Disease File Master List

This will be a ongoing list of community made disease files that will be updated periodically. The goal of this list is to provide working examples of diseases to be used in servers. All diseases on this list will be verified to be working as intended and updated to the latest version of the Diseases plugin. If you have a disease file you would like to share, simply post it in this thread and I will review it to make sure it works correctly. Once reviewed, I will add it to the masterlist here:

Master List Link

Hello, I leave my little contribution with a disease that makes me laugh a lot, specifically as you can see it is a disease that when you eat wolf meat or a wolf attacks you, you can contract this disease. This disease causes a blank screen (vision loss) and howls. Let's say my contributions are created mostly for a PR server, so they have minor food / life / water losses. Finally we can also observe that it is not contagious also say that my texts are in Spanish.

 

{
"Disease name": "Triquinosis",
"Description": "Enfermedad no contagiosa, provoca auilldos y perdida de vision a causa de comer mucha carne de lobo o ser atacado por el.",
"Min time immune after recovery (seconds)": 180,
"Max time immune after recovery (seconds)": 600,
"Min time infected (seconds)": 180,
"Max time infected (seconds)": 300,
"Min time between symptoms (seconds)": 10,
"Max time between symptoms (seconds)": 50,
"Spread distance (4.0 = 1 foundation)": 0.0,
"Spread chance with mask (0-100)": 0.0,
"Spread chance without mask (0-100)": 0.0,
"Symptom damage effects": [
{
"Stat name": "health",
"Min damage": 1.0,
"Max damage": 5.0
},
{
"Stat name": "calories",
"Min damage": 10.0,
"Max damage": 10.0
},
{
"Stat name": "hydration",
"Min damage": 5.0,
"Max damage": 10.0
}
],
"Items that cause infection on consumption": [
{
"Infection chance on consumption (0-100)": 5.0,
"Short prefab name": "wolfmeat.cooked"
}
],
"Items that cure on consumption": [
{
"Cure chance on consumption (0-100)": 15.0,
"Short prefab name": "antiradpills"
},
{
"Cure chance on consumption (0-100)": 10.0,
"Short prefab name": "mushroom"
},
{
"Cure chance on consumption (0-100)": 20.0,
"Short prefab name": "healingtea"
},
{
"Cure chance on consumption (0-100)": 50.0,
"Short prefab name": "healingtea.advanced"
},
{
"Cure chance on consumption (0-100)": 85.0,
"Short prefab name": "healingtea.pure"
}
],
"Items that reduce infection time on consumption": [
{
"Min infection time decreased (seconds)": 5,
"Max infection time decreased (seconds)": 10,
"Delay between reusing treament (seconds)": 10,
"Short prefab name": "black.raspberries"
},
{
"Min infection time decreased (seconds)": 10,
"Max infection time decreased (seconds)": 40,
"Delay between reusing treament (seconds)": 40,
"Short prefab name": "yellow.berry"
},
{
"Min infection time decreased (seconds)": 40,
"Max infection time decreased (seconds)": 160,
"Delay between reusing treament (seconds)": 160,
"Short prefab name": "green.berry"
}
],
"Entities that cause infection on hit": [
{
"Short prefab name": "wolf",
"Infection chance on hit (0-100)": 5.0
}
],
"Random outbreak settings": {
"Outbreaks enabled": false,
"Outbreak chance (0-100)": 0.0,
"Time interval (seconds)": 300,
"Only outbreak on players with the following stats": [
{
"Stat name": "health",
"Min value": 0.0,
"Max value": 50.0
}
]
},
"Symptom effects": [
{
"Asset path": "assets/bundled/prefabs/fx/gestures/drink_vomit.prefab",
"Local only": false
},
{
"Asset path": "assets/bundled/prefabs/fx/water/midair_splash.prefab",
"Local only": false
},
{
"Asset path": "assets/prefabs/weapons/cake/effects/strike_screenshake.prefab",
"Local only": false
},
{
"Asset path": "assets/bundled/prefabs/fx/player/howl.prefab",
"Local only": true
}
],
"Symptom screen effects": [
{
"Sprite asset path": "assets/prefabs/weapons/arms/food_gestures.viewmodel.prefab",
"Opacity (0-1.0)": 1.0,
"Duration (seconds)": 1.0,
"Fade out (seconds)": 1.0,
"Material asset path (optional)": ""
}
],
"Version": {
"Major": 2,
"Minor": 1,
"Patch": 0
}
}

Sweet! I like that!

