Oxide update?Solved
In response to Earth2Luke ():I'm confused. How are people able to get this working then?
The server is working, our custom console is now. What you are seeing is the console not working.
You can either:
You can either:
- Refer to your server log files
- Disable the custom console (oxide.config.json)
- Use RCON and/or the F1 console
In response to Wulf ():The server is working, our custom console is now. What you are seeing is the console not working.Hey @Wulf, I am sorry could you help me?
We have a modded server in ServerBlend but none of our plugins are working. I can see that you say something about the build version that someone is behind a bit. if this is my problem. COuld you guide on how to get the build # and how to update the right way without wiping my map. Thanks,
my supply crates are unlootable at the moment
In response to Ramms ():Hey @Wulf, I am sorry could you help me? We have a modded server in ServerBlend but none of our plu...
Wulf posted 17mins ago latest dev build , official oxide update is running late due to rust intense updates this month.
But it is being worked out and tested.
But it is being worked out and tested.
| Please make sure you have tested the latest development build before posting. https://umod.org/games/rust/download/develop Warning: As always, use at your own risk as this is a development build. Console is known to not be working, some hooks have yet to be fixed. This may be it for the night as long as there are no errors related to it. I will be releasing a build if it looks good. Still known issues with the console not showing and the hooks OnNpcTarget (for animals), OnNpcPlayerTarget (Apex NPCs, OnNpcPlayerResume, OnSurveyGather, OnEntityBuilt, OnFlameExplosion, OnLootPlayer, OnRefreshVendingStock, OnFlameThrowerBurn, OnFireBallDamage, and OnFireBallSpread will not be working. This is build 2.0.4126 | |
Posted 17 minutes ago #195 Report Reply |
Thanks, Wulf and whomever else is helping getting this update resolved, really appreciate your hard work!!
I'd buy you a beer if your were local!
I'd buy you a beer if your were local!
Hey Wulf I know your busy, I would just like to tell you thanks for working so hard at getting something out so fast. I've been in this community only since this rust update, but I've worked with several different games and mods and their developers. I've never seen a developer group respond so quickly to a game change, it may be the norm for everyone on here. But still thank you for all you do, looking forward to the next stable release.
Wulf and team,
Thank you guys for all of your hard work. Ignore the crybabies perhaps they should request a refund, oh wait that's right this awesome platform is given to us all.
Thanks again.
Thank you guys for all of your hard work. Ignore the crybabies perhaps they should request a refund, oh wait that's right this awesome platform is given to us all.
Thanks again.
server looks like its about to start then:
The referenced script (AudioAlarm) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'AudioAlarm') is missing! (Filename: Line: 294) NullReferenceException: Object reference not set to an instance of an object at Construction.AttributeSetup (UnityEngine.GameObject rootObj, System.String name, System.Boolean serverside, System.Boolean clientside, System.Boolean bundling) [0x00025] in <53fd1ca1946a436989367b4548c3e2bf>:0 at PrefabAttribute.PreProcess (IPrefabProcessor preProcess, UnityEngine.GameObject rootObj, System.String name, System.Boolean serverside, System.Boolean clientside, System.Boolean bundling) [0x000c7] in <53fd1ca1946a436989367b4548c3e2bf>:0 at PrefabPreProcess.ProcessObject (System.String name, UnityEngine.GameObject go, System.Boolean isBundling, System.Boolean resetLocalTransform) [0x00196] in <53fd1ca1946a436989367b4548c3e2bf>:0 at PrefabPreProcess.Process (System.String name, UnityEngine.GameObject go) [0x0001d] in <53fd1ca1946a436989367b4548c3e2bf>:0 at GameManager.FindPrefab (System.String strPrefab) [0x00030] in <53fd1ca1946a436989367b4548c3e2bf>:0 at FileSystem_Warmup.PrefabWarmup (System.String path) [0x00000] in <53fd1ca1946a436989367b4548c3e2bf>:0 at FileSystem_Warmup+<Run>c__Iterator0.MoveNext () [0x00126] in <53fd1ca1946a436989367b4548c3e2bf>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <a65dafb2dd744420a9e0f3003d14e0b0>:0 (Filename: <53fd1ca1946a436989367b4548c3e2bf> Line: 0)
wolf keeps repeating the same thing DEVELPOMENT BUILD... Yall Pestering him is probly frustrating af and also hindering a clean thought process. You Obviously dont know how coding work yourselves, so be patient and WAIT. ROME WASNT BUILT OVER NIGHT!!!
P.S. Wolf ur awsome at what you do, idk if ur in garys dev team but he should prob include you.
P.S. Wolf ur awsome at what you do, idk if ur in garys dev team but he should prob include you.
In response to jefferymag ():wolf keeps repeating the same thing DEVELPOMENT BUILD... Yall Pestering him is probly frustratin...
A lot of these people are using servers that sren't managed by themselves, so they don't have the freedom to run the dev build of Oxide/uMod. I believe that's why everyone is getting so antsy and waiting for the official build to release. I do agree though, everyone needs to stop posting questions that have already been answered.
i installed the oxide from the discord alert bot at github. mins ago.
i see, Was not thinking of the other side.
Locked automatically
