I believe it was done to fix some issues. A graphicless server is easier to manage than a client too.GargoyleI'm confused, could someone clarify something for me?
When FacePunch said they were going to discontinue Linux support, they also said that "this only applies to gaming on linux. Hosting on linux will be unaffected" or something similar.
= So why do we how have windows / linux builds separated ?
Server not starting when Oxide is installedFixed
Wulf
I believe it was done to fix some issues. A graphicless server is easier to manage than a client too.
just noticed the development url seems to still be pulling the previous version of umod, since the codebase split, is it acceptable to have two versions out or is this a bug?
The build numbers are different, but it is correct.Bengarjust noticed the development url seems to still be pulling the previous version of umod, since the codebase split, is it acceptable to have two versions out or is this a bug?
It is important for my Clients to be able to use a button on my CP to update their servers, and I need to know if i should change the link I have set in my update scripts.
Wulf
The build numbers are different, but it is correct.
so even tho the latest version is reported as 4280 we have no way of knowing that actually the latest version for linux is 4278?
https://umod.org/games/rust/latest.json
I fail to see where Bengar is seeing 'build' numbers..
players due to UMod this time.
That has nothing to do with Oxide/uMod, something with your setup is updating Rust and causing the mod to be uninstalled. If you aren't familiar with how your server is set up or works, I'd suggest contacting your host.coderpro12So every time my server daily restarts it's disabled umod and makes me reinstall it. We have basically lost all our
players due to UMod this time.
Also, this thread is regarding the server not starting.
v1ruspr0ne
Wulf i cannot tag you as either you are untaggable or there are too many idiots tying to take your name... anyways, is the develop link going to remain permanent?
It is important for my Clients to be able to use a button on my CP to update their servers, and I need to know if i should change the link I have set in my update scripts.
No, it is temporary until our new package system is in place for uMod.
You can use the AppVeyor API, but the whole setup for the Linux build is temporary.hunted5
so even tho the latest version is reported as 4280 we have no way of knowing that actually the latest version for linux is 4278?
https://umod.org/games/rust/latest.json
I fail to see where Bengar is seeing 'build' numbers..
Because currently i have to download the latest release and then apply the "Linux Fix" myself or the server won't launch.
Do i have to add to my update script that it should apply the Linux fix everytime i update Umod/oxide or will this be fixed in the next few updates so the fix is not needed anymore?
/*LOGFILE ATTACHED.*/
Mono path[0] = '/home/gus21rus/serverfiles/RustDedicated_Data/Managed'
Mono config path = '/home/gus21rus/serverfiles/RustDedicated_Data/MonoBleedingEdge/etc'
Preloaded 'libRakNet.so'
Preloaded 'libRustNative.so'
eac_server.so [x64] :: OnLoad()
Preloaded 'libeac_server.so'
Preloaded 'libeasyanticheat.so'
Preloaded 'libsteam_api.so'
Preloaded 'libsteam_api.so'
Preloaded 'steamclient.so'
Unable to preload the following plugins:
libRenderer.so
Initialize engine version: 2019.2.0f1 (20c1667945cf)
[XR] Discovering subsystems at path /home/gus21rus/serverfiles/RustDedicated_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
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Begin MonoManager ReloadAssembly
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Could not load signature of ItemStoreCartItem:Init due to: Could not load file or assembly 'Facepunch.Steamworks.Win64, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. assembly:Facepunch.Steamworks.Win64, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:<unknown type> member:(null) signature:<none>
Could not load signature of Rust.UI.SteamInventoryCrafting:get_ResultItem due to: Could not load file or assembly 'Facepunch.Steamworks.Win64, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. assembly:Facepunch.Steamworks.Win64, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:<unknown type> member:(null) signature:<none>
Could not load signature of Rust.UI.SteamInventoryCrafting:set_ResultItem due to: Could not load file or assembly 'Facepunch.Steamworks.Win64, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. assembly:Facepunch.Steamworks.Win64, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:<unknown type> member:(null) signature:<none>
Could not load signature of ItemStore:OnPurchaseFinished due to: Could not load file or assembly 'Facepunch.Steamworks.Win64, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. assembly:Facepunch.Steamworks.Win64, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:<unknown type> member:(null) signature:<none>
Could not load signature of ItemStore:AddItem due to: Could not load file or assembly 'Facepunch.Steamworks.Win64, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. assembly:Facepunch.Steamworks.Win64, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:<unknown type> member:(null) signature:<none>
Could not load signature of ItemStore:ShowModal due to: Could not load file or assembly 'Facepunch.Steamworks.Win64, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. assembly:Facepunch.Steamworks.Win64, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:<unknown type> member:(null) signature:<none>
Could not load signature of ItemStore:AddToCart due to: Could not load file or assembly 'Facepunch.Steamworks.Win64, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. assembly:Facepunch.Steamworks.Win64, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:<unknown type> member:(null) signature:<none>
Could not load signature of Rust.UI.SteamInventoryIcon:get_WorkshopItem due to: Could not load file or assembly 'Facepunch.Steamworks.Win64, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. assembly:Facepunch.Steamworks.Win64, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:<unknown type> member:(null) signature:<none>
