"SetDestination" can only be called on an active agent that has been placed on a NavMesh

i get--> assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (2192.4, 28.6, -157.1) on area: Walkable :-(

V2KnMU10RRyToFi.jpg Wodger

I run two custom maps, on one map "Dreamland" by Gruber i do not get the error in the console at all.

On the map Oasis" by Firecrow i get it a million times, (slight exageration but its so fast i see nothing else)

I have placed three filters in rust admin:
(1.) "SetDestination" can only be called on an active agent that has been placed on a NavMesh.
(2.) assets/rust.ai/agents
(3.) "Stop" can only be called on an active agent that has been placed on a NavMesh.

This has stopped the erros showing in the Rust Admin console, but does nothing to stop the errors in the server Console.

So i don't know that it is a facepunch issue.

If anyone is getting these on a procedual map please specify as i would be interested to know given i only run custom maps, and it if it is the map i run i will not run "Oasis again"

I feel it is having a negative effect on the frame rate and i would like to avoid this in the future.

I'm not sure if the map maker has just done a quick edit to make the map HDRP ready given that its their only map they say is ready, yet say nothing on their website, and still have their other maps for sale even though they are not HDRP compatible.

i currently run a procedural map and have been getting that spam before and after updates