Here is my contribution, ARS Acute Radiation Syndrome. You can contract it if you eat canned food since metal is highly susceptible to ionizing radiation.

{
  "Disease name": "ARS",
  "Description": "Acute radiation syndrome is a radiation poisoning that occurs when dealing with poisoned canned food. It can spread from player to player. It is mitigated by water and can be cured by pills only.",
  "Min time immune after recovery (seconds)": 180,
  "Max time immune after recovery (seconds)": 600,
  "Min time infected (seconds)": 120,
  "Max time infected (seconds)": 240,
  "Min time between symptoms (seconds)": 5,
  "Max time between symptoms (seconds)": 60,
  "Spread distance (4.0 = 1 foundation)": 4.0,
  "Spread chance with mask (0-100)": 95.0,
  "Spread chance without mask (0-100)": 95.0,
  "Symptom damage effects": [
    {
      "Stat name": "health",
      "Min damage": 1.0,
      "Max damage": 5.0
    },
    {
        "Stat name": "radiation",
        "Min damage": 1.0,
        "Max damage": 5.0
      }
  ],
  "Items that cause infection on consumption": [
    {
      "Infection chance on consumption (0-100)": 5.0,
      "Short prefab name": "can.tuna"
    },
    {
      "Infection chance on consumption (0-100)": 5.0,
      "Short prefab name": "can.beans"
    },
    {
      "Infection chance on consumption (0-100)": 10.0,
      "Short prefab name": "waterjug"
    }
  ],
  "Items that cure on consumption": [
    {
      "Cure chance on consumption (0-100)": 50.0,
      "Short prefab name": "antiradpills"
    }
  ],
  "Items that reduce infection time on consumption": [
    {
      "Min infection time decreased (seconds)": 5,
      "Max infection time decreased (seconds)": 10,
      "Delay between reusing treament (seconds)": 10,
      "Short prefab name": "smallwaterbottle"
    }
  ],
  "Entities that cause infection on hit": [
   {
      "Short prefab name": "player",
      "Infection chance on hit (0-100)": 90.0
   }
  ],
  "Random outbreak settings": {
    "Outbreaks enabled": true,
    "Outbreak chance (0-100)": 1.0,
    "Time interval (seconds)": 300,
    "Only outbreak on players with the following stats": [
      {
        "Stat name": "health",
        "Min value": 0.0,
        "Max value": 100.0
      }
    ]
  },
  "Symptom effects": [
    {
      "Asset path": "assets/bundled/prefabs/fx/gestures/drink_vomit.prefab",
      "Local only": false
    },
    {
      "Asset path": "assets/bundled/prefabs/fx/water/midair_splash.prefab",
      "Local only": false
    },
    {
        "Asset path": "assets/bundled/prefabs/fx/player/bloodspurt_wounded_stomache.prefab",
        "Local only": false
    },
    {
      "Asset path": "assets/prefabs/weapons/cake/effects/strike_screenshake.prefab",
      "Local only": true
    }
  ],
  "Symptom screen effects": [
    {
      "Sprite asset path": "assets/icons/radiation.png",
      "Opacity (0-1.0)": 1.0,
      "Duration (seconds)": 1.0,
      "Fade out (seconds)": 1.0,
      "Material asset path (optional)": ""
    }
  ],
  "Version": {
    "Major": 2,
    "Minor": 1,
    "Patch": 0
  }
}

 

Thank you both for posting, I went ahead and added these two to the master list. I do have a few fixes and suggestions for them though. I broke down the comments into two sections:

  • Must Fix: These are points that are required to make the disease function correctly. I have made the necessary corrections for you before I added them to the fix.
  • Suggestion: Just personal preferences on how you can improve the disease, I have not made these changes, but recommend that you re-submit the files and make a few adjustments.
ymVYQQd15kLbIae.jpg relaxito

Hello, I leave my little contribution with a disease that makes me laugh a lot, specifically as you can see it is a disease that when you eat wolf meat or a wolf attacks you, you can contract this disease. This disease causes a blank screen (vision loss) and howls. Let's say my contributions are created mostly for a PR server, so they have minor food / life / water losses. Finally we can also observe that it is not contagious also say that my texts are in Spanish.

