    "Destroyed With Destroyer Text": "{playername} got the last shot on the APC destroying it!",
    "Show Destroyer": false, //Enables or disables showing the player's name who got the last hit on the APC destroying it
    "Spawn": false, //Enables or disables announcements when the APC spawns
    "Spawn Banner Color": "Red",
    "Spawn Text": "An APC is patrolling the launch site!",
    "Spawn Text Color": "Yellow"
  },
  "Public Cargoship Announcements": {
    "Leave": false, //Enables or disables announcing when a cargoship starts to leave
    "Leave Banner Color": "Blue",
    "Leave Text": "The cargoship is departing.",
    "Leave Text Color": "White",
    "Spawn": false, //Enables or disables announcing when a cargoship spawns
    "Spawn Banner Color": "Blue",
    "Spawn Text": "Cargoship ahoy!",
    "Spawn Text Color": "Yellow"
  },
  "Public Chinook Announcements": {
    "Announce Crate Drops": false, //Enables or disables announcing when the CH47 drops a crate
    "Crate Dropped Banner Color": "Red",
    "Crate Dropped Text": "The Chinook has dropped a crate!",
    "Crate Dropped Text Color": "Yellow",
    "Crate Dropped Text With Grid": "The Chinook has dropped a crate in {grid}.",
    "Despawn": false, //Enables or disables announcements when the CH47 despawns
    "Despawn Banner Color": "Red",
    "Despawn Text": "The Chinook has left.",
    "Despawn Text Color": "White",
    "Destroyed": false, //Enables or disables announcements when the CH47 is shot down
    "Destroyed Banner Color": "Red",
    "Destroyed Text": "The Chinook has been taken down!",
    "Destroyed Text Color": "White",
    "Destroyed Text With Destroyer": "{playername} got the last shot on the Chinook taking it down!",
    "Show Crate Drop Location": false, //Enables or disables showing the location of the crate drop
    "Show Destroyer": false, //Enables or disables showing the player's name who go tthe last hit on the CH47 taking it down
    "Spawn": false, //Enables or disables announcing when a CH47 spawns
    "Spawn Banner Color": "Red",
    "Spawn Text": "Chinook inbound!",
    "Spawn Text Color": "Yellow"
  },
  "Public Christmas Stocking Refill Announcement": {
    "Banner Color": "Green",
    "Enabled": false, //Enables or disables announcements when the christmas event is triggered, filling stockings and spawning presents
    "Text": "Santa has refilled your stockings. Go check what you've got!",
    "Text Color": "Red"
  },
  "Public Helicopter Announcements": {
    "Despawn": false, //Enables or disables announcements when the helicopter retires and leaves
    "Despawn Banner Color": "Red",
    "Despawn Text": "The patrol helicopter has left.",
    "Despawn Text Color": "White",
    "Destroyed": false, //Enables or disables announcements when a helicopter is destroyed
    "Destroyed Banner Color": "Red",
    "Destroyed Text": "The patrol helicopter has been taken down!",
    "Destroyed Text Color": "White",
    "Destroyed Text With Destroyer": "{playername} got the last shot on the helicopter taking it down!",
    "Show Destroyer": false, //Enabled or disables showing the player's name who got the last hit on the helicopter destroying it
    "Spawn": false, //Enables or disables announcements when a helicopter spawns
    "Spawn Banner Color": "Red",
    "Spawn Text": "Patrol Helicopter Inbound!",
    "Spawn Text Color": "Orange"
  },
  "Public Join/Leave Announcements": {
    "Announce Only Players With Permission": false, //Enables or disables only announce the joining and leaving of players with the permission GUIAnnouncements.AnnounceJoinLeave
    "Join Banner Color": "Grey",
    "Join Enabled": false, //Enables or disables join announcements
    "Join Text": "{rank} {playername} has joined.",
    "Join Text Color": "White",
    "Leave Banner Color": "Grey",
    "Leave Enabled": false, //Enables or disables leave announcements
    "Leave Text": "{rank} {playername} has left.",
    "Leave Text Color": "White"
  },
  "Public Oil Rig Crate Hack Announcements": {
    "Banner Color": "Orange",
    "Enabled": false, //Enables or disables announcements when an oil rig crate is being hacked
    "Hack Text": "An oil rig crate is being hacked!",
    "Hack Text With Large Oil Rig": "The large oil rig crate is being hacked!",
    "Hack Text With Small Oil Rig": "The small oil rig crate is being hacked!",
    "Specify Which Oil Rig": false, //Enables or disables specifying which oil rig has a crate being hacked
    "Text Color": "Yellow"
  },
  "Public Player Banned Announcement": {
    "Banner Color": "Grey",
    "Enabled": false, //Enables or disables ban announcements
    "Text": "{playername} has been banned. {reason}.",
    "Text Color": "Red"
  },
  "Public Restart Announcements": {
    "Announce With Time Left (HH:MM:SS)": [
      "12:00:00",
      "11:00:00",
      "10:00:00",
      "09:00:00",
      "08:00:00",
      "07:00:00",
      "06:00:00",
      "05:00:00", //This will set how long until the restart to announce the time left.
      "04:00:00",
      "03:00:00",
      "02:00:00",
      "01:00:00",
      "00:45:00",
      "00:30:00",
      "00:15:00",
      "00:05:00"
    ],
    "Banner Color": "Grey",
    "Cancelled Scheduled Restart Text": "The restart in {time} has been cancelled.", //When the 60 second countdown has started and you cancel the scheduled restart, this will announce to let the players know the server restart has been cancelled
    "Enabled": false, //Enables and disables restart announcements counting down to when the server is due to restart
    "Restart Announcement Text": "Restarting in {time}",
    "Restart At (HH:MM:SS)": [
      "08:00:00", //Default example list of restart times, announcements will go by these specified times. This goes by the time of the operating system your Rust server is installed on
      "20:00:00"
    ],
    "Restart My Server": false, //Enables and disables automatically stopping at the specified times to restart (YOUR STARTUP SCRIPT MUST SUPPORT STARTING THE SERVER AFTER IT HAS SHUTDOWN)
    "Suspended Restart Text": "The restart in {time} has been suspended.", //When the 60 second countdown to restart has started and you suspend the restart, this will announce to let the players know the server restart has been suspended.
    "Text Color": "White"
  },
  "Third Party Plugin Support": {
    "Do Not Overlay LustyMap": false, //This will move the announcement out of the way of LustyMap's minimap
    "LustyMap Position (Left/Right)": "Left" //This sets the location LustyMap's minimap is at (supports only left and right)
  }
}

