The error is from Rust, not Oxide. They are aware of it and are working on a fix.
ArgumentOutOfRangeException on startupNot An Issue
OT but a few users on Reddit reporting object thrown on ground are clipping right through. Hope they catch that and stuff it into the fix.
I checked, there's a problem with the barren cards, the procedural card works fine.
The same issue, only on all barren servers. With Procedural map all good.
[2019-03-08T03:29:14] 99%
[2019-03-08T03:29:14] 100%
[2019-03-08T03:29:14] Monument Navmesh Build took 44.49 seconds
[2019-03-08T03:29:15] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
[2019-03-08T03:29:15] Parameter name: index
[2019-03-08T03:29:15] at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <ac823e2bb42b41bda67924a45a0173c3>:0
[2019-03-08T03:29:15] at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <ac823e2bb42b41bda67924a45a0173c3>:0
[2019-03-08T03:29:15] at AIInformationZone.GetForPoint (UnityEngine.Vector3 point, BaseEntity from) [0x0004d] in <60f963ef10394701b14d1e1f5d15459a>:0
[2019-03-08T03:29:15] at Door.ServerInit () [0x001b5] in <60f963ef10394701b14d1e1f5d15459a>:0
[2019-03-08T03:29:15] at BaseNetworkable.Spawn () [0x00035] in <60f963ef10394701b14d1e1f5d15459a>:0
[2019-03-08T03:29:15] at BaseEntity.Spawn () [0x00000] in <60f963ef10394701b14d1e1f5d15459a>:0
[2019-03-08T03:29:15] at BaseEntity.SpawnAsMapEntity () [0x00068] in <60f963ef10394701b14d1e1f5d15459a>:0
[2019-03-08T03:29:15] at ServerMgr.SpawnMapEntities () [0x00038] in <60f963ef10394701b14d1e1f5d15459a>:0
[2019-03-08T03:29:15] at ServerMgr.Initialize (System.Boolean loadSave, System.String saveFile, System.Boolean allowOutOfDateSaves, System.Boolean skipInitialSpawn) [0x0001d] in <60f963ef10394701b14d1e1f5d15459a>:0
[2019-03-08T03:29:15] at Bootstrap+<StartServer>d__17.MoveNext () [0x001eb] in <60f963ef10394701b14d1e1f5d15459a>:0
[2019-03-08T03:29:15] at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <a65dafb2dd744420a9e0f3003d14e0b0>:0
[2019-03-08T03:29:15] (Filename: <ac823e2bb42b41bda67924a45a0173c3> Line: 0) After this new "Patch fix" still the same error, terrible
Locked automatically