Deprecated list

Introduction

This will be a ongoing list of community made disease files that will be updated periodically. The goal of this list is to provide working examples of diseases to be used in servers. All diseases on this list will be verified to be working as intended and updated to the latest version of the Diseases plugin. If you have a disease file you would like to share, simply post it in this thread and I will review it to make sure it works correctly. Once reviewed, I will add it to the masterlist here.

Verified Diseases

- Coming soon...



Hello everyone! I have remade my first diseases to fit the new update and to let them review!
1) ANTHRAX

{
  "Disease name": "Anthrax",
  "Description": "Highly contagious disease that causes pain, vomiting, fever and bleeding. It is caused by proximity with infected entities. Can be mitigated whit pills but cured with MedPacks only.",
  "Min time immune after recovery (seconds)": 180,
  "Max time immune after recovery (seconds)": 600,
  "Min time infected (seconds)": 4800,
  "Max time infected (seconds)": 9600,
  "Min time between symptoms (seconds)": 5,
  "Max time between symptoms (seconds)": 60,
  "Spread distance (1.0 = 4ft)": 32.0,
  "Spread chance with mask (0-100)": 20.0,
  "Spread chance without mask (0-100)": 100.0,
  "Symptom damage effects": [
    {
      "Stat name": "health",
      "Min damage": 25.0,
      "Max damage": 50.0
    },
    {
      "Stat name": "calories",
      "Min damage": 50.0,
      "Max damage": 90.0
    },
    {
      "type": "bleeding",
      "minValue": 50.0,
      "maxValue": 70.0
    },
    {
      "Stat name": "hydration",
      "Min damage": 50.0,
      "Max damage": 150.0
    }
  ],
  "Items that cause infection on consumption": [
    {
      "Infection chance on consumption (0-100)": 10.0,
      "Short prefab name": "chicken.raw"
    },
    {
      "Infection chance on consumption (0-100)": 85.0,
      "Short prefab name": "chicken.spoiled"
    },
    {
      "Infection chance on consumption (0-100)": 85.0,
      "Short prefab name": "wolfmeat.raw"
    },
    {
      "Infection chance on consumption (0-100)": 85.0,
      "Short prefab name": "meat.boar"
    },
    {
      "Infection chance on consumption (0-100)": 85.0,
      "Short prefab name": "horsemeat.raw"
    },
    {
      "Infection chance on consumption (0-100)": 85.0,
      "Short prefab name": "fish.raw"
    },
    {
      "Infection chance on consumption (0-100)": 85.0,
      "Short prefab name": "bearmeat"
    },
    {
      "Infection chance on consumption (0-100)": 85.0,
      "Short prefab name": "deermeat.raw"
    },
    {
      "Infection chance on consumption (0-100)": 10.0,
      "Short prefab name": "humanmeat.raw"
    },
    {
      "Infection chance on consumption (0-100)": 85.0,
      "Short prefab name": "humanmeat.spoiled"
    }
  ],
  "Items that cure on consumption": [
    {
      "Cure chance on consumption (0-100)": 50.0,
      "Short prefab name": "largemedkit"
    }
  ],
  "Items that reduce infection time on consumption": [
    {
      "Min infection time decreased (seconds)": 5,
      "Max infection time decreased (seconds)": 10,
      "Delay between reusing treament (seconds)": 10,
      "Short prefab name": "antiradpills"
    }
  ],
  "Entities that cause infection on hit": [
    {
      "Short prefab name": "zombie",
      "Infection chance on hit (0-100)": 100.0
    },
    {
      "Short prefab name": "murderer",
      "Infection chance on hit (0-100)": 50.0
    },
    {
      "Short prefab name": "scientistpeacekeeper",
      "Infection chance on hit (0-100)": 10.0
    },
    {
      "Short prefab name": "scientistnpc",
      "Infection chance on hit (0-100)": 10.0
    },
    {
      "Short prefab name": "bandit_conversationalist",
      "Infection chance on hit (0-100)": 10.0
    },
    {
      "Short prefab name": "bandit_guard",
      "Infection chance on hit (0-100)": 10.0
    },
    {
      "Short prefab name": "bandit_shopkeeper",
      "Infection chance on hit (0-100)": 10.0
    },
    {
      "Short prefab name": "scientist",
      "Infection chance on hit (0-100)": 10.0
    },
    {
      "Short prefab name": "scientistnpc",
      "Infection chance on hit (0-100)": 10.0
    },
    {
      "Short prefab name": "player",
      "Infection chance on hit (0-100)": 90.0
    }
  ],
  "Random outbreak settings": {
    "Outbreaks enabled": true,
    "Outbreak chance (0-100)": 50.0,
    "Time interval (seconds)": 300,
    "Only outbreak on players with the following stats": [
      {
        "Stat name": "health",
        "Min value": 0.0,
        "Max value": 100.0
      }
    ]
  },
  "Symptom effects": [
    {
      "Asset path": "assets/bundled/prefabs/fx/gestures/drink_vomit.prefab",
      "Local only": false
    },
    {
      "Asset path": "assets/bundled/prefabs/fx/water/midair_splash.prefab",
      "Local only": false
    },
    {
      "Asset path": "assets/prefabs/weapons/cake/effects/strike_screenshake.prefab",
      "Local only": true
    }
  ],
  "Symptom screen effects": [
    {
      "Sprite asset path": "assets/content/ui/overlay_poisoned.png",
      "Opacity (0-1.0)": 1.0,
      "Duration (seconds)": 1.0,
      "Fade out (seconds)": 1.0,
      "Material asset path (optional)": ""
    }
  ],
  "Version": {
    "Major": 2,
    "Minor": 0,
    "Patch": 0
  }
}​