Must Fix (I already fixed for you)
- The description should be in English
- You will want to have the effect cake/effects/strike_screenshake with Local Only set to true, or else this will apply the effect to everyone on the server when it happens! (Its a weird thing that tehse screenshake effects tend to do).
Suggestions
- Make it trigger for more than just cooked wolf meat, do it for raw and spoiled too!

2zYbtn7Tb02lmao.png JagsterWintermute

Sweet! I like that!

Here is my contribution, ARS Acute Radiation Syndrome. You can contract it if you eat canned food since metal is highly susceptible to ionizing radiation.

Must Fix (I already fixed for you)
- None, looks good!
Suggestions
- The screen radiation.png could be replaced with something more immersive, I'm having a hard time finding the radiation overlay that the game uses. But if you could find that, that would be great!
- The "geiger counter" sound effect that the game uses for radiation would be a really cool effect to play when the symptom occurs if you want find it.
- Currently you have random outbreaks set to effect anyone who has <= 100 health. To fit with this disease better, you could have them occur on anyone who has a radiation level of X or higher?

Overall, really cool ideas guys. If you want me to update your diseases or want something changed on the master list, you can just repost them in this thread.

shkwHWnYb6RBs2B.PNG mr01sam

- The screen radiation.png could be replaced with something more immersive, I'm having a hard time finding the radiation overlay that the game uses. But if you could find that, that would be great!
- The "geiger counter" sound effect that the game uses for radiation would be a really cool effect to play when the symptom occurs if you want find it.
- Currently you have random outbreaks set to effect anyone who has <= 100 health. To fit with this disease better, you could have them occur on anyone who has a radiation level of X or higher?


Your suggestions are brilliant and I am going to work on them ASAP!
I have a question, though: I have noticed it is possible to use overlays that are already embedded in the game structure; is it possible to use external overlays?
I was thinking to something like this, as example:
"Sprite asset path": "https://dropbox.com/WHATEVER/assets/icons/mycoolradiationeffect.png",​

That would be awesome! *__*

Huh, I don't know why I didn't think of that originally. It would be totally possible however its currently not supported. Definitely will add support for that in the future though :)

y7ucQLkp02uuKxM.PNG mr01sam

- The screen radiation.png could be replaced with something more immersive, I'm having a hard time finding the radiation overlay that the game uses. But if you could find that, that would be great!
- The "geiger counter" sound effect that the game uses for radiation would be a really cool effect to play when the symptom occurs if you want find it.

Hello again!
At the moment, I haven't been able to find the geiger counter sound fx... I know it has to be there somewhere but really... Either it's well hidden or I am having serious issues in finding it! :-)
And I am still searching for all the overlays that can be used!
Apart that, your plugin is REALLY good!!

Hey there! How's the going? I hope fine.
So, I've searched around for that geiger counter noise and a guy from Discord gave me a suggestion...

  "Symptom effects": [
    {
      "Asset path": "assets/bundled/prefabs/fx/gestures/drink_vomit.prefab",
      "Local only": false
    },
    {
      "Asset path": "assets/bundled/prefabs/fx/water/midair_splash.prefab",
      "Local only": false
    },
    {
        "Asset path": "assets/bundled/prefabs/fx/player/bloodspurt_wounded_stomache.prefab",
        "Local only": false
    },
    {
      "Asset path": "assets/content/structures/radiation/radiationsphere.prefab",
      "Local only": true
    }​

Now, the problem is that I cannot hear the ticking, it seems not to work at all. I am talking about the ASR disease. Here it is the whole json file in case you might need it to test it out.

