"SetDestination" can only be called on an active agent that has been placed on a NavMesh

The following error keeps spamming in the console:

"SetDestination" can only be called on an active agent that has been placed on a NavMesh

I have unloaded all of my plugins on the server and the error will not go away.

Thanks

No I have it disabled. (+nav_disable "true")

I am using a custom map,An error will be reported every three seconds after the update today.Below is the log.

(08:04:35) | "SetDestination" can only be called on an active agent that has been placed on a NavMesh.
(08:04:35) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
(08:04:39) | assets/rust.ai/agents/wolf/wolf.prefab failed to sample navmesh at position (1212.8, 42.0, 1316.7) on area: Walkable
(08:04:39) | "SetDestination" can only be called on an active agent that has been placed on a NavMesh.
(08:04:39) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
(08:04:41) | assets/rust.ai/agents/chicken/chicken.prefab failed to sample navmesh at position (565.1, 32.6, 205.2) on area: Walkable
(08:04:41) | "SetDestination" can only be called on an active agent that has been placed on a NavMesh.
(08:04:41) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
(08:04:42) | assets/rust.ai/agents/chicken/chicken.prefab failed to sample navmesh at position (545.3, 33.6, 211.4) on area: Walkable
(08:04:42) | "SetDestination" can only be called on an active agent that has been placed on a NavMesh.
(08:04:42) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
(08:04:54) | assets/rust.ai/agents/chicken/chicken.prefab failed to sample navmesh at position (542.8, 33.0, 213.5) on area: Walkable
(08:04:54) | "SetDestination" can only be called on an active agent that has been placed on a NavMesh.
(08:04:55) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
(08:04:56) | assets/rust.ai/agents/chicken/chicken.prefab failed to sample navmesh at position (565.1, 32.6, 205.2) on area: Walkable
(08:04:56) | "SetDestination" can only be called on an active agent that has been placed on a NavMesh.
(08:04:57) | "Stop" can only be called on an active agent that has been placed on a NavMesh.​

Please kind people help me, thank you very much!

assets/rust.ai/agents/boar/boar.prefab failed to sample navmesh at position (702.0, 20.5, 555.5) on area: Walkable

"SetDestination" can only be called on an active agent that has been placed on a NavMesh.

 

This keeps getting spammed in my console, is there any fixes? Its driving me nuts, i disabled both the wolf and the boar and its still recurring...also its dropping my server frames -400 

I had

aimanager.nav_wait false
set in my server.cfg, which is probably why my animals couldn't get a navmesh going while it was not fully generated, server console insane spam:
assets/rust.ai/agents/bear/bear.prefab failed to sample navmesh at position (-810.8, 45.1, 206.4) on area: Walkable
"SetDestination" can only be called on an active agent that has been placed on a NavMesh.
assets/rust.ai/agents/bear/bear.prefab failed to sample navmesh at position (-108.1, 8.0, 1522.7) on area: Walkable
"SetDestination" can only be called on an active agent that has been placed on a NavMesh.
"SetDestination" can only be called on an active agent that has been placed on a NavMesh.
"Stop" can only be called on an active agent that has been placed on a NavMesh.
assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (1448.5, 20.9, 1094.5) on area: Walkable
"SetDestination" can only be called on an active agent that has been placed on a NavMesh.
assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (1447.4, 20.9, 1094.5) on area: Walkable
"SetDestination" can only be called on an active agent that has been placed on a NavMesh.

I turned that setting back to its default now, and it seems like the issue has been resolved.

Stryp

I had

aimanager.nav_wait false
set in my server.cfg, which is probably why my animals couldn't get a navmesh going while it was not fully generated, server console insane spam:
assets/rust.ai/agents/bear/bear.prefab failed to sample navmesh at position (-810.8, 45.1, 206.4) on area: Walkable
"SetDestination" can only be called on an active agent that has been placed on a NavMesh.
assets/rust.ai/agents/bear/bear.prefab failed to sample navmesh at position (-108.1, 8.0, 1522.7) on area: Walkable
"SetDestination" can only be called on an active agent that has been placed on a NavMesh.
"SetDestination" can only be called on an active agent that has been placed on a NavMesh.
"Stop" can only be called on an active agent that has been placed on a NavMesh.
assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (1448.5, 20.9, 1094.5) on area: Walkable
"SetDestination" can only be called on an active agent that has been placed on a NavMesh.
assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (1447.4, 20.9, 1094.5) on area: Walkable
"SetDestination" can only be called on an active agent that has been placed on a NavMesh.

I turned that setting back to its default now, and it seems like the issue has been resolved.

What will happen if this option is disabled?

Is there still no solution to this? My servers been tanking major hits after the rust update. What a terrible way to start off a new season. 

dream

What will happen if this option is disabled?

If you disable it, the server will allow players to connect before the navmeshes have been generated. So players can join earlier but they might experience slight lag spikes and some entities may not move because their navmesh isn't complete.

hi, in the console write

del assets/rust.ai/agents/chicken/chicken.prefab
del assets/rust.ai/agents/bear/bear.prefab
del assets/rust.ai/agents/stag/stag.prefab
del assets/rust.ai/agents/wolf/wolf.prefab
del assets/rust.ai/agents/boar/boar.prefab

"SetDestination" can only be called on an active agent that has been placed on a NavMesh.
"Stop" can only be called on an active agent that has been placed on a NavMesh.
assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (-106.4, 37.0, 282.0) on area: Walkable

i did not have this error until i updated today with the server and oxide update

has anyone solved with this problem?
slashhsky
has anyone solved with this problem?

best to just ignore it and hope they fix it in the next rust update.