Merged post

2) INFLUENZA

{
  "Disease name": "Influenza",
  "Description": "Highly contagious disease that causes vomiting and high temperature. It is caused by eating random food. Can be treated with tea and cured with pills and syringes.",
  "Min time immune after recovery (seconds)": 180,
  "Max time immune after recovery (seconds)": 600,
  "Min time infected (seconds)": 1200,
  "Max time infected (seconds)": 4800,
  "Min time between symptoms (seconds)": 5,
  "Max time between symptoms (seconds)": 60,
  "Spread distance (1.0 = 4ft)": 16.0,
  "Spread chance with mask (0-100)": 10.0,
  "Spread chance without mask (0-100)": 95.0,
  "Symptom damage effects": [
    {
      "Stat name": "health",
      "Min damage": 1.0,
      "Max damage": 5.0
    },
    {
      "Stat name": "calories",
      "Min damage": 50.0,
      "Max damage": 90.0
    },
    {
      "Stat name": "hydration",
      "Min damage": 50.0,
      "Max damage": 150.0
    }
  ],
  "Items that cause infection on consumption": [
    {
      "Infection chance on consumption (0-100)": 10.0,
      "Short prefab name": "apple.spoiled"
    },
    {
      "Infection chance on consumption (0-100)": 10.0,
      "Short prefab name": "chicken.raw"
    },
    {
      "Infection chance on consumption (0-100)": 85.0,
      "Short prefab name": "chicken.spoiled"
    },
    {
      "Infection chance on consumption (0-100)": 85.0,
      "Short prefab name": "wolfmeat.raw"
    },
    {
      "Infection chance on consumption (0-100)": 85.0,
      "Short prefab name": "meat.boar"
    },
    {
      "Infection chance on consumption (0-100)": 85.0,
      "Short prefab name": "horsemeat.raw"
    },
    {
      "Infection chance on consumption (0-100)": 85.0,
      "Short prefab name": "fish.raw"
    },
    {
      "Infection chance on consumption (0-100)": 85.0,
      "Short prefab name": "bearmeat"
    },
    {
      "Infection chance on consumption (0-100)": 85.0,
      "Short prefab name": "deermeat.raw"
    },
    {
      "Infection chance on consumption (0-100)": 10.0,
      "Short prefab name": "humanmeat.raw"
    },
    {
      "Infection chance on consumption (0-100)": 85.0,
      "Short prefab name": "humanmeat.spoiled"
    }
  ],
  "Items that cure on consumption": [
    {
      "Cure chance on consumption (0-100)": 50.0,
      "Short prefab name": "antiradpills"
    },
    {
      "Cure chance on consumption (0-100)": 50.0,
      "Short prefab name": "syringe.medical"
    }
  ],
  "Items that reduce infection time on consumption": [
    {
      "Min infection time decreased (seconds)": 5,
      "Max infection time decreased (seconds)": 10,
      "Delay between reusing treament (seconds)": 10,
