Server not starting when Oxide is installedFixed
Listing 98 plugins:
  01 PluginName1 - Failed to compile: compiler version  couldn't be started
  02 PluginName2 - Failed to compile: compiler version  couldn't be started
  03 PluginName3 - Failed to compile: compiler version  couldn't be started
  04 PluginName4 - Failed to compile: compiler version  couldn't be started
  05 PluginName4 - Failed to compile: compiler version  couldn't be started
  06 PluginName5 - Failed to compile: compiler version  couldn't be started

Why? What does that means?
Debian, Oxide with fix for Linux by links upper.

5b7d2d564ca26.jpg Zombak
Listing 98 plugins:
  01 PluginName1 - Failed to compile: compiler version  couldn't be started
  02 PluginName2 - Failed to compile: compiler version  couldn't be started
  03 PluginName3 - Failed to compile: compiler version  couldn't be started
  04 PluginName4 - Failed to compile: compiler version  couldn't be started
  05 PluginName4 - Failed to compile: compiler version  couldn't be started
  06 PluginName5 - Failed to compile: compiler version  couldn't be started

Why? What does that means?
Debian, Oxide with fix for Linux by links upper.

Looks like your server doesn't have the Compiler downloaded.

5c2d88ae4ea06.jpg Wulf

Looks like your server doesn't have the Compiler downloaded.

Sorry, ignore please, old file was Compiler.x86_x64 from previouse Oxide version. Works fine with fix. Thank you.

I did a fresh rust install, downloaded latest oxide version, downloaded a fix, applied oxide, applied fix,. Server starts normally but no mods are loaded.
Game instalation done by LGSM. Before patch compiler was working normally. Is the one in newest version broken?

running oxide.load * results in:

(05:32:11) | Added '// Reference: Facepunch.Sqlite' in plugin 'ImageLibrary'
(05:32:11) | Added '// Reference: UnityEngine.UnityWebRequestModule' in plugin 'ImageLibrary'
(05:32:11) | Added '// Reference: System.Drawing' in plugin 'SignArtist'
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling: DynamicCupShare.cs(4,255+): error CS0246: The type or namespace name `MeshColliderBatch' could not be found. Are you missing an assembly reference?
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling: Poka.cs(46,36): error CS0246: The type or namespace name `MeshColliderBatch' could not be found. Are you missing an assembly reference?
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | [DEBUG] Plugin compilation is already queued: SecurityCameras (11.653 ago)
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
(05:32:22) | Error while compiling:
SzaKaaL

I did a fresh rust install, downloaded latest oxide version, downloaded a fix, applied oxide, applied fix,. Server starts normally but no mods are loaded.

running oxide.load * results in:
Game instalation done by LGSM. Before patch compiler was working normally. Is the one in newest version broken?

(05:32:11) | Added '// Reference: Facepunch.Sqlite' in plugin 'ImageLibrary'(05:32:11) | Added '// Reference: UnityEngine.UnityWebRequestModule' in plugin 'ImageLibrary'(05:32:11) | Added '// Reference: System.Drawing' in plugin 'SignArtist'(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling: DynamicCupShare.cs(4,255+): error CS0246: The type or namespace name `MeshColliderBatch' could not be found. Are you missing an assembly reference?(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling: Poka.cs(46,36): error CS0246: The type or namespace name `MeshColliderBatch' could not be found. Are you missing an assembly reference?(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | [DEBUG] Plugin compilation is already queued: SecurityCameras (11.653 ago)(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:(05:32:22) | Error while compiling:

Linux requires a fix found on the Games > Rust page.

5c2d88ae4ea06.jpg Wulf

Linux requires a fix found on the Games > Rust page.

Like I said, I did apply the fix. Before fix server was crashing, with the fix it starts but with no mods loaded.. What is even more strange is that oxide.load * spams compiler errors but I can load every single mod manually one by one and then it compiles and works fine..

SzaKaaL

Like I said, I did apply the fix. Before fix server was crashing, with the fix it starts but with no mods loaded.. What is even more strange is that oxide.load * spams compiler errors but I can load every single mod manually one by one and then it compiles and works fine..

Sounds like one plugin is causing the batch compiling to break then. Might have to do some elimination.
5c2d88ae4ea06.jpg Wulf
Sounds like one plugin is causing the batch compiling to break then. Might have to do some elimination.
Ok, I'll load them all manually. If one crashes on compilation, I'll post witch one is the problem for others.

Merged post

Found a solution.. DynamicCupShare was crashing during compilation therefore breaking whole compilation chain..

@Wulf

Maybe consider fixing the compiling chain so that it reports correctly failed compilation and doen't break the chin? :D I have over 100 mods on server.. It was a pain to find the problematic one..

SzaKaaL
Ok, I'll load them all manually. If one crashes on compilation, I'll post witch one is the problem for others.

Merged post

Found a solution.. DynamicCupShare was crashing during compilation therefore breaking whole compilation chain..

@Wulf

Maybe consider fixing the compiling chain so that it reports correctly failed compilation and doen't break the chin? :D I have over 100 mods on server.. It was a pain to find the problematic one..

We'd love to, but sadly that won't be happening with Oxide due to the complications with that compiler. Shouldn't be an issue with the uMod builds, as we have better control over the codebase for the compiler.
@Wulf
Can I simply Installa Oxide from the panel? 
hosting from fragnet . Or should I paste the fix after installation?

Hi,

Any news? Has been release an official fix?

Pietro

Hi,

Any news? Has been release an official fix?

It has been solved. 

I stopped the server, reinstalled oxide. 
Working perfect.

lexmartin

It has been solved. 

I stopped the server, reinstalled oxide. 
Working perfect.

I reinstalled oxide but no luck, still crashing

Can't make it work ...

I try to update LinuxGSM with:
./rustserver update-lgsm

Then try to install/update mod with:
./rustserver mods-install
&&
./rustserver mods-update

But twice give me: 
curl: (3) Illegal characters found in URL
downloading Oxide.Rust.zip...OK


Also i try to use 

5c2d88ae4ea06.jpg Wulf
Temporary link for now: https://github.com/theumod/uMod.Rust/releases/download/2.0.4268/Oxide.Rust-LinuxFix.zip

By replacing: 
- Assembly-CSharp.dll
- Oxide.Rust.dll
in : RustServer\RustDedicated_Data\Managed

But get the same issue

I'm using Debian 9
I'm using debian: What is this file?  Oxide.References.dll.config




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