Rust:IO does not work anymoreFixed
I think you are on the right path:

https://github.com/Facepunch/Facepunch.Steamworks/releases
A big change here is that the dlls are now split between Posix (Linux+Mac) and Windows. This simplified some of the code paths internally, but it also prevents some (non harmful) warnings in Unity which looks for the other platforms libraries.
5b3be1821209b.jpg dcode
What happens if you delete the Win64 one (make a backup) and make a copy of the Posix64 one named like the former (so you have that file twice with different names)?

You'll likely need to have two versions, one for Windows and one for Linux.

Oh nice. Ok well, it is working for me now, no error messages and map loads fast.

Thanks dcode for the plugin and wulf for the reply.
Pushed another automatic update that attempts to detect this condition. If you notice any errors, let me know!
Is there a way by rcon command to trigger the auto update within a running server?
I just put my server to play and RustIO works perfectly. I do not see where the problem is
XCoder
Is there a way by rcon command to trigger the auto update within a running server?

As far as I know hot-reloading isn't working anymore.

Hi there,

i'm trying to find out what the problem exactly is, i'm having server lag every 15 minutes and all i could find out was that Rust:IO updates those exact 15 minutes. I already disabled my firewall to see if its a issue at all in there. Problem still persists. I noticed the error that there's another listener, but i have no clue where or what that could be. Full OS restart didn't solve the problem. Rust server runs on port 27215 and rcon runs on 27216 already read that in the faq. But i'm getting kinda frustrated as i can't find any topic on google with the same problem. So i hope someone is willing to help or has any idea what it could be. Here's some logs and my starting line, i'm thinking its the generation/render but what then.

01:43 [Info] Updating Rust:IO ...
01:43 [Info] Rust:IO: Update complete
01:43 [Info] Installing Rust:IO ...
01:43 [Info] Rust:IO> Setting up Rust:IO 2.3.7153.34894 ...
01:43 [Info] Rust:IO> Creating directories ...
01:43 [Info] Rust:IO> Applying config ...
01:43 [Info] Rust:IO> Initializing database ...
01:43 [Info] Rust:IO> Generating map image (this may take a while) ...
01:44 [Info] Rust:IO> Generation complete
--------- Summary --------
Render       :  2916.360ms
Postprocess  :  2156.360ms
  Shadows    :   108.973ms
  FXAA       :  2012.669ms
Encoding     :    62.585ms
Other        :    16.586ms
--------------------------
Total        :  5151.891ms
01:44 [Info] Rust:IO> Starting HTTP server on 185.216.162.60:27215 ...
01:44 [Error] Installing Rust:IO failed: Exception has been thrown by the target of an invocation.
01:44 [Error] Caused by: There's another listener for http://185.216.162.60:27215/.
01:44 [Warning] Calling 'OnTick' on 'RustIO v2.16.0' took 5301ms [GARBAGE COLLECT]
01:44 [Info] Rust:IO> External IP address obtained from lookup: 185.216.162.60
01:44 [Warning] Calling 'OnTick' on 'RustIO v2.16.0' took average 5308ms
-batchmode +server.ip %IP% %PORT% %PLAYERS% %HOSTNAME% %IDENTITY% %WORLDSIZE% %SEED% %SALT% %TICKRATE% %MAP% %BCK% %SAVEINTERNAL% %SECURE% +rcon.ip %IP% %RCON_PORT% %RCONWEB% %CONTROL_PASSWORD% -logfile output.txt
Command Line: "./RustDedicated" "-batchmode" "+server.ip" "185.*.*.*" "+server.port" "27215" "+server.maxplayers" "175" "+server.hostname" "Rust" "+server.identity" "cbk05092019" "+server.worldsize" "4000" "+server.seed" "0" "+server.salt" "0" "+server.tickrate" "64" "+server.level" "Procedural Map" "+backup" "+server.saveinterval" "900" "+server.secure" "true" "+rcon.ip" "185.*.*.*" "+rcon.port" "27216" "+rcon.web" "1" "+rcon.password" "******" "-logfile" "output.txt"

 

It works again for my linux server.

Thank you dcode for all the work you are doing, great plugin.
If you check the recent and updated posts page you will see that there have been many posts regarding  Rust IO not working, Dcode has already updated the plugin (twice) today so if you update RustIO everything should be ok
Thanks @dcode! Restarted server with v2.16.0 and it works great!
5b3be1821209b.jpg dcode

As far as I know hot-reloading isn't working anymore.

Did you say the RustIO is fixed for linux?

I updated it on my server and it works just fine on linux. Had no issues with it so far :) Thanks dcode!
Seems to be working now. I didn't make any changes from installing last night to now. It just started. :D
I have a umod/oxide  server. 

After the last update i removed rust:io for a day or two and started another server without oxide, so i now have 2 rust servers running on the same box. after reading reports rust:io was working again I installed rust:io on the oxide server again and restarted. 

rust:io is stiill not working wiith the below error:

Installing Rust:IO failed: Exception has been thrown by the target of an invocation.

(07:31:36) | Caused by: /home/rustserver2/serverfiles/RustDedicated_Data/Managed/x64/libsqlite3.so

Locked automatically