      "Short prefab name": "healingtea"
    },
    {
      "Min infection time decreased (seconds)": 10,
      "Max infection time decreased (seconds)": 40,
      "Delay between reusing treament (seconds)": 40,
      "Short prefab name": "healingtea.advanced"
    },
    {
      "Min infection time decreased (seconds)": 40,
      "Max infection time decreased (seconds)": 160,
      "Delay between reusing treament (seconds)": 160,
      "Short prefab name": "healingtea.pure"
    }
  ],
  "Entities that cause infection on hit": [
    {
      "Short prefab name": "boar",
      "Infection chance on hit (0-100)": 5.0
    },
    {
      "Short prefab name": "zombie",
      "Infection chance on hit (0-100)": 100.0
    },
    {
      "Short prefab name": "murderer",
      "Infection chance on hit (0-100)": 50.0
    },
    {
      "Short prefab name": "scientistpeacekeeper",
      "Infection chance on hit (0-100)": 10.0
    },
    {
      "Short prefab name": "scientistnpc",
      "Infection chance on hit (0-100)": 10.0
    },
    {
      "Short prefab name": "bandit_conversationalist",
      "Infection chance on hit (0-100)": 10.0
    },
    {
      "Short prefab name": "bandit_guard",
      "Infection chance on hit (0-100)": 10.0
    },
    {
      "Short prefab name": "bandit_shopkeeper",
      "Infection chance on hit (0-100)": 10.0
    },
    {
      "Short prefab name": "scientist",
      "Infection chance on hit (0-100)": 10.0
    },
    {
      "Short prefab name": "scientistnpc",
      "Infection chance on hit (0-100)": 10.0
    },
    {
      "Short prefab name": "player",
      "Infection chance on hit (0-100)": 90.0
    }
  ],
  "Random outbreak settings": {
    "Outbreaks enabled": true,
    "Outbreak chance (0-100)": 50.0,
    "Time interval (seconds)": 300,
    "Only outbreak on players with the following stats": [
      {
        "Stat name": "health",
        "Min value": 0.0,
        "Max value": 90.0
      }
    ]
  },
  "Symptom effects": [
    {
      "Asset path": "assets/bundled/prefabs/fx/gestures/drink_vomit.prefab",
      "Local only": false
    },
    {
      "Asset path": "assets/bundled/prefabs/fx/water/midair_splash.prefab",
      "Local only": false
    },
    {
      "Asset path": "assets/prefabs/weapons/cake/effects/strike_screenshake.prefab",
      "Local only": true
    }
  ],
  "Symptom screen effects": [
    {
      "Sprite asset path": "assets/content/ui/overlay_poisoned.png",
      "Opacity (0-1.0)": 1.0,
      "Duration (seconds)": 1.0,
      "Fade out (seconds)": 1.0,
      "Material asset path (optional)": ""
    }
  ],
  "Version": {
    "Major": 2,
    "Minor": 0,
    "Patch": 0
  }
}