Localization

{
  "AnnouncementsCommandPrefix": "announce",
  "OperationsCommandPrefix": "guia",
  "CommandSuffixAnnounceToPlayer": "toplayer",
  "CommandSuffixAnnounceToGroup": "togroup",
  "CommandSuffixAnnouncementTest": "test",
  "CommandSuffixDestroyAnnouncement": "destroy",
  "CommandSuffixMuteBans": "mutebans",
  "CommandSuffixToggleAnnouncements": "toggle",
  "CommandSuffixScheduleRestart": "schedulerestart",
  "CommandSuffixSuspendRestart": "suspendrestart",
  "CommandSuffixResumeRestart": "resumerestart",
  "CommandSuffixGetNextRestart": "nextrestart",
  "CommandSuffixCancelScheduledRestart": "cancelscheduledrestart",
  "CommandSuffixHelp": "help",
  "PlayerNotFound": "Player {playername} not found, check the name and if they are online.",
  "GroupNotFound": "Group {group} not found, check the name.",
  "NoPermission": "You do not possess the required permissions.",
  "AnnouncementsCommandPrefixUsage": "Usage: /announce <message>, /announce toplayer <player> <message>, /announce togroup <group> <message>.",
  "OperationsCommandPrefixUsage": "Usage: /guia test, /guia destroy, /guia toggle [player], /guia mutebans, /guia schedulerestart <time> [reason], /guia cancelscheduledrestart, /guia suspendrestart, /guia resumerestart, /guia nextrestart, /guia help.",
  "AnnounceToPlayerUsage": "Usage: /announce toplayer <player> <message>.",
  "AnnounceToGroupUsage": "Usage: /announce togroup <group> <message>.",
  "AnnouncementsToggleUsage": "Usage: /guia toggle [player].",
  "ScheduleRestartUsage": "Usage: /guia schedulerestart <hh:mm:ss>.",
  "RunTestAnnouncementFromInGame": "You must run this command from in the game.",
  "ServerAboutToRestart": "Your server is about to restart, there is no need to schedule a restart right now.",
  "RestartScheduled": "Restart scheduled in {time}{reason}.",
  "RestartAlreadyScheduled": "A restart has already been scheduled for {time}, please cancel that restart first with /guia cancelscheduledrestart.",
  "LaterThanNextRestart": "Restart not scheduled. Your time will be scheduled later than the next restart at {time}, please make sure you schedule a restart before {time}.",
  "RestartNotScheduled": "A restart has not been scheduled for you to cancel. You can schedule one with /guia schedulerstart <time> [reason].",
  "ScheduledRestartCancelled": "A manually scheduled restart for {time} has been cancelled.",
  "GetNextRestart": "Next restart is in {time1} at {time2}.",
  "NoRestartScheduled": "A restart has not been scheduled.",
  "RestartSuspended": "The next restart at {time} has been suspended. Type /guia resumerestart to resume that restart.",
  "RestartAlreadySuspended": "The next restart at {time} has already been suspended. Type /guia resumerestart to resume that restart.",
  "NoRestartToSuspend": "A restart has not been scheduled for you to suspend. You can schedule one with /guia schedulerstart <time> [reason].",
  "RestartResumed": "The previously suspended restart at {time} has been resumed.",
  "RestartNotSuspended": "The restart at {time} has not been suspended and cannot be resumed. You can suspend it with /guia suspendrestart.",
  "NoRestartToResume": "A restart has not been suspended for you to resume. You can schedule one with /guia schedulerestart <time> [reason].",
  "SuspendedRestartPassed": "The previously suspended restart at {time} has passed.",