{
  "Disease name": "Ars",
  "Description": "Acute radiation syndrome is a radiation poisoning that occurs when dealing with poisoned canned food. It can spread from player to player. It is mitigated by water and can be cured by pills only.",
  "Min time immune after recovery (seconds)": 180,
  "Max time immune after recovery (seconds)": 600,
  "Min time infected (seconds)": 120,
  "Max time infected (seconds)": 240,
  "Min time between symptoms (seconds)": 5,
  "Max time between symptoms (seconds)": 60,
  "Spread distance (4.0 = 1 foundation)": 4.0,
  "Spread chance with mask (0-100)": 95.0,
  "Spread chance without mask (0-100)": 95.0,
  "Symptom damage effects": [
    {
      "Stat name": "health",
      "Min damage": 1.0,
      "Max damage": 5.0
    },
    {
        "Stat name": "radiation",
        "Min damage": 1.0,
        "Max damage": 5.0
      }
  ],
  "Items that cause infection on consumption": [
    {
      "Infection chance on consumption (0-100)": 5.0,
      "Short prefab name": "can.tuna"
    },
    {
      "Infection chance on consumption (0-100)": 5.0,
      "Short prefab name": "can.beans"
    },
    {
      "Infection chance on consumption (0-100)": 5.0,
      "Short prefab name": "waterjug"
    }
  ],
  "Items that cure on consumption": [
    {
      "Cure chance on consumption (0-100)": 75.0,
      "Short prefab name": "antiradpills"
    }
  ],
  "Items that reduce infection time on consumption": [
    {
      "Min infection time decreased (seconds)": 5,
      "Max infection time decreased (seconds)": 10,
      "Delay between reusing treament (seconds)": 10,
      "Short prefab name": "smallwaterbottle"
    }
  ],
  "Entities that cause infection on hit": [
   {
      "Short prefab name": "player",
      "Infection chance on hit (0-100)": 25.0
   }
  ],
  "Random outbreak settings": {
    "Outbreaks enabled": true,
    "Outbreak chance (0-100)": 7.0,
    "Time interval (seconds)": 300,
    "Only outbreak on players with the following stats": [
      {
        "Stat name": "health",
        "Min value": 0.0,
        "Max value": 100.0
      }
    ]
  },
  "Symptom effects": [
    {
      "Asset path": "assets/bundled/prefabs/fx/gestures/drink_vomit.prefab",
      "Local only": false
    },
    {
      "Asset path": "assets/bundled/prefabs/fx/water/midair_splash.prefab",
      "Local only": false
    },
    {
        "Asset path": "assets/bundled/prefabs/fx/player/bloodspurt_wounded_stomache.prefab",
        "Local only": false
    },
    {
      "Asset path": "assets/content/structures/radiation/radiationsphere.prefab",
      "Local only": true
    }
  ],
  "Symptom screen effects": [
    {
      "Sprite asset path": "assets/content/ui/overlay_poisoned.png",
      "Opacity (0-1.0)": 1.0,
      "Duration (seconds)": 1.0,
      "Fade out (seconds)": 1.0,
      "Material asset path (optional)": ""
    }
  ],
  "Version": {
    "Major": 2,
    "Minor": 1,
    "Patch": 0
  }
}

Thanks in advance! :-D

I'll check this out as soon as I can, I'm interested in what you were able to find!

Hi I'm looking to have a covid 19 like disease with masks that can resist it and a medial rememdy for my doctor to make anyone have one similar I could use help with config for this 

Here is my contribution, our players love the plugin!

In combination with ZombieHorde this plugin is extremely fun and really adds that next level of threat you need from slow annoying zombies - dont let them get too close! And they still end up sneaking up and surrounding you!

The idea was to make it as close to the walking dead version of the Zombie Virus as possible,

Disease name: Z-Virus

Method of transmission: bites from zombies

(NOTE: heavyscientist is used as the npc so this also makes heavys at oil rig infect with their bullets, I warn my players of this and tell them to bring pills if they want to take oil rig)

Cure: Anti-Rad Pills offer a 50% chance

Contagious/Spreadable: No

Effects: 

- Damages health every 1-5 points, every 15-30 seconds.

- Damages hunger every 25-55 points, 15-30 seconds.

