You are just going to have to be patient like the rest of us. He has been contacted directly and made aware of the issue. It is the same method we've used to contact him in the past when RustIO has broken. It has resulted in a remedy soon after both times.
Rust:IO does not work anymoreFixed
quietconundrum
You are just going to have to be patient like the rest of us. He has been contacted directly and made aware of the issue. It is the same method we've used to contact him in the past when RustIO has broken. It has resulted in a remedy soon after both times.
Ok thanks
An additional console entry for developer (in case it's helpful):
(08:02:07) | Caused by: Could not load file or assembly 'Facepunch.Steamworks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. i had the same error after restarting my server, now its doing the same old error as before
Does anyone know if DCode got anywhere with this? Is there anything we could do to be helpful instead of whining about it being broken?
I can connect to it and it seems to work...
But, additionally, for me at least, it continually tries to run again periodically and complains about itself using the port
01:34 [Info] Rust:IO> Starting HTTP server on *:29016 ...
01:34 [Error] Installing Rust:IO failed: Exception has been thrown by the target of an invocation.
01:34 [Error] Caused by: There's another listener for http://0.0.0.0:29016/.
I don't think it's working fully, PsyHawk. Mine shows the map but no monuments, death heat map, players, etc. Just the map. We're still on wait mode. Devs have lives too. It's Friday night.
RyanFromRust
I don't think it's working fully, PsyHawk. Mine shows the map but no monuments, death heat map, players, etc. Just the map. We're still on wait mode. Devs have lives too. It's Friday night.
....as we are writing on a Rust Forum on a Friday night :D
I am getting the error with rustIO stating Exception has been thrown by the target of an invocation. next line is Cause by: there's another listener for http://0.0.0.0.3726/. It is causing lag every time it tries to connect and has cause at least 1 crash. Can anyone point me in the right direction?
So still nothing?
GoldieSo still nothing?
Have patience, People go away for the weekend in Real life, its not like its stopping the servers from running, and you can see where you are on the "game" map.
After 3 restart server. It works again. Classified case
Does anyone else have success getting it to work?
Do you have version 2.16.0 and have you configure your ip in the config
{
"apiKey": "xTKNhiEEPecvLxGokmzrecktihBkanYw",
"broadcastChat": true,
"broadcastDeaths": true,
"broadcastSpawns": true,
"defaultLanguage": "en",
"displayBuildings": false,
"displayMonuments": true,
"displayMortality": true,
"enableLocationSharing": true,
"helpMessage": "To locate yourself on the LIVEMAP, browse to <color=#CC3A2D>http://playrust.io</color> and type in this server's name!",
"hideSpecificMonuments": [
"cave",
"mountain"
],
"welcomeMessage": "To locate yourself on the LIVEMAP, browse to <color=#CC3A2D>http://playrust.io</color> and type in this server's name!",
"ipOverride": "46.105.209.160"
}
Hi guys, automatic update is out! Let me know if it's working (requires restarting your server once).
Locked automatically