  "Excluded": "{playername} has been excluded from announcements.",
  "ExcludedTo": "You have been excluded from announcements.",
  "Included": "{playername} is being included in announcements.",
  "IncludedTo": "You are being included in announcements.",
  "IsExcluded": "{playername} is currently excluded from announcements.",
  "YouAreExcluded": "You are excluded from announcements and cannot see that test announcement.",
  "CannotExcludeServer": "You cannot exclude the server console from announcements, try specifying a name.",
  "BansMuted": "Ban announcements have been muted.",
  "BansUnmuted": "Ban announcements have been unmuted.",
  "PlayerHelp": "Commands: /guia toggle, /guia nextrestart.",
  "Hours": "hours",
  "Hour": "hour",
  "Minutes": "minutes",
  "Seconds": "seconds",
  "Second": "second"
}

Plugin Developers

Hook

private void CreateAnnouncement(string Msg, string bannerTintColor, string textColor, BasePlayer player = null, APIAdjustVPosition = 0f)

How to call the exposed hook:

// Add the using directive:
using Oxide.Core.Plugins;

// Reference the plugin in a scope accessible by the method calling the hook:
[PluginReference]
Plugin GUIAnnouncements;

// Call the hook within your method using the following:
GUIAnnouncements?.Call("CreateAnnouncement", Msg, bannerTintColor, textColor, player);
GUIAnnouncements?.Call("CreateAnnouncement", Msg, bannerTintColor, textColor, null, 0.03f);

For Example:

using Oxide.Core.Plugins;

namespace Oxide.Plugins
{
    [Info("Test Hook", "JoeSheep", "1.0.0")]
    [Description("Simple plugin for testing hooks")]
    class TestHook : RustPlugin
    {
        [PluginReference]
        Plugin GUIAnnouncements;

        void OnServerInitialized()
        {
            if (GUIAnnouncements != null)
                Puts("GUIAnnouncements found.");
        }

        [ChatCommand("TestHook")]
        void cmdTestHook(BasePlayer player, string cmd)
        {
            if (player.net.connection.authLevel > 0)
            {
                GUIAnnouncements?.Call("CreateAnnouncement", "TestHook!", "Purple", "Yellow", player, 0.03f);
            }
        }
    }
}

Parameters:

  • Msg will contain the text you want to display.
  • bannerTintColor must be an RGBA string eg. "0.1 0.1 0.1 0.7" or you can chose from the below banner color list.
  • textColor must be an RGB string eg. "1 1 1" or you can chose from the below text color list.
  • player is optional. If a player is supplied the announcement you are creating will go to that player, if not the announcement will go to all players.
  • APIAdjustVPosition will adjust the vertical position of the announcement, the same as in the config. You can use the test announcement to easily get the value needed

Banner Colors: Grey, Red, Orange, Yellow, Green, Cyan, Blue, Purple

Text Colors: White, Red, Orange, Yellow, Green, Cyan, Blue, Purple

FAQ

Q: Console shows Null Reference Exception every time a player joins my server or dies, how do I fix it?
A: This means that the datafile it is trying to write to has become Null and everytime a player dies/respawns/joins the plugin will fail to write to the file. There are fail safes in place for this, but in case you are still experiencing the issue on the latest build, unload the plugin, delete the date file, load the plugin.

