Server has 1 million entities
Goldie

Beancan and alot of syringes en wooden spear. Maybe you are using some sort of Bot/NPC plugins and something goes horribly wrong with their kits

Not sure about planners or generic_deploy

If you are unsure which plugin could be causing this you could type o.plugins in console and post the result here

Yup sure thing, i do have an anti npc plugin. Heres the pastebin link:

https://pastebin.com/1iLzdXWj

Willthez

#1 - planner x 458267
#2 - generic_deploy x 92323
#3 - grenade.beancan.entity x 91690
#4 - syringe_medical.entity x 91636
#5 - spear_wooden.entity x 91628
#6 - wall x 2348
#7 - foundation x 1533
#8 - floor.triangle x 1287
#9 - floor x 980
#10 - chair.invisible.static x 943

Those are the top 10, everyhting else is pretty normal

My tool will cut 1,2,3,4,5 (nearby million)

remove the the items from your kits.... Or at least off the hotbars and youll notice a million less ents of thoes
5ba216a6d7f65.png Orange

My tool will cut 1,2,3,4,5 (nearby million)

Thanks for the tool orange, I'll give it a shot soon and let you know if it works
5ba216a6d7f65.png Orange

My tool will cut 1,2,3,4,5 (nearby million)

Unreal, im down to 16k entities now thats insane. Thanks so much man, highly recommend if you are having same problems

As I've said you should get a Dev and find the plugin causing it instead, otherwise it hurts performance and it's not a correct solution.
5b6ed4c9ac8e4.jpg misticos
As I've said you should get a Dev and find the plugin causing it instead, otherwise it hurts performance and it's not a correct solution.

Well that's not always possible. Sometimes people should get at least anything

5b6ed4c9ac8e4.jpg misticos
As I've said you should get a Dev and find the plugin causing it instead, otherwise it hurts performance and it's not a correct solution.

Can we get some example code to cause this problem? 

So people can learn to avoid it / fix it.

5b6ed4c9ac8e4.jpg misticos
As I've said you should get a Dev and find the plugin causing it instead, otherwise it hurts performance and it's not a correct solution.

I might have found a partial reason, i obsereved players in my server and noticed that everyone had a speer, meds and a beancan grenade. Yet i dont have a plugin that gives them that, and it doesnt show up in their inventory, i can only see it on their backs. Anyway, i think thats where the ents are coming from although i dont know how.

[EDIT] i do not have Kits.cs plugin

Zugzwang

Can we get some example code to cause this problem? 

So people can learn to avoid it / fix it.

1. You spawn and item (with held entity like AK) and then dont move it somewhere
2. You remove item from container (like AK), and then not removing HELD entity

5ba216a6d7f65.png Orange

1. You spawn and item (with held entity like AK) and then dont move it somewhere
2. You remove item from container (like AK), and then not removing HELD entity

Is this all people need to do?

item.RemoveFromWorld();
item.RemoveFromContainer();​
Zugzwang
Is this all people need to do?

item.RemoveFromWorld();
item.RemoveFromContainer();​

Read my message again

I was asking if removing an item with those two lines, is all a person needs to do, to get rid of items properly.
Willthez

Yup sure thing, i do have an anti npc plugin. Heres the pastebin link:

https://pastebin.com/1iLzdXWj

BrokenItemsCleaner will get rid of the entities but it will not get rid of what is creating loads of entities. So you would have to run it daily which isn't ideal as it's getting rid of the consequence and not getting rid of the cause.

After seeing your plugin list which isnt in alphabetical order i'm not really sure. You do have alot of plugins that should get rid of entities but you also use no decay. All entities plugins are

- EntityCleanup
- HeldEntityFix
- AutoPurge
- EntityReducer
- Object Reomover


- DespawnConfig (what did you change in the config?)
- AntiItems (creates lots of components for people to have (i think 1000 of every component for every player)
- BodiesToBags maybe not sure what this does

My best guess is maybe wrong config for AntiItems (very high values) along with the DespawnConfig maybe.

Maybe if you don't want to delete them reset all their configs by default and see if it does help some