Zombies not despawning at sunriseFixed
KingZog

v0.9.0 I went to day and none of the scarecrows or murders went away. Mind you there did seem to be a lot of them.
I had to take it off then restart.
Thanks for looking into this. It's apprecated. Keep up the good work.

I would recommend trying the 2.0.0 version since I believe 0.9.0 is quite buggy. Just want a few people to test first to make sure there are no major bugs before merging it to the main branch.

From my testing the zombies not dying in the day was fixed in v2.0.0, but I want to make sure.

Anything i can change not to let them despawn at sunrise? I am using the rewrite (2.0.0)

seems to work fine now on my server other than the NullReferenceException on reload/unload in a previous post

If you want them to never despawn, you can just run a few console commands instead of using this plugin

"halloween.enabled true" - toggles halloween event on.

"halloween.murdererpopulation x" - sets the number of murderers per square kilometre.

"halloween.scarecrowpopulation x" - sets the number of scarecrows per square kilometre.

LesbianSeagull

seems to work fine now on my server other than the NullReferenceException on reload/unload in a previous post

I will need the full error to fix this, you should find it in your log file.

Hey thanks for this.
Not quite sure how I switch the branch though.
I click on the 2.0 branch but don't see any download ? 
Do I search on github or something ?
Cheers

KingZog

Hey thanks for this.
Not quite sure how I switch the branch though.
I click on the 2.0 branch but don't see any download ? 
Do I search on github or something ?
Cheers

On the plugin page, go to the updates tab and then at the top of all the listings there will be a dropdown menu.

In the words of Mr Burns,
Excellent.
Working well here.
Thank you for fixing it for us all !

P.S. I am just spawning in a total of 10 with a 25% chance just so I can spice up night. Should be interesting.

edit: just noticed I am getting that null exception error.

12:07 [Warning] [Night Zombies] Console Filter detected disabling filtering, It is recommended to add "killed by Generic" to you Console Filter config

edit2: Seems that more spawn than that is in the config. I set these paramaters.
{
"Spawn Settings": {
"Murderer Population": 5.0,
"Murderer Health": 100.0,
"Scarecrow Population": 5.0,
"Scarecrow Health": 200.0,
"Reverse Spawn Timings": false,
"Chance Settings": {
"Chance per cycle": 100.0,
"Days betewen spawn": 3
}

More than the 5/5 spawned 

Am I doing something incorrectly ?

KingZog

In the words of Mr Burns,
Excellent.
Working well here.
Thank you for fixing it for us all !

P.S. I am just spawning in a total of 10 with a 25% chance just so I can spice up night. Should be interesting.

edit: just noticed I am getting that null exception error.

12:07 [Warning] [Night Zombies] Console Filter detected disabling filtering, It is recommended to add "killed by Generic" to you Console Filter config

edit2: Seems that more spawn than that is in the config. I set these paramaters.
{
"Spawn Settings": {
"Murderer Population": 5.0,
"Murderer Health": 100.0,
"Scarecrow Population": 5.0,
"Scarecrow Health": 200.0,
"Reverse Spawn Timings": false,
"Chance Settings": {
"Chance per cycle": 100.0,
"Days betewen spawn": 3
}

More than the 5/5 spawned 

Am I doing something incorrectly ?

The spawn in the config is not the total amount that spawn, it is the amount that spawn per square kilometre.

I reloaded, got the error in RustAdmin console and don't see anything else in any other logs.

Ahh. that would explain why there were so many.
Cheers

I installed the mod and it used to work, used to get the message [Night Zombies] Killed XX Zombies, or something like that. I modified the health and it stopped working, I read a thread here stating that modifying the zombies would break the mod, at least the part of spawning/despawining. So I modified it back, but it didn't work now. I deleted it and installed it again and reloaded it through oxide.reload, etc and nothing worked. And the message was now [Night Zombies] Killed 0 Zombies. So the zombies stayed all the time no matter if it was day or night.

At first I didn't mind, I mean Zombies all the time, cool. But I started running into a performance issue, RAM overloading, it would slowly eat up ram to the point of eating all the 16 GB. Plus, being activated all the time it makes the game harder for newcomers so they quit. 

Is there a fix? for the time being I deleted it completely but I'd like to have it back. Thanks 

The spawning and destroying should be fixed now, not sure what is happening with your RAM, likely lots of body bags left by the zombies, you can disable this by turning "Leave Corpses" to false.

Should be fixed now, there was a problem with the destroying method that meant some zombies might have been missed.

Did a version get a update? or is there gonna be a new version to download soon?

Locked automatically