I'd like to disable the drone type sound that always plays whenever you're near a vending machine. I know it's client side, but I found a few leads that makes me think it might be possible. For reference:
https://umod.org/community/rust/1471-disabling-vomit-effect?page=1#post-4
https://umod.org/community/rust/13927-sending-a-sound-effect-to-specific-player?page=1#post-4
https://umod.org/community/rust/12774-limiting-effect-to-specific-player?page=1#post-1
https://oxidemod.org/threads/play-a-sound-client-side.10518/page-2
If the "EffectNetwork.Send(new Effect(" way wont work, would it be possible to modify the radius that a player can hear the vending machine sound from? I was thinking I could change the radius to something extremely small, effectively muting it.
Another alternative I thought of was to create my own vending machine prefab. Would I be able to create a new vending machine prefab without the sound? Possibly even copying the existing prefab and modifying it.
If none of the above ways are possible, would it be possible for me to do something locally so the sound would be muted for just me client side?