3) MOSAIC

{
  "Disease name": "Mosaic",
  "Description": "Mildly contagious disease that causes loss of fluids and pain. It is caused by eating infected vegetables or fruit. Can be mitigated whit tea but cured with syringes only.",
  "Min time immune after recovery (seconds)": 180,
  "Max time immune after recovery (seconds)": 600,
  "Min time infected (seconds)": 1200,
  "Max time infected (seconds)": 4800,
  "Min time between symptoms (seconds)": 5,
  "Max time between symptoms (seconds)": 60,
  "Spread distance (1.0 = 4ft)": 16.0,
  "Spread chance with mask (0-100)": 20.0,
  "Spread chance without mask (0-100)": 100.0,
  "Symptom damage effects": [
    {
      "Stat name": "health",
      "Min damage": 10.0,
      "Max damage": 15.0
    },
    {
      "Stat name": "calories",
      "Min damage": 1.0,
      "Max damage": 5.0
    },
    {
      "Stat name": "hydration",
      "Min damage": 60.0,
      "Max damage": 100.0
    }
  ],
  "Items that cause infection on consumption": [
    {
      "Infection chance on consumption (0-100)": 10.0,
      "Short prefab name": "potato"
    },
    {
      "Infection chance on consumption (0-100)": 5.0,
      "Short prefab name": "pumpkin"
    },
    {
      "Infection chance on consumption (0-100)": 5.0,
      "Short prefab name": "corn"
    },
    {
      "Infection chance on consumption (0-100)": 20.0,
      "Short prefab name": "cactusflesh"
    },
    {
      "Infection chance on consumption (0-100)": 20.0,
      "Short prefab name": "apple"
    },
    {
      "Infection chance on consumption (0-100)": 5.0,
      "Short prefab name": "mushroom"
    },
    {
      "Infection chance on consumption (0-100)": 20.0,
      "Short prefab name": "black.berry"
    },
    {
      "Infection chance on consumption (0-100)": 20.0,
      "Short prefab name": "black.raspberries"
    },
    {
      "Infection chance on consumption (0-100)": 25.0,
      "Short prefab name": "jar.pickle"
    }
  ],
  "Items that cure on consumption": [
    {
      "Cure chance on consumption (0-100)": 50.0,
      "Short prefab name": "largemedkit"
    }
  ],
  "Items that reduce infection time on consumption": [
    {
        "Min infection time decreased (seconds)": 5,
        "Max infection time decreased (seconds)": 10,
        "Delay between reusing treament (seconds)": 10,
        "Short prefab name": "healingtea.pure"
    }
  ],
  "Entities that cause infection on hit": [
    {
      "Short prefab name": "boar",
      "Infection chance on hit (0-100)": 5.0
    },
    {
        "Short prefab name": "horse",
        "Infection chance on hit (0-100)": 15.0
      },
    {
      "Short prefab name": "stag",
      "Infection chance on hit (0-100)": 100.0
    },
    {
      "Short prefab name": "testridablehorse",
      "Infection chance on hit (0-100)": 50.0
    },
    {
      "Short prefab name": "wolf",
      "Infection chance on hit (0-100)": 10.0
    },
    {
      "Short prefab name": "bear",
      "Infection chance on hit (0-100)": 10.0
    },
    {
      "Short prefab name": "player",
      "Infection chance on hit (0-100)": 50.0
    }
  ],
  "Random outbreak settings": {
    "Outbreaks enabled": true,
    "Outbreak chance (0-100)": 50.0,
    "Time interval (seconds)": 300,
    "Only outbreak on players with the following stats": [
      {
        "Stat name": "health",
        "Min value": 0.0,
        "Max value": 80.0
      }
    ]
  },
  "Symptom effects": [
    {
      "Asset path": "assets/bundled/prefabs/fx/gestures/drink_vomit.prefab",
      "Local only": false
    },
    {
      "Asset path": "assets/bundled/prefabs/fx/water/midair_splash.prefab",
      "Local only": false
    },
    {
      "Asset path": "assets/prefabs/weapons/cake/effects/strike_screenshake.prefab",
      "Local only": true
    }
  ],
  "Symptom screen effects": [
    {
      "Sprite asset path": "assets/content/ui/overlay_poisoned.png",
      "Opacity (0-1.0)": 1.0,
      "Duration (seconds)": 1.0,
      "Fade out (seconds)": 1.0,
      "Material asset path (optional)": ""
    }
  ],
  "Version": {
    "Major": 2,
    "Minor": 0,
    "Patch": 0
  }
}

