Limiting effect to specific player?Solved
is there a way to limit this to the player so it does not hit close by players?

Effect.server.Run("assets/bundled/prefabs/fx/screen_jump.prefab", player.transform.position, Vector3.zero, null, false);​
I Found this as an example and am looking threw EffectNetwork trying to figure out the var effect but i dont understand.

            Net.sv.write.PacketID(Message.Type.Effect);
            effect.WriteToStream(Net.sv.write);
            Net.sv.write.Send(new SendInfo(player.net.connection));​

 

got it 
EffectNetwork.Send(new Effect(
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