Error while compiling: Vanish.cs(172,82): error CS0117: "Oxide.Plugins.Prefab" does not contain a definition for "DefaultManager'
"Oxide.Plugins.Prefab" does not contain a definition for "DefaultManager'Not An Issue
Could you provide a little more details? Versions used, etc.
oxide 2.0.4072
vanish v0.7.1
when loading the server such an error, if the plugin is unloaded and reloaded - it works, but after rebooting it is repeated again.
vanish v0.7.1
when loading the server such an error, if the plugin is unloaded and reloaded - it works, but after rebooting it is repeated again.
Hey,
the Plugin dont load automatically after a server restart. i have to (re)load the Plugin and then i see that there is no "Plugin unloaded" text if i reload.
the Plugin dont load automatically after a server restart. i have to (re)load the Plugin and then i see that there is no "Plugin unloaded" text if i reload.
i saw this
Vanish - Failed to compile: Vanish.cs(171,88): error CS0117: `Oxide.Plugins.Prefab' does not contain a definition for `DefaultManager' You all appear to be running a plugin named Prefab that is polluting the global namespace in plugins such as Vanish.
hello, i think, i found a plugin what i use that polluting the namespace Prefab ?! so if i load this plugin MazeGen i see this in the console
[Warning] A plugin has polluted the global namespace by defining Prefab
[Warning] A plugin has polluted the global namespace by defining Blockwe need wait for our daily restart to test it again without MazeGen and see if Vanish loading. Is there something to do so that both plugins can be loaded at the same time without reload the plugin
In response to BattleSheep ():Is there something to do so that both plugins can be loaded at the same time without reload the plug...
MazeGen should not be polluting the global namespace, it would need to be updated to fix the issue. In the future, we may prevent plugins like MazeGen from loading if they are doing so.
Locked automatically