4) NOROVIRUS-21

{
  "Disease name": "Norovirus",
  "Description": "Highly contagious disease that causes vomiting and high temperature. It is caused by eating random food. Can be treated with tea and cured with pills and syringes.",
  "Min time immune after recovery (seconds)": 180,
  "Max time immune after recovery (seconds)": 600,
  "Min time infected (seconds)": 1200,
  "Max time infected (seconds)": 4800,
  "Min time between symptoms (seconds)": 5,
  "Max time between symptoms (seconds)": 60,
  "Spread distance (1.0 = 4ft)": 16.0,
  "Spread chance with mask (0-100)": 10.0,
  "Spread chance without mask (0-100)": 95.0,
  "Symptom damage effects": [
    {
      "Stat name": "health",
      "Min damage": 1.0,
      "Max damage": 5.0
    },
    {
      "Stat name": "calories",
      "Min damage": 50.0,
      "Max damage": 90.0
    },
    {
      "Stat name": "hydration",
      "Min damage": 50.0,
      "Max damage": 150.0
    }
  ],
  "Items that cause infection on consumption": [
    {
      "Infection chance on consumption (0-100)": 10.0,
      "Short prefab name": "apple.spoiled"
    },
    {
      "Infection chance on consumption (0-100)": 10.0,
      "Short prefab name": "chicken.raw"
    },
    {
      "Infection chance on consumption (0-100)": 85.0,
      "Short prefab name": "chicken.spoiled"
    },
    {
      "Infection chance on consumption (0-100)": 85.0,
      "Short prefab name": "wolfmeat.raw"
    },
    {
      "Infection chance on consumption (0-100)": 85.0,
      "Short prefab name": "meat.boar"
    },
    {
      "Infection chance on consumption (0-100)": 85.0,
      "Short prefab name": "horsemeat.raw"
    },
    {
      "Infection chance on consumption (0-100)": 85.0,
      "Short prefab name": "fish.raw"
    },
    {
      "Infection chance on consumption (0-100)": 85.0,
      "Short prefab name": "bearmeat"
    },
    {
      "Infection chance on consumption (0-100)": 85.0,
      "Short prefab name": "deermeat.raw"
    },
    {
      "Infection chance on consumption (0-100)": 10.0,
      "Short prefab name": "humanmeat.raw"
    },
    {
      "Infection chance on consumption (0-100)": 85.0,
      "Short prefab name": "humanmeat.spoiled"
    }
  ],
  "Items that cure on consumption": [
    {
      "Cure chance on consumption (0-100)": 50.0,
      "Short prefab name": "antiradpills"
    },
    {
      "Cure chance on consumption (0-100)": 50.0,
      "Short prefab name": "syringe.medical"
    }
  ],
  "Items that reduce infection time on consumption": [
    {
      "Min infection time decreased (seconds)": 5,
      "Max infection time decreased (seconds)": 10,
      "Delay between reusing treament (seconds)": 10,