Q: I have RestartServer set to true in the config, but it just stops the server and doesn't start it again.
A: This would be because your startup script does not support starting the server after it has been shutdown. If you have full access to your startup script then use Oxide's default example to make your own.

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To "propagate" a work means to do anything with it that, without
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infringement under applicable copyright law, except executing it on a
computer or modifying a private copy. Propagation includes copying,
distribution (with or without modification), making available to the
public, and in some countries other activities as well.


To "convey" a work means any kind of propagation that enables other
parties to make or receive copies. Mere interaction with a user through
a computer network, with no transfer of a copy, is not conveying.


An interactive user interface displays "Appropriate Legal Notices"
to the extent that it includes a convenient and prominently visible
feature that (1) displays an appropriate copyright notice, and (2)
tells the user that there is no warranty for the work (except to the
extent that warranties are provided), that licensees may convey the
work under this License, and how to view a copy of this License. If
the interface presents a list of user commands or options, such as a
menu, a prominent item in the list meets this criterion.



  1. Source Code.


The "source code" for a work means the preferred form of the work
for making modifications to it. "Object code" means any non-source
form of a work.


A "Standard Interface" means an interface that either is an official
standard defined by a recognized standards body, or, in the case of
interfaces specified for a particular programming language, one that
is widely used among developers working in that language.


The "System Libraries" of an executable work include anything, other
than the work as a whole, that (a) is included in the normal form of
packaging a Major Component, but which is not part of that Major
Component, and (b) serves only to enable use of the work with that
Major Component, or to implement a Standard Interface for which an
implementation is available to the public in source code form. A
"Major Component", in this context, means a major essential component
(kernel, window system, and so on) of the specific operating system
(if any) on which the executable work runs, or a compiler used to
produce the work, or an object code interpreter used to run it.


The "Corresponding Source" for a work in object code form means all
the source code needed to generate, install, and (for an executable
work) run the object code and to modify the work, including scripts to
control those activities. However, it does not include the work's
System Libraries, or general-purpose tools or generally available free
programs which are used unmodified in performing those activities but
which are not part of the work. For example, Corresponding Source
includes interface definition files associated with source files for
the work, and the source code for shared libraries and dynamically
linked subprograms that the work is specifically designed to require,
such as by intimate data communication or control flow between those
subprograms and other parts of the work.


The Corresponding Source need not include anything that users
can regenerate automatically from other parts of the Corresponding
Source.


The Corresponding Source for a work in source code form is that
same work.



  1. Basic Permissions.


All rights granted under this License are granted for the term of
copyright on the Program, and are irrevocable provided the stated
conditions are met. This License explicitly affirms your unlimited
permission to run the unmodified Program. The output from running a
covered work is covered by this License only if the output, given its
content, constitutes a covered work. This License acknowledges your
rights of fair use or other equivalent, as provided by copyright law.


You may make, run and propagate covered works that you do not
convey, without conditions so long as your license otherwise remains
in force. You may convey covered works to others for the sole purpose
of having them make modifications exclusively for you, or provide you
with facilities for running those works, provided that you comply with
the terms of this License in conveying all material for which you do
not control copyright. Those thus making or running the covered works
for you must do so exclusively on your behalf, under your direction
and control, on terms that prohibit them from making any copies of
your copyrighted material outside their relationship with you.


Conveying under any other circumstances is permitted solely under
the conditions stated below. Sublicensing is not allowed; section 10
makes it unnecessary.



  1. Protecting Users' Legal Rights From Anti-Circumvention Law.


No covered work shall be deemed part of an effective technological
measure under any applicable law fulfilling obligations under article
11 of the WIPO copyright treaty adopted on 20 December 1996, or
similar laws prohibiting or restricting circumvention of such
measures.


