Hi, I'm modifying a PM plugin, not from uMod, I'm trying to play a sound effect client-side only on the player that received the PM, with this code (Effect.server.Run) both sender and receiver get the sound effect and I believe it's not client-side so everyone around them should be able to hear.
private void PrintMessage(BasePlayer player, string msgId, params object[] args)
{
PrintToChat(player, lang.GetMessage(msgId, this, player.UserIDString), args);
Effect.server.Run("assets/bundled/prefabs/fx/invite_notice.prefab", player.GetNetworkPosition());
}