Server has 1 million entities
So i'm hosting a small build server with only a couple of players playing at once. Its been running for 3 days and it's got 1 million entities now compared to my vanilla server with 50k. I have plugins that deny basically every entity including NPC, trees, loot crates/barrels etc apart from buildings and deployables. Theres maybe 30 bases on there right now and i dont think that could add up to that many entities. (im using about 55 plugins)

I'm new to all this so maybe i've misunderstood something, any help is appretiated.
How high areΒ  your stack limits ? , IF you have a very high setting for wood, ore, metal, hqm and charcoal you could very well have a problem with entities, I have a low pop server but with very large bases (20x15x8) and a 600k limit on those items and reach 200k by the end of the wipe. I also have betterloot with large spawns rates and 350 bots running around.
Maybe people are dropping items, or just placing alot of deployables
set your despawn time to a low time because people will spawn thousands of items on purpose,and get used to blocking stuff under the f1 menu if they have access.
I am 200% sure you have problem with broken held entities. If you will contact me in discord - Orange#0900, i will give you a tool that will remove most of your entities
It will help but still is not a solution, you should fix the cause instead.
He still has to find the items that hold the most entites... 1mil in 3 days... Im suprised the server even boots and allows players in
5ba216a6d7f65.png Orange
I am 200% sure you have problem with broken held entities. If you will contact me in discord - Orange#0900, i will give you a tool that will remove most of your entities

They say this happens because items aren't getting removed properly.Β  An example of the correct way and incorrect way of removing items would help people write better plugins.

5b6ed4c9ac8e4.jpg misticos
It will help but still is not a solution, you should fix the cause instead.

Regular admins doesnt have ability for that, since they are not developers

Well this still will make their servers lose FPS etc because 1. something spawns it, 1m in 2 days is 300 / minute and 6 per second. 2. your plugin should iterate through most entities and find the needed ones only check their content etc which would make it lag.
5ba216a6d7f65.png Orange
I am 200% sure you have problem with broken held entities. If you will contact me in discord - Orange#0900, i will give you a tool that will remove most of your entities

Ive sent you a friend request, i think thats the only way i can dm you, i hope that tool can help
im π•Žπ•šπ•π•π•₯𝕙𝕖𝕫#0321 btw

Goldie
1) install https://umod.org/plugins/object-remover
2) type "objtop 100" in console
3) post result here

#1 - planner x 458267
#2 - generic_deploy x 92323
#3 - grenade.beancan.entity x 91690
#4 - syringe_medical.entity x 91636
#5 - spear_wooden.entity x 91628
#6 - wall x 2348
#7 - foundation x 1533
#8 - floor.triangle x 1287
#9 - floor x 980
#10 - chair.invisible.static x 943

Those are the top 10, everyhting else is pretty normal
Willthez

#1 - planner x 458267
#2 - generic_deploy x 92323
#3 - grenade.beancan.entity x 91690
#4 - syringe_medical.entity x 91636
#5 - spear_wooden.entity x 91628
#6 - wall x 2348
#7 - foundation x 1533
#8 - floor.triangle x 1287
#9 - floor x 980
#10 - chair.invisible.static x 943

Those are the top 10, everyhting else is pretty normal

Beancan and alot of syringes en wooden spear. Maybe you are using some sort of Bot/NPC plugins and something goes horribly wrong with their kits

Not sure about planners or generic_deploy

If you are unsure which plugin could be causing this you could type o.plugins in console and post the result here