When you convey a covered work, you waive any legal power to forbid
circumvention of technological measures to the extent such circumvention
is effected by exercising rights under this License with respect to
the covered work, and you disclaim any intention to limit operation or
modification of the work as a means of enforcing, against the work's
users, your or third parties' legal rights to forbid circumvention of
technological measures.



  1. Conveying Verbatim Copies.


You may convey verbatim copies of the Program's source code as you
receive it, in any medium, provided that you conspicuously and
appropriately publish on each copy an appropriate copyright notice;
keep intact all notices stating that this License and any
non-permissive terms added in accord with section 7 apply to the code;
keep intact all notices of the absence of any warranty; and give all
recipients a copy of this License along with the Program.


You may charge any price or no price for each copy that you convey,
and you may offer support or warranty protection for a fee.



  1. Conveying Modified Source Versions.


You may convey a work based on the Program, or the modifications to
produce it from the Program, in the form of source code under the
terms of section 4, provided that you also meet all of these conditions:


a) The work must carry prominent notices stating that you modified
it, and giving a relevant date.

b) The work must carry prominent notices stating that it is
released under this License and any conditions added under section
7. This requirement modifies the requirement in section 4 to
"keep intact all notices".

c) You must license the entire work, as a whole, under this
License to anyone who comes into possession of a copy. This
License will therefore apply, along with any applicable section 7
additional terms, to the whole of the work, and all its parts,
regardless of how they are packaged. This License gives no
permission to license the work in any other way, but it does not
invalidate such permission if you have separately received it.

d) If the work has interactive user interfaces, each must display
Appropriate Legal Notices; however, if the Program has interactive
interfaces that do not display Appropriate Legal Notices, your
work need not make them do so.

A compilation of a covered work with other separate and independent
works, which are not by their nature extensions of the covered work,
and which are not combined with it such as to form a larger program,
in or on a volume of a storage or distribution medium, is called an
"aggregate" if the compilation and its resulting copyright are not
used to limit the access or legal rights of the compilation's users
beyond what the individual works permit. Inclusion of a covered work
in an aggregate does not cause this License to apply to the other
parts of the aggregate.



  1. Conveying Non-Source Forms.


You may convey a covered work in object code form under the terms
of sections 4 and 5, provided that you also convey the
machine-readable Corresponding Source under the terms of this License,
in one of these ways:


a) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by the
Corresponding Source fixed on a durable physical medium
customarily used for software interchange.

b) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by a
written offer, valid for at least three years and valid for as
long as you offer spare parts or customer support for that product
model, to give anyone who possesses the object code either (1) a
copy of the Corresponding Source for all the software in the
product that is covered by this License, on a durable physical
medium customarily used for software interchange, for a price no
more than your reasonable cost of physically performing this
conveying of source, or (2) access to copy the
Corresponding Source from a network server at no charge.

c) Convey individual copies of the object code with a copy of the
written offer to provide the Corresponding Source. This
alternative is allowed only occasionally and noncommercially, and
only if you received the object code with such an offer, in accord
with subsection 6b.

d) Convey the object code by offering access from a designated
place (gratis or for a charge), and offer equivalent access to the
Corresponding Source in the same way through the same place at no
further charge. You need not require recipients to copy the
Corresponding Source along with the object code. If the place to
copy the object code is a network server, the Corresponding Source
may be on a different server (operated by you or a third party)
that supports equivalent copying facilities, provided you maintain
clear directions next to the object code saying where to find the
Corresponding Source. Regardless of what server hosts the
Corresponding Source, you remain obligated to ensure that it is
available for as long as needed to satisfy these requirements.

e) Convey the object code using peer-to-peer transmission, provided
you inform other peers where the object code and Corresponding
Source of the work are being offered to the general public at no
charge under subsection 6d.

A separable portion of the object code, whose source code is excluded
from the Corresponding Source as a System Library, need not be
included in conveying the object code work.


A "User Product" is either (1) a "consumer product", which means any
tangible personal property which is normally used for personal, family,
or household purposes, or (2) anything designed or sold for incorporation
into a dwelling. In determining whether a product is a consumer product,
doubtful cases shall be resolved in favor of coverage. For a particular
product received by a particular user, "normally used" refers to a
typical or common use of that class of product, regardless of the status
of the particular user or of the way in which the particular user
actually uses, or expects or is expected to use, the product. A product
is a consumer product regardless of whether the product has substantial
commercial, industrial or non-consumer uses, unless such uses represent
the only significant mode of use of the product.