      "Short prefab name": "healingtea"
    },
    {
      "Min infection time decreased (seconds)": 10,
      "Max infection time decreased (seconds)": 40,
      "Delay between reusing treament (seconds)": 40,
      "Short prefab name": "healingtea.advanced"
    },
    {
      "Min infection time decreased (seconds)": 40,
      "Max infection time decreased (seconds)": 160,
      "Delay between reusing treament (seconds)": 160,
      "Short prefab name": "healingtea.pure"
    }
  ],
  "Entities that cause infection on hit": [
    {
      "Short prefab name": "boar",
      "Infection chance on hit (0-100)": 5.0
    },
    {
      "Short prefab name": "zombie",
      "Infection chance on hit (0-100)": 100.0
    },
    {
      "Short prefab name": "murderer",
      "Infection chance on hit (0-100)": 50.0
    },
    {
      "Short prefab name": "scientistpeacekeeper",
      "Infection chance on hit (0-100)": 10.0
    },
    {
      "Short prefab name": "scientistnpc",
      "Infection chance on hit (0-100)": 10.0
    },
    {
      "Short prefab name": "bandit_conversationalist",
      "Infection chance on hit (0-100)": 10.0
    },
    {
      "Short prefab name": "bandit_guard",
      "Infection chance on hit (0-100)": 10.0
    },
    {
      "Short prefab name": "bandit_shopkeeper",
      "Infection chance on hit (0-100)": 10.0
    },
    {
      "Short prefab name": "scientist",
      "Infection chance on hit (0-100)": 10.0
    },
    {
      "Short prefab name": "scientistnpc",
      "Infection chance on hit (0-100)": 10.0
    },
    {
      "Short prefab name": "player",
      "Infection chance on hit (0-100)": 90.0
    }
  ],
  "Random outbreak settings": {
    "Outbreaks enabled": true,
    "Outbreak chance (0-100)": 50.0,
    "Time interval (seconds)": 300,
    "Only outbreak on players with the following stats": [
      {
        "Stat name": "health",
        "Min value": 0.0,
        "Max value": 90.0
      }
    ]
  },
  "Symptom effects": [
    {
      "Asset path": "assets/bundled/prefabs/fx/gestures/drink_vomit.prefab",
      "Local only": false
    },
    {
      "Asset path": "assets/bundled/prefabs/fx/water/midair_splash.prefab",
      "Local only": false
    },
    {
      "Asset path": "assets/prefabs/weapons/cake/effects/strike_screenshake.prefab",
      "Local only": true
    }
  ],
  "Symptom screen effects": [
    {
      "Sprite asset path": "assets/content/ui/overlay_poisoned.png",
      "Opacity (0-1.0)": 1.0,
      "Duration (seconds)": 1.0,
      "Fade out (seconds)": 1.0,
      "Material asset path (optional)": ""
    }
  ],
  "Version": {
    "Major": 2,
    "Minor": 0,
    "Patch": 0
  }
}

