uMod release for Valheim?Solved

Hey,
there are over 4k Server world wide :) when do you guys release a stable version ?

uMod itself isn't released yet and there isn't a lot known to be possible server-side yet (Valheim's server is mostly p2p and client-controlled), so there isn't much of a reason to release it yet.

For now, these are the steps to install and use it:

Installation Steps... 1.a. Windows:

&powershell -NoProfile -ExecutionPolicy unrestricted -Command "[Net.ServicePointManager]::SecurityProtocol = [Net.SecurityProtocolType]::Tls12;&([scriptblock]::Create((Invoke-WebRequest -UseBasicParsing 'https://umod.io/umod-develop.ps1')))"
Then restart PowerShell 1.b. Linux:
curl -sSL https://umod.io/umod-develop.sh | bash /dev/stdin
source ~/.profile
2. Install Valheim
umod install valheim -P
umod new launcher -P
3. Launch
umod launch
Note: the above installs unstable pre-release versions

Would love to see a release soon, or some kind of date, would be cool to start writing some plugins for this.

markmozza

Would love to see a release soon, or some kind of date, would be cool to start writing some plugins for this.

You can already use it and write plugins, but as I mentioned above, we are not at the point for a release with uMod yet and there isn't much of a reason to rush that being how limited Valheim's server is.

so there is no way to download the files the good old way via github :) ?

Finest

so there is no way to download the files the good old way via github :) ?

No, uMod is a bit more advanced than just patched files.

Will there ever be a way to just download patched files? I wouldn't wanna have to install uMod on every dedicated server I own.

markmozza

Will there ever be a way to just download patched files? I wouldn't wanna have to install uMod on every dedicated server I own.

Not likely, being as uMod isn't just a couple patched files.

Fair enough, it is what it is! I'll get installing :D

Finest

so there is no way to download the files the good old way via github :) ?

we are a gameserver provider and we cannot use your umod agent to install Serverfiles + UMOD we rly need a point where i can download umod for valheim a http download a github release download anything i can check all 1 - 2 min if there is a update available.

otherwise we cannot use umod anymore.

Finest

we are a gameserver provider and we cannot use your umod agent to install Serverfiles + UMOD we rly need a point where i can download umod for valheim a http download a github release download anything i can check all 1 - 2 min if there is a update available.

otherwise we cannot use umod anymore.

We will be moving away from distributing modified files, so they will not be a thing like it was with Oxide soon and would require our agent.

The agent also handles downloading and managing the many files that are part of uMod, there's more to it than with Oxide.

It is possible for you to download the files you want manually, but you'd be having to keep about 100 or so files up-to-date manually.

We may create a single executable to download for the agent, but the agent will be the only supporter way still.

There are a good few hosts that have already implemented support for uMod, is there an issue you have?
xsMrzJ3A5OJc0yb.jpg Wulf
We will be moving away from distributing modified files, so they will not be a thing like it was with Oxide soon and would require our agent.

The agent also handles downloading and managing the many files that are part of uMod, there's more to it than with Oxide.

It is possible for you to download the files you want manually, but you'd be having to keep about 100 or so files up-to-date manually.

We may create a single executable to download for the agent, but the agent will be the only supporter way still.

There are a good few hosts that have already implemented support for uMod, is there an issue you have?

To be honest, we have uMod setup, although we have many errors, I still don't think this is an optimal solution. I know you say there is more going on, but what could possible stop it from working if I was to just copy and paste the files from the uMod agent? It seems to me like it has Steam CMD to download the files, and then it does its own patching.

markmozza

To be honest, we have uMod setup, although we have many errors, I still don't think this is an optimal solution. I know you say there is more going on, but what could possible stop it from working if I was to just copy and paste the files from the uMod agent? It seems to me like it has Steam CMD to download the files, and then it does its own patching.

You can copy the files from elsewhere, but eventually you'd be outdated if not kept up with. uMod is not released yet because there are still issues like with the install to work out, such as the ones you are having. Testing is part of the development process and so it is expected that there will be issues such as those that pop up during that process.

It's pretty flexible, so pretty much all of the steps there are optional. https://umod.org/guides/getting-started/agent
vK50MUVGPdvV5LZ.jpg Wulf

You can copy the files from elsewhere, but eventually you'd be outdated if not kept up with. uMod is not released yet because there are still issues like with the install to work out, such as the ones you are having. Testing is part of the development process and so it is expected that there will be issues such as those that pop up during that process.

It's pretty flexible, so pretty much all of the steps there are optional. https://umod.org/guides/getting-started/agent

Well, thats exactly how oxide works now, your outdated unless you update. Which most people create a script to link to the latest downloadable version, making it pretty instant to update (I could literally run a script that using uMod agent to product same kind of thing). We use TCAdmin Control Panel, to implement uMod I would have to write a bunch of Custom stuff for it when I could just give it a download link to the latest build. We do this for oxide at the moment and it works flawlessly. Depending on how long the TCAdmin uMod implementation takes me could end up taking me a couple of days work, and if you value your time like I do it's a BIG cost.

Existing Oxide for Rust. Its just a simple download to the latest build.


markmozza

Well, thats exactly how oxide works now, your outdated unless you update. Which most people create a script to link to the latest downloadable version, making it pretty instant to update (I could literally run a script that using uMod agent to product same kind of thing). We use TCAdmin Control Panel, to implement uMod I would have to write a bunch of Custom stuff for it when I could just give it a download link to the latest build. We do this for oxide at the moment and it works flawlessly. Depending on how long the TCAdmin uMod implementation takes me could end up taking me a couple of days work, and if you value your time like I do it's a BIG cost.

Existing Oxide for Rust. Its just a simple download to the latest build.

Oxide builds = a few DLLs; some modded, some ours
uMod builds = about 4 separate applicatons, a lot of DLLs, mostly ours, some modded (modded ones will be going away in favor of self-patching on the server)

It's not the same process, there is more involved with uMod as it is a more advanced setup and framework. The uMod Agent makes it easier to handle those, as a bundle would mean downloading everything on repeat unecessarily and a higher chance of using the wrong build/files. The bundles also contain copyrighted content, and we're trying to move away from those being distributed, hence the plan for self-patching.

Locked automatically