"Installation Information" for a User Product means any methods,
procedures, authorization keys, or other information required to install
and execute modified versions of a covered work in that User Product from
a modified version of its Corresponding Source. The information must
suffice to ensure that the continued functioning of the modified object
code is in no case prevented or interfered with solely because
modification has been made.


If you convey an object code work under this section in, or with, or
specifically for use in, a User Product, and the conveying occurs as
part of a transaction in which the right of possession and use of the
User Product is transferred to the recipient in perpetuity or for a
fixed term (regardless of how the transaction is characterized), the
Corresponding Source conveyed under this section must be accompanied
by the Installation Information. But this requirement does not apply
if neither you nor any third party retains the ability to install
modified object code on the User Product (for example, the work has
been installed in ROM).


The requirement to provide Installation Information does not include a
requirement to continue to provide support service, warranty, or updates
for a work that has been modified or installed by the recipient, or for
the User Product in which it has been modified or installed. Access to a
network may be denied when the modification itself materially and
adversely affects the operation of the network or violates the rules and
protocols for communication across the network.


Corresponding Source conveyed, and Installation Information provided,
in accord with this section must be in a format that is publicly
documented (and with an implementation available to the public in
source code form), and must require no special password or key for
unpacking, reading or copying.



  1. Additional Terms.


"Additional permissions" are terms that supplement the terms of this
License by making exceptions from one or more of its conditions.
Additional permissions that are applicable to the entire Program shall
be treated as though they were included in this License, to the extent
that they are valid under applicable law. If additional permissions
apply only to part of the Program, that part may be used separately
under those permissions, but the entire Program remains governed by
this License without regard to the additional permissions.


When you convey a copy of a covered work, you may at your option
remove any additional permissions from that copy, or from any part of
it. (Additional permissions may be written to require their own
removal in certain cases when you modify the work.) You may place
additional permissions on material, added by you to a covered work,
for which you have or can give appropriate copyright permission.


Notwithstanding any other provision of this License, for material you
add to a covered work, you may (if authorized by the copyright holders of
that material) supplement the terms of this License with terms:


a) Disclaiming warranty or limiting liability differently from the
terms of sections 15 and 16 of this License; or

b) Requiring preservation of specified reasonable legal notices or
author attributions in that material or in the Appropriate Legal
Notices displayed by works containing it; or

c) Prohibiting misrepresentation of the origin of that material, or
requiring that modified versions of such material be marked in
reasonable ways as different from the original version; or

d) Limiting the use for publicity purposes of names of licensors or
authors of the material; or

e) Declining to grant rights under trademark law for use of some
trade names, trademarks, or service marks; or

f) Requiring indemnification of licensors and authors of that
material by anyone who conveys the material (or modified versions of
it) with contractual assumptions of liability to the recipient, for
any liability that these contractual assumptions directly impose on
those licensors and authors.

All other non-permissive additional terms are considered "further
restrictions" within the meaning of section 10. If the Program as you
received it, or any part of it, contains a notice stating that it is
governed by this License along with a term that is a further
restriction, you may remove that term. If a license document contains
a further restriction but permits relicensing or conveying under this
License, you may add to a covered work material governed by the terms
of that license document, provided that the further restriction does
not survive such relicensing or conveying.


If you add terms to a covered work in accord with this section, you
must place, in the relevant source files, a statement of the
additional terms that apply to those files, or a notice indicating
where to find the applicable terms.


Additional terms, permissive or non-permissive, may be stated in the
form of a separately written license, or stated as exceptions;
the above requirements apply either way.



  1. Termination.


You may not propagate or modify a covered work except as expressly
provided under this License. Any attempt otherwise to propagate or
modify it is void, and will automatically terminate your rights under
this License (including any patent licenses granted under the third
paragraph of section 11).


However, if you cease all violation of this License, then your
license from a particular copyright holder is reinstated (a)
provisionally, unless and until the copyright holder explicitly and
finally terminates your license, and (b) permanently, if the copyright
holder fails to notify you of the violation by some reasonable means
prior to 60 days after the cessation.


Moreover, your license from a particular copyright holder is
reinstated permanently if the copyright holder notifies you of the
violation by some reasonable means, this is the first time you have
received notice of violation of this License (for any work) from that
copyright holder, and you cure the violation prior to 30 days after
your receipt of the notice.