- Damages hydration every 35-55 points, 15-30 seconds. 

- Makes player vomit

Duration: 900-1000 seconds

{
  "Disease name": "Z-Virus",
  "Description": "Incurable disease that causes the need... to feed.",
  "Min time immune after recovery (seconds)": 10,
  "Max time immune after recovery (seconds)": 11,
  "Min time infected (seconds)": 900,
  "Max time infected (seconds)": 1000,
  "Min time between symptoms (seconds)": 15,
  "Max time between symptoms (seconds)": 30,
  "Spread distance (4.0 = 1 foundation)": 0.0,
  "Spread chance with mask (0-100)": 0.0,
  "Spread chance without mask (0-100)": 0.0,
  "Symptom damage effects": [
    {
      "Stat name": "health",
      "Min damage": 1.0,
      "Max damage": 5.0
    },
    {
      "Stat name": "calories",
      "Min damage": 25.0,
      "Max damage": 35.0
    },
    {
      "Stat name": "hydration",
      "Min damage": 35.0,
      "Max damage": 55.0
    }
  ],
  "Items that cause infection on consumption": [
    {
      "Infection chance on consumption (0-100)": 0.0,
      "Short prefab name": "chicken.raw"
    },
    {
      "Infection chance on consumption (0-100)": 0.0,
      "Short prefab name": "chicken.spoiled"
    },
    {
      "Infection chance on consumption (0-100)": 50.0,
      "Short prefab name": "humanmeat.raw"
    },
    {
      "Infection chance on consumption (0-100)": 85.0,
      "Short prefab name": "humanmeat.spoiled"
    }
  ],
  "Items that cure on consumption": [
    {
      "Cure chance on consumption (0-100)": 50.0,
      "Short prefab name": "antiradpills"
    }
  ],
  "Items that reduce infection time on consumption": [
    {
      "Min infection time decreased (seconds)": 30,
      "Max infection time decreased (seconds)": 30,
      "Delay between reusing treament (seconds)": 30,
      "Short prefab name": "healingtea"
    },
    {
      "Min infection time decreased (seconds)": 60,
      "Max infection time decreased (seconds)": 60,
      "Delay between reusing treament (seconds)": 60,
      "Short prefab name": "healingtea.advanced"
    },
    {
      "Min infection time decreased (seconds)": 120,
      "Max infection time decreased (seconds)": 120,
      "Delay between reusing treament (seconds)": 120,
      "Short prefab name": "healingtea.pure"
    }
  ],
  "Entities that cause infection on hit": [
    {
      "Short prefab name": "scientistnpc_heavy",
      "Infection chance on hit (0-100)": 100.0
    }
  ],
  "Random outbreak settings": {
    "Outbreaks enabled": false,
    "Outbreak chance (0-100)": 0.0,
    "Time interval (seconds)": 300,
    "Only outbreak on players with the following stats": [
      {
        "Stat name": "health",
        "Min value": 101.0,
        "Max value": 105.0
      }
    ]
  },
  "Symptom effects": [
    {
      "Asset path": "assets/bundled/prefabs/fx/gestures/drink_vomit.prefab",
      "Local only": false
    },
    {
      "Asset path": "assets/bundled/prefabs/fx/water/midair_splash.prefab",
      "Local only": false
    },
    {
      "Asset path": "assets/prefabs/weapons/cake/effects/strike_screenshake.prefab",
      "Local only": true
    }
  ],
  "Symptom screen effects": [
    {
      "Sprite asset path": "assets/content/ui/overlay_poisoned.png",
      "Opacity (0-1.0)": 0.3,
      "Duration (seconds)": 15.0,
      "Fade out (seconds)": 1.0,
      "Material asset path (optional)": ""
    }
  ],
  "Version": {
    "Major": 2,
    "Minor": 1,
    "Patch": 0
  }
}
zSjIZ5F6BH5Zb7U.png TheRustingDeadRick

Here is my contribution, our players love the plugin!

In combination with ZombieHorde this plugin is extremely fun and really adds that next level of threat you need from slow annoying zombies - dont let them get too close! And they still end up sneaking up and surrounding you!