Could not load signature of Rust.UI.SteamInventoryIcon:set_WorkshopItem due to: Could not load file or assembly 'Facepunch.Steamworks.Win64, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. assembly:Facepunch.Steamworks.Win64, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:<unknown type> member:(null) signature:<none>
Could not load signature of Rust.UI.SteamInventoryNewItem:Open due to: Could not load file or assembly 'Facepunch.Steamworks.Win64, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. assembly:Facepunch.Steamworks.Win64, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:<unknown type> member:(null) signature:<none>
Could not load signature of ItemDefinition:get_skins2 due to: Could not load file or assembly 'Facepunch.Steamworks.Win64, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. assembly:Facepunch.Steamworks.Win64, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:<unknown type> member:(null) signature:<none>
Could not load signature of Rust.UI.SteamInventoryItem:Setup due to: Could not load file or assembly 'Facepunch.Steamworks.Win64, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. assembly:Facepunch.Steamworks.Win64, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:<unknown type> member:(null) signature:<none>
Could not load signature of ItemStoreItem:Init due to: Could not load file or assembly 'Facepunch.Steamworks.Win64, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. assembly:Facepunch.Steamworks.Win64, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:<unknown type> member:(null) signature:<none>
Could not load signature of ServerMgr:OnSteamServersDisconnected due to: Could not load file or assembly 'Facepunch.Steamworks.Win64, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. assembly:Facepunch.Steamworks.Win64, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:<unknown type> member:(null) signature:<none>
Could not load signature of ServerMgr:OnSteamConnectionFailure due to: Could not load file or assembly 'Facepunch.Steamworks.Win64, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. assembly:Facepunch.Steamworks.Win64, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:<unknown type> member:(null) signature:<none>
Could not load signature of ServerMgr:OnValidateAuthTicketResponse due to: Could not load file or assembly 'Facepunch.Steamworks.Win64, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. assembly:Facepunch.Steamworks.Win64, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:<unknown type> member:(null) signature:<none>
Could not load signature of ItemStoreItemInfoModal:Show due to: Could not load file or assembly 'Facepunch.Steamworks.Win64, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. assembly:Facepunch.Steamworks.Win64, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:<unknown type> member:(null) signature:<none>
WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no vertex shader
Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
UnloadTime: 18.593929 ms
3D Noise requires higher shader capabilities (Shader Model 3.5 / OpenGL ES 3.0), which are not available on the current platform: graphicsShaderLevel (current/required) = 30 / 35
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Bootstrap Startup
System
Name: chebserver
OS: Linux 4.4 Ubuntu 16.04 64bit
CPU
Model: Intel(R) Core(TM)2 Duo CPU E6550 @ 2.33GHz
Cores: 2
Memory: 3252 MB
GPU
Model: Null Device
API: NULL 1.0 [1.0]
Memory: 128 MB
SM: 30
Process
Memory: 0 MB
Mono
Collects: 38
Memory: 4 MB
Manifest Metadata Loaded
13979 pooled strings
15 mesh colliders
6064 prefab properties
388 effect categories
718 entity names
90 skinnable names
Command Line: "./RustDedicated" "-batchmode" "+server.ip" "0.0.0.0" "+server.port" "28015" "+server.tickrate" "30" "+server.hostname" "[RU] EvilGaming RUST Server." "+server.identity" "rustserver" "+server.maxplayers" "50" "+server.worldsize" "4000" "+server.saveinterval" "300" "+rcon.web" "0" "+rcon.ip" "0.0.0.0" "+rcon.port" "28016" "+rcon.password" "******" "-logfile" "/home/gus21rus/log/server/rustserver-game-2019-09-13-18:17:02.log"
Fallback handler could not load library /home/gus21rus/serverfiles/RustDedicated_Data/Mono/libkernel32
Fallback handler could not load library /home/gus21rus/serverfiles/RustDedicated_Data/Mono/libkernel32.so
Fallback handler could not load library /home/gus21rus/serverfiles/RustDedicated_Data/Mono/kernel32
Fallback handler could not load library /home/gus21rus/serverfiles/RustDedicated_Data/Mono/libkernel32
Fallback handler could not load library /home/gus21rus/serverfiles/RustDedicated_Data/Mono/libkernel32.so
Fallback handler could not load library /home/gus21rus/serverfiles/RustDedicated_Data/Mono/libkernel32
Fallback handler could not load library /home/gus21rus/serverfiles/RustDedicated_Data/Mono/data-0x563a5a2c2640.so
Fallback handler could not load library /home/gus21rus/serverfiles/RustDedicated_Data/Mono/data-0x563a42b9ce20.so
Fallback handler could not load library /home/gus21rus/serverfiles/RustDedicated_Data/Mono/data-0x563a42aa3be0.so
Fallback handler could not load library /home/gus21rus/serverfiles/RustDedicated_Data/Mono/data-0x563a42ac9b30.so
Fallback handler could not load library /home/gus21rus/serverfiles/RustDedicated_Data/Mono/data-0x563a42ae2670.so
[Manifest] URI IS "https://api.facepunch.com/api/public/manifest/?public_key=j0VF6sNnzn9rwt9qTZtI02zTYK8PRdN1"
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Server Config Loaded
TypeLoadException: Invalid type System.Collections.Generic.List`1<ItemDefinition> for instance field System.Collections.Generic.List`1+Enumerator[ItemDefinition]:list
at Bootstrap+<Start>d__17.MoveNext () [0x00236] in <b84ea4ae29b94c96ad1661e51d1c0cb4>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <5efc91990d9549c2a2cf3874065a5193>:0
(Filename: <b84ea4ae29b94c96ad1661e51d1c0cb4> Line: 0)
thank you
misticos
Make sure you also installed a linux patch (see https://umod.org/games/rust)
That helped.thank you very much.
Hi,
So I just wiped the server and with that I updated both rust and oxide, but the server wont start with ./rustserver start afther the update.
I then dowloaded from here the latest version and put in on the right folder but still nothing. I tryed to remove oxide and the server started as it should.
I use linux, and for the oxide update I used the ./rustserver mu and then changed the file myself
Anyone can help?