5) RABIES

{
  "Disease name": "Norovirus",
  "Description": "Highly contagious disease that causes vomiting and high temperature. It is caused by eating random food. Can be treated with tea and cured with pills and syringes.",
  "Min time immune after recovery (seconds)": 180,
  "Max time immune after recovery (seconds)": 600,
  "Min time infected (seconds)": 1200,
  "Max time infected (seconds)": 4800,
  "Min time between symptoms (seconds)": 5,
  "Max time between symptoms (seconds)": 60,
  "Spread distance (1.0 = 4ft)": 16.0,
  "Spread chance with mask (0-100)": 10.0,
  "Spread chance without mask (0-100)": 95.0,
  "Symptom damage effects": [
    {
      "Stat name": "health",
      "Min damage": 1.0,
      "Max damage": 5.0
    },
    {
      "Stat name": "calories",
      "Min damage": 50.0,
      "Max damage": 90.0
    },
    {
      "Stat name": "hydration",
      "Min damage": 50.0,
      "Max damage": 150.0
    }
  ],
  "Items that cause infection on consumption": [
    {
      "Infection chance on consumption (0-100)": 10.0,
      "Short prefab name": "apple.spoiled"
    },
    {
      "Infection chance on consumption (0-100)": 10.0,
      "Short prefab name": "chicken.raw"
    },
    {
      "Infection chance on consumption (0-100)": 85.0,
      "Short prefab name": "chicken.spoiled"
    },
    {
      "Infection chance on consumption (0-100)": 85.0,
      "Short prefab name": "wolfmeat.raw"
    },
    {
      "Infection chance on consumption (0-100)": 85.0,
      "Short prefab name": "meat.boar"
    },
    {
      "Infection chance on consumption (0-100)": 85.0,
      "Short prefab name": "horsemeat.raw"
    },
    {
      "Infection chance on consumption (0-100)": 85.0,
      "Short prefab name": "fish.raw"
    },
    {
      "Infection chance on consumption (0-100)": 85.0,
      "Short prefab name": "bearmeat"
    },
    {
      "Infection chance on consumption (0-100)": 85.0,
      "Short prefab name": "deermeat.raw"
    },
    {
      "Infection chance on consumption (0-100)": 10.0,
      "Short prefab name": "humanmeat.raw"
    },
    {
      "Infection chance on consumption (0-100)": 85.0,
      "Short prefab name": "humanmeat.spoiled"
    }
  ],
  "Items that cure on consumption": [
    {
      "Cure chance on consumption (0-100)": 50.0,
      "Short prefab name": "antiradpills"
    },
    {
      "Cure chance on consumption (0-100)": 50.0,
      "Short prefab name": "syringe.medical"
    }
  ],
  "Items that reduce infection time on consumption": [
    {
      "Min infection time decreased (seconds)": 5,
      "Max infection time decreased (seconds)": 10,
      "Delay between reusing treament (seconds)": 10,
      "Short prefab name": "healingtea"
    },
    {
      "Min infection time decreased (seconds)": 10,
      "Max infection time decreased (seconds)": 40,
      "Delay between reusing treament (seconds)": 40,
      "Short prefab name": "healingtea.advanced"
    },
    {
      "Min infection time decreased (seconds)": 40,
      "Max infection time decreased (seconds)": 160,
      "Delay between reusing treament (seconds)": 160,
      "Short prefab name": "healingtea.pure"
    }
  ],
  "Entities that cause infection on hit": [
    {
      "Short prefab name": "boar",
      "Infection chance on hit (0-100)": 5.0
    },
    {
      "Short prefab name": "zombie",
      "Infection chance on hit (0-100)": 100.0
    },
    {
      "Short prefab name": "murderer",
      "Infection chance on hit (0-100)": 50.0
    },
    {
      "Short prefab name": "scientistpeacekeeper",
      "Infection chance on hit (0-100)": 10.0
    },
    {
      "Short prefab name": "scientistnpc",
      "Infection chance on hit (0-100)": 10.0
    },
    {
      "Short prefab name": "bandit_conversationalist",
      "Infection chance on hit (0-100)": 10.0
    },
    {
      "Short prefab name": "bandit_guard",
      "Infection chance on hit (0-100)": 10.0
    },
    {
      "Short prefab name": "bandit_shopkeeper",
      "Infection chance on hit (0-100)": 10.0
    },
    {
      "Short prefab name": "scientist",
      "Infection chance on hit (0-100)": 10.0
    },
    {
      "Short prefab name": "scientistnpc",
      "Infection chance on hit (0-100)": 10.0
    },
    {
      "Short prefab name": "player",
      "Infection chance on hit (0-100)": 90.0
    }
  ],
  "Random outbreak settings": {
    "Outbreaks enabled": true,
    "Outbreak chance (0-100)": 50.0,
    "Time interval (seconds)": 300,
    "Only outbreak on players with the following stats": [
      {
        "Stat name": "health",
        "Min value": 0.0,
        "Max value": 90.0
      }
    ]
  },
  "Symptom effects": [
    {
      "Asset path": "assets/bundled/prefabs/fx/gestures/drink_vomit.prefab",
      "Local only": false
    },
    {
      "Asset path": "assets/bundled/prefabs/fx/water/midair_splash.prefab",
      "Local only": false
    },
    {
      "Asset path": "assets/prefabs/weapons/cake/effects/strike_screenshake.prefab",
      "Local only": true
    }
  ],
  "Symptom screen effects": [
    {
      "Sprite asset path": "assets/content/ui/overlay_poisoned.png",
      "Opacity (0-1.0)": 1.0,
      "Duration (seconds)": 1.0,
      "Fade out (seconds)": 1.0,
      "Material asset path (optional)": ""
    }
  ],
  "Version": {
    "Major": 2,
    "Minor": 0,
    "Patch": 0
  }
}