Termination of your rights under this section does not terminate the
licenses of parties who have received copies or rights from you under
this License. If your rights have been terminated and not permanently
reinstated, you do not qualify to receive new licenses for the same
material under section 10.



  1. Acceptance Not Required for Having Copies.


You are not required to accept this License in order to receive or
run a copy of the Program. Ancillary propagation of a covered work
occurring solely as a consequence of using peer-to-peer transmission
to receive a copy likewise does not require acceptance. However,
nothing other than this License grants you permission to propagate or
modify any covered work. These actions infringe copyright if you do
not accept this License. Therefore, by modifying or propagating a
covered work, you indicate your acceptance of this License to do so.



  1. Automatic Licensing of Downstream Recipients.


Each time you convey a covered work, the recipient automatically
receives a license from the original licensors, to run, modify and
propagate that work, subject to this License. You are not responsible
for enforcing compliance by third parties with this License.


An "entity transaction" is a transaction transferring control of an
organization, or substantially all assets of one, or subdividing an
organization, or merging organizations. If propagation of a covered
work results from an entity transaction, each party to that
transaction who receives a copy of the work also receives whatever
licenses to the work the party's predecessor in interest had or could
give under the previous paragraph, plus a right to possession of the
Corresponding Source of the work from the predecessor in interest, if
the predecessor has it or can get it with reasonable efforts.


You may not impose any further restrictions on the exercise of the
rights granted or affirmed under this License. For example, you may
not impose a license fee, royalty, or other charge for exercise of
rights granted under this License, and you may not initiate litigation
(including a cross-claim or counterclaim in a lawsuit) alleging that
any patent claim is infringed by making, using, selling, offering for
sale, or importing the Program or any portion of it.



  1. Patents.


A "contributor" is a copyright holder who authorizes use under this
License of the Program or a work on which the Program is based. The
work thus licensed is called the contributor's "contributor version".


A contributor's "essential patent claims" are all patent claims
owned or controlled by the contributor, whether already acquired or
hereafter acquired, that would be infringed by some manner, permitted
by this License, of making, using, or selling its contributor version,
but do not include claims that would be infringed only as a
consequence of further modification of the contributor version. For
purposes of this definition, "control" includes the right to grant
patent sublicenses in a manner consistent with the requirements of
this License.


Each contributor grants you a non-exclusive, worldwide, royalty-free
patent license under the contributor's essential patent claims, to
make, use, sell, offer for sale, import and otherwise run, modify and
propagate the contents of its contributor version.


In the following three paragraphs, a "patent license" is any express
agreement or commitment, however denominated, not to enforce a patent
(such as an express permission to practice a patent or covenant not to
sue for patent infringement). To "grant" such a patent license to a
party means to make such an agreement or commitment not to enforce a
patent against the party.


If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
to copy, free of charge and under the terms of this License, through a
publicly available network server or other readily accessible means,
then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
patent license for this particular work, or (3) arrange, in a manner
consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.


If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
covered work, and grant a patent license to some of the parties
receiving the covered work authorizing them to use, propagate, modify
or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.


A patent license is "discriminatory" if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
specifically granted under this License. You may not convey a covered
work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
to the third party based on the extent of your activity of conveying
the work, and under which the third party grants, to any of the
parties who would receive the covered work from you, a discriminatory
patent license (a) in connection with copies of the covered work
conveyed by you (or copies made from those copies), or (b) primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.


Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.



  1. No Surrender of Others' Freedom.


If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.



  1. Use with the GNU Affero General Public License.


Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.



  1. Revised Versions of this License.


The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.


Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.


If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.


Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.



  1. Disclaimer of Warranty.


THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.



  1. Limitation of Liability.


IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.



  1. Interpretation of Sections 15 and 16.


If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.


                 END OF TERMS AND CONDITIONS

How to Apply These Terms to Your New Programs

If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.


To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.


GUI Announcements
Creates announcements with custom messages across the top of every player&#039;s screen
Copyright (C) 2019 JoeSheep

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program. If not, see https://www.gnu.org/licenses/.

Also add information on how to contact you by electronic and paper mail.


If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:


    GUI Announcements  Copyright (C) 2019 JoeSheep
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.

The hypothetical commands show w' and show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".


You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
https://www.gnu.org/licenses/.


The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
https://www.gnu.org/philosophy/why-not-lgpl.html.