Oxide update?Solved
new client update have fix airdrop problem. ty
my logfile is now full of messages every second, how can i stop that ?

[DE/EN][PvP]Baltic Sea Islands |*4|Kits|Balloon|Airdrop [Procedural Map] 32,936 ents, 12 slprs 4kb/s in, 28kb/s out [15:41] [1/60] [DE/EN][PvP]Baltic Sea Islands |*4|Kits|Balloon|Airdrop [Procedural Map] 32,936 ents, 12 slprs 4kb/s in, 26kb/s out [15:41] [1/60] [DE/EN][PvP]Baltic Sea Islands |*4|Kits|Balloon|Airdrop [Procedural Map] 32,936 ents, 12 slprs 4kb/s in, 27kb/s out [15:41]
In response to pravum ():
my logfile is now full of messages every second, how can i stop that ?

[DE/EN][PvP]Baltic...
It's your plugins, all fine for me
^^^I have the same issue. Once update Oxide.
I am having problems with the players getting timed out repeatedly and after checking with server host I was told to try the "Steam update and Oxide development update" as according to them "umod (oxide) is no longer working with the latest update.
CanEquipItem
OnEntityBuilt
// This hooks not works
In response to Zz59 ():
CanEquipItem
OnEntityBuilt
// This hooks not works
.................. yes nor work
  • Hooks currently disabled due to patcher issues: OnNpcTarget (for animals), OnNpcPlayerTarget (Apex NPCs), OnNpcPlayerResume, OnSurveyGather, OnEntityBuilt, OnFlameExplosion, OnLootPlayer, OnRefreshVendingStock, OnFlameThrowerBurn, OnFireBallDamage, OnFireBallSpread, CanBeTargeted for flame turrets, and OnItemRepair
Why does it keep repeating everythign twice in my console and what has happened to the console window - its a mess

it keeps scrolling so useful stuff i am going to miss as its constantly printing out new stuff in there.

(Filename: \buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)                        231fps 56gc 9m25s
 19,324 ents, 0 slprs                                                                               1kb/s in, 6kb/s out
 [ServerVar] giving TomHudΓäó 1000 x Metal Fragments
 [ServerVar] giving TomHudΓäó 1000 x Metal Fragments

(Filename:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)                        231fps 56gc 9m25s
 19,324 ents, 0 slprs                                                                               1kb/s in, 6kb/s out
 [ServerVar] giving TomHudΓäó 1000 x Metal Fragments
 [ServerVar] giving TomHudΓäó 1000 x Metal Fragments

(Filename: \buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)                        227fps 56gc 9m25s
 19,324 ents, 0 slprs                                                                               1kb/s in, 7kb/s out
 [ServerVar] giving TomHudΓäó 1000 x Metal Fragments
 [ServerVar] giving TomHudΓäó 1000 x Metal Fragments​
In response to legleg ():
Hooks currently disabled due to patcher issues: OnNpcTarget (for animals), OnNpcPlayerTarget (Apex...
Thank you
Wulf - sorry for the questions.

Are the disabled hooks an issue with Umod itself, each Umod plugin that needs them, or Rust itself?

If it is a Umod issue are there plans to fix this?, I understand if it is the other two who's responsible.

When you say standalone console (who removed the previous working custom console?) - is someone working on this and is there an ETA?

Several modded plugins no longer have active developer it appears.
Do other developers here work on these issues if Rust Updates causes them to break?

Thanks!!
my oxide crashed, made anew server put the new 'download file in' Cant put mods on my server. Wtf.
In response to Ragingsmurf ():
my oxide crashed, made anew server put the new 'download file in' Cant put mods on my server. Wtf.
read previous posts :)

Few errors I encountered:


Failed to call hook 'OnUserChat' on plugin 'BetterChatMute v1.1.2' (NullReferenceException: Object reference not set to an instance of an object)
Failed to call hook 'API_IsMuted' on plugin 'BetterChatMute v1.1.2' (NullReferenceException: Object reference not set to an instance of an object)
Failed to call hook 'OnUserChat' on plugin 'DiscordMessages v2.0.0' (InvalidCastException: Null object cannot be converted to a value type.)

Awsome, looks like ill be running unmodded till release, cheers for working on it guys!
Locked automatically