6) ZIKA

{
  "Disease name": "Zika",
  "Description": "Mildly contagious disease that causes fever. It is caused by proximity with infected entities. Can be mitigated whit tea and cured with syringes",
  "Min time immune after recovery (seconds)": 180,
  "Max time immune after recovery (seconds)": 600,
  "Min time infected (seconds)": 1200,
  "Max time infected (seconds)": 4800,
  "Min time between symptoms (seconds)": 5,
  "Max time between symptoms (seconds)": 60,
  "Spread distance (1.0 = 4ft)": 32.0,
  "Spread chance with mask (0-100)": 5.0,
  "Spread chance without mask (0-100)": 100.0,
  "Symptom damage effects": [
    {
      "Stat name": "health",
      "Min damage": 10.0,
      "Max damage": 20.0
    },
    {
        "Stat name": "temperature",
        "Min damage": 10.0,
        "Max damage": 25.0
      },
    {
      "Stat name": "hydration",
      "Min damage": 5.0,
      "Max damage": 10.0
    }
  ],
  "Items that cause infection on consumption": [
    {
      "Infection chance on consumption (0-100)": 10.0,
      "Short prefab name": "potato"
    },
    {
      "Infection chance on consumption (0-100)": 5.0,
      "Short prefab name": "pumpkin"
    },
    {
      "Infection chance on consumption (0-100)": 5.0,
      "Short prefab name": "corn"
    },
    {
      "Infection chance on consumption (0-100)": 20.0,
      "Short prefab name": "cactusflesh"
    },
    {
      "Infection chance on consumption (0-100)": 20.0,
      "Short prefab name": "apple"
    },
    {
      "Infection chance on consumption (0-100)": 5.0,
      "Short prefab name": "mushroom"
    },
    {
      "Infection chance on consumption (0-100)": 20.0,
      "Short prefab name": "black.berry"
    },
    {
      "Infection chance on consumption (0-100)": 20.0,
      "Short prefab name": "black.raspberries"
    },
    {
      "Infection chance on consumption (0-100)": 25.0,
      "Short prefab name": "jar.pickle"
    }
  ],
  "Items that cure on consumption": [
    {
      "Cure chance on consumption (0-100)": 50.0,
      "Short prefab name": "syringe.medical"
    }
  ],
  "Items that reduce infection time on consumption": [
    {
        "Min infection time decreased (seconds)": 25,
        "Max infection time decreased (seconds)": 50,
        "Delay between reusing treament (seconds)": 10,
        "Short prefab name": "healingtea.pure"
    },
    {
        "Min infection time decreased (seconds)": 15,
        "Max infection time decreased (seconds)": 20,
        "Delay between reusing treament (seconds)": 10,
        "Short prefab name": "healingtea.advanced"
    },
    {
        "Min infection time decreased (seconds)": 5,
        "Max infection time decreased (seconds)": 10,
        "Delay between reusing treament (seconds)": 10,
        "Short prefab name": "healingtea"
    }
  ],
  "Entities that cause infection on hit": [
    {
      "Short prefab name": "zombie",
      "Infection chance on hit (0-100)": 100.0
    },
    {
      "Short prefab name": "murderer",
      "Infection chance on hit (0-100)": 50.0
    },
    {
      "Short prefab name": "scientistpeacekeeper",
      "Infection chance on hit (0-100)": 10.0
    },
    {
      "Short prefab name": "scientistnpc",
      "Infection chance on hit (0-100)": 10.0
    },
    {
      "Short prefab name": "bandit_conversationalist",
      "Infection chance on hit (0-100)": 10.0
    },
    {
      "Short prefab name": "bandit_guard",
      "Infection chance on hit (0-100)": 10.0
    },
    {
      "Short prefab name": "bandit_shopkeeper",
      "Infection chance on hit (0-100)": 10.0
    },
    {
      "Short prefab name": "scientist",
      "Infection chance on hit (0-100)": 10.0
    },
    {
      "Short prefab name": "scientistnpc",
      "Infection chance on hit (0-100)": 10.0
    },
    {
      "Short prefab name": "player",
      "Infection chance on hit (0-100)": 90.0
    }
  ],
  "Random outbreak settings": {
    "Outbreaks enabled": true,
    "Outbreak chance (0-100)": 50.0,
    "Time interval (seconds)": 300,
    "Only outbreak on players with the following stats": [
      {
        "Stat name": "health",
        "Min value": 50.0,
        "Max value": 90.0
      }
    ]
  },
  "Symptom effects": [
    {
      "Asset path": "assets/bundled/prefabs/fx/gestures/drink_vomit.prefab",
      "Local only": false
    },
    {
      "Asset path": "assets/bundled/prefabs/fx/water/midair_splash.prefab",
      "Local only": false
    },
    {
      "Asset path": "assets/prefabs/weapons/cake/effects/strike_screenshake.prefab",
      "Local only": true
    }
  ],
  "Symptom screen effects": [
    {
      "Sprite asset path": "assets/content/ui/overlay_poisoned.png",
      "Opacity (0-1.0)": 1.0,
      "Duration (seconds)": 1.0,
      "Fade out (seconds)": 1.0,
      "Material asset path (optional)": ""
    }
  ],
  "Version": {
    "Major": 2,
    "Minor": 0,
    "Patch": 0
  }
}


Merged post

Of course, feel free to correct, change and use as you will. ;-)

I have decided to use GitHub to host the master list so it can be edited after posting. This post can be forgotten, the new master list thread can be found at this link here.

 

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