{ "Spawn Settings": { "Spawn near players": true, "Minimum pop for near player spawn": 0, "Min distance from player": 60.0, "Max distance from player": 100.0, "Spawn Time": 19.8, "Destroy Time": 7.3, "Zombie Settings": { "Murderer Population (total amount)": 50, "Murderer Health": 100.0, "Scarecrow Population (total amount)": 50, "Scarecrow Health": 200.0 }, "Chance Settings": { "Chance per cycle": 100.0, "Days betewen spawn": 0 } }, "Destroy Settings": { "Leave Corpse, when destroyed": false, "Leave Corpse, when killed by player": true }, "Behaviour Settings": { "Attack sleeping players": false, "Zombies attacked by outpost sentries": true, "Ignore Human NPCs": true, "Ignored entities (full entity shortname)": [ "scientistjunkpile.prefab", "scarecrow.prefab" ] }, "Broadcast Settings": { "Broadcast spawn amount": true, "Broadcast types separately": false } }
Bot not going after nightFixed
{
"Spawn Settings": {
"Spawn near players": true,
"Minimum pop for near player spawn": 0,
"Min distance from player": 60.0,
"Max distance from player": 100.0,
"Spawn Time": 19.8,
"Destroy Time": 7.3,
"Zombie Settings": {
"Murderer Population (total amount)": 50,
"Murderer Health": 100.0,
"Scarecrow Population (total amount)": 50,
"Scarecrow Health": 200.0
},
"Chance Settings": {
"Chance per cycle": 100.0,
"Days betewen spawn": 0
}
},
"Destroy Settings": {
"Leave Corpse, when destroyed": false,
"Leave Corpse, when killed by player": true
},
"Behaviour Settings": {
"Attack sleeping players": false,
"Zombies attacked by outpost sentries": true,
"Ignore Human NPCs": true,
"Ignored entities (full entity shortname)": [
"scientistjunkpile.prefab",
"scarecrow.prefab"
]
},
"Broadcast Settings": {
"Broadcast spawn amount": true,
"Broadcast types separately": false
}
} This should be fixed.
Locked automatically