Supported Games

- Clans0.*
- Dynamic PVP4.*
Permissions
publicquarrylock.quarryonly
when Use Permission is true. allow player to use the quarry. default name but can be modified in configpublicquarrylock.pumpjackonly
when Use Permission is true. allow player to use the pumpjack. default name but can be modified in configpublicquarrylock.admin
to bypass quarry/pumpjack loot protection by admins
permission name can be modified in config file. user lowercase permission names
Commands
quarry
view quarry and pumpjack statusquarryclear
Reset quarry / pumpjack lock status
command name can be modified in config file
Configuration
{
"Use permission": false,
"PermissionAdmin": "publicquarrylock.admin",
"Permission for quarry only": "publicquarrylock.quarryonly",
"Permission for pumpjack only": "publicquarrylock.pumpjackonly",
"Enable for mining quarry": true,
"Enable for pump jack": true,
"Enable player quarry": false,
"Enable player pumpjack": false,
"CoolDown before releasing mining quarry (min)": 5.0,
"Send quarry available message to all": true,
"Enable engine loot after it is started, to add fuel": true,
"Use Teams": true,
"Use Clans plugin": false,
"Use DynamicPVP to disable lock in PVP zones": false,
"CoolDown in sec. before a player or team can restart the quarry (0 is disabled)": 30.0,
"Usage cooldown to all quarry": true,
"Maximum stack size for diesel engine (-1 to disable function)": -1,
"Number of slots for diesel storage (-1 to disable function)": -1,
"Number of slots for output storage (-1 to disable function)": -1,
"quarry chat command": "quarry",
"Quarry clear status": "quarryclear",
"Empty the output hopper when quarry/pumpjack start": false,
"Clear quarry lock after all player from team/clan disconnect": false,
"Clear quarry lock after player owner disconnect": false,
"Time after all player disconnect before quarry clear (minutes)": 10,
"Use Discord hook": false,
"Discord hook url": "",
"Debug": false,
"Log to file": false
}
Use permission: false
set to true if you want to use permission system for quarry / pumpjack
PermissionAdmin : "publicquarrylock.admin"
Name of the permission for admin functions
"PermissionUse: "publicquarrylock.quarryonly",
Name of the permission when Use permission is set to true, to be able to use quarry
"PermissionUse: "publicquarrylock.pumpjackonly",
Name of the permission when Use permission is set to true, to be able to use pumpjack
Enable for mining quarry : true
Use plugin on static mining quarry ( those already on the map)
Enable for pump jack : true
Use plugin on static pumpjack quarry ( those already on the map)
Enable player quarry and pumpjack : false
Use the plugin on player placed quarry and pumpjack
CoolDown before releasing mining quarry (min) : 5.0
The player using the public quarry / pumpjack receive a message when the quarry turn off.this is number of minutes after the engine turn off and before it unlock the output to all players.Time is in minutes
Send quarry available message to all : true,
After the cooldown, control if a broadcast is send to all players
Enable engine loot after it is started, to add fuel : true
allow looting of the fuel tank after the engine is started.If false, it stop player adding fuel to extend usage.
Use Teams: true
team members will share quarry / pumpjack operation (rust team)
Use Clans plugin: true
use the clan plugin to share quarry / pumpjack operation
Use DynamicPVP to disable lock in PVP zones": true,when true, check if a quarry is in a DynamicPVP zone. If it is, the quarry will not lock to a player and will remain lootable by all.Once a quarry is protected, it will remain protected until the fuel run out. a dynamic event will not unlock a locked quarry.
"CoolDown in min. before a player or team can restart the quarry (0 is disabled)": 30.0
Set a cooldown after the quarry turn off, before a player/team/clan can use it againTime is in minutes. if a Player/Team has used the quarry then finish, they have to wait that long before they can use it again.
Usage cooldown to all quarry : true
if true, the cooldown apply to all static quarry and pumpjack, when player use one of quarry.and when false, a player can use all quarry at the same time.
Maximum stack size for diesel engine (-1 to disable function) : -1,
Option to modify the stack size of the diesel for the static quarry / pumpjack only.set to -1 to disable the function.this implementation only modify the "inventory.maxStackSize" for the diesel engine. may not work well with other plugin. if this is the case, just disable this option it with -1.also this parameter can only be used with a value lower then the global stack size.
Number of slots for diesel storage (-1 to disable function) : -1
Number of slots to deposit for the diesel enginethis, combined with the max stack size will determine the run time of the quarrys
Number of slots for output storage (-1 to disable function) : -1
Number of storage slots on the output hopper
quarry chat command : "quarry"
command to view quarrys / pumpjack status
Quarry clear status : "quarryclear"
admin command to clear the lock status of all quarrys and pumpjackcommand can be issued in RCON, chat or console
Empty the output hopper when quarry/pumpjack start": false,if enable, the content of the output hopper will be put in a small loot bag when the quarry / pumpjack start.
Clear quarry lock after all player from team/clan disconnect": false
Clear quarry lock after player owner disconnect": false
Time after all player disconnect before quarry clear (minutes)": 10
Option to unlock quarrys and pumpjack when player disconnect from the server for some time.
Use Discord hook: false
Discord hook url: "a discord url"
Configure a discord hook and send some information to discord
Debug: true
Display some basic debug info to console
Log to file: true
Send basic debug info to log file in
Note: When the cooldown parameter of the configuration in changed, it is preferable to delete the datafile of publicquarrylock.
Localization
{
"QuarryOff": "<color=#FF1500>- {1} at {0} just turn off !</color>",
"QuarryCoolDown": "<color=#FF1500>- You have {0} min. to get the ore, before quarry unlock to all</color>",
"QuarryInUse": "<color=#FFA500>{2} at {1} currently in use by {0}</color>",
"QuarryStartEngine": "{1} started for {0,2:F0} minutes",
"QuarryStartEngineHM": "{2} started for {0,2:F0} hour, {1,2:F0} minutes",
"QuarryStartEngineNolock": "{0} started in Dynamic PVP zone (not locked)",
"QuarryStarted": "{2} at {1}, started by {0}. loot is protected",
"QuarryStoped": "{2} at {1}, stopped and is available to all",
"QuarryFuel": "<color=#FFA500>{1} currently running with {0} fuel in storage</color>",
"QuarryPlCooldown": "{1} player cooldown will expire in {0} min.",
"QuarryAvailableIn": "{1} at {0} will be available in {1,2:F0} min.",
"QuarryClearStatus": "Clearing the status of mining quarry and pump jack",
"MiningQuarry": "Mining quarry",
"PumpJack": "pump jack"
}
About limiting the amout of diesel
Without limits, players can fill the diesel engine and hold the quarry for a very long time. Limiting the max stack size and number of slots, will limit the amount of diesel a player can put in the engine.
for example, stack-item-storage can set the amount of fuel put in the diesel enginehttps://umod.org/plugins/stack-item-storage
plugin ChestStackMultiplier does a similar function https://umod.org/plugins/chest-stack-multiplierand there a probably others.
the container used for configuration are :"assets/prefabs/deployable/quarry/fuelstorage.prefab""assets/prefabs/deployable/oil jack/fuelstorage.prefab"
Developer Hooks
void OnQuarryToggledOff(MiningQuarry quarry)
Called when a Static quarry or pumpjack stop because fuel is exausted or output hopper is full.
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