The idea was to make it as close to the walking dead version of the Zombie Virus as possible,

Disease name: Z-Virus

Method of transmission: bites from zombies

(NOTE: heavyscientist is used as the npc so this also makes heavys at oil rig infect with their bullets, I warn my players of this and tell them to bring pills if they want to take oil rig)

Cure: Anti-Rad Pills offer a 50% chance

Contagious/Spreadable: No

Effects: 

- Damages health every 1-5 points, every 15-30 seconds.

- Damages hunger every 25-55 points, 15-30 seconds.

- Damages hydration every 35-55 points, 15-30 seconds. 

- Makes player vomit

Duration: 900-1000 seconds

{
  "Disease name": "Z-Virus",
  "Description": "Incurable disease that causes the need... to feed.",
  "Min time immune after recovery (seconds)": 10,
  "Max time immune after recovery (seconds)": 11,
  "Min time infected (seconds)": 900,
  "Max time infected (seconds)": 1000,
  "Min time between symptoms (seconds)": 15,
  "Max time between symptoms (seconds)": 30,
  "Spread distance (4.0 = 1 foundation)": 0.0,
  "Spread chance with mask (0-100)": 0.0,
  "Spread chance without mask (0-100)": 0.0,
  "Symptom damage effects": [
    {
      "Stat name": "health",
      "Min damage": 1.0,
      "Max damage": 5.0
    },
    {
      "Stat name": "calories",
      "Min damage": 25.0,
      "Max damage": 35.0
    },
    {
      "Stat name": "hydration",
      "Min damage": 35.0,
      "Max damage": 55.0
    }
  ],
  "Items that cause infection on consumption": [
    {
      "Infection chance on consumption (0-100)": 0.0,
      "Short prefab name": "chicken.raw"
    },
    {
      "Infection chance on consumption (0-100)": 0.0,
      "Short prefab name": "chicken.spoiled"
    },
    {
      "Infection chance on consumption (0-100)": 50.0,
      "Short prefab name": "humanmeat.raw"
    },
    {
      "Infection chance on consumption (0-100)": 85.0,
      "Short prefab name": "humanmeat.spoiled"
    }
  ],
  "Items that cure on consumption": [
    {
      "Cure chance on consumption (0-100)": 50.0,
      "Short prefab name": "antiradpills"
    }
  ],
  "Items that reduce infection time on consumption": [
    {
      "Min infection time decreased (seconds)": 30,
      "Max infection time decreased (seconds)": 30,
      "Delay between reusing treament (seconds)": 30,
      "Short prefab name": "healingtea"
    },
    {
      "Min infection time decreased (seconds)": 60,
      "Max infection time decreased (seconds)": 60,
      "Delay between reusing treament (seconds)": 60,
      "Short prefab name": "healingtea.advanced"
    },
    {
      "Min infection time decreased (seconds)": 120,
      "Max infection time decreased (seconds)": 120,
      "Delay between reusing treament (seconds)": 120,
      "Short prefab name": "healingtea.pure"
    }
  ],
  "Entities that cause infection on hit": [
    {
      "Short prefab name": "scientistnpc_heavy",
      "Infection chance on hit (0-100)": 100.0
    }
  ],
  "Random outbreak settings": {
    "Outbreaks enabled": false,
    "Outbreak chance (0-100)": 0.0,
    "Time interval (seconds)": 300,
    "Only outbreak on players with the following stats": [
      {
        "Stat name": "health",
        "Min value": 101.0,
        "Max value": 105.0
      }
    ]
  },
  "Symptom effects": [
    {
      "Asset path": "assets/bundled/prefabs/fx/gestures/drink_vomit.prefab",
      "Local only": false
    },
    {
      "Asset path": "assets/bundled/prefabs/fx/water/midair_splash.prefab",
      "Local only": false
    },
    {
      "Asset path": "assets/prefabs/weapons/cake/effects/strike_screenshake.prefab",
      "Local only": true
    }
  ],
  "Symptom screen effects": [
    {
      "Sprite asset path": "assets/content/ui/overlay_poisoned.png",
      "Opacity (0-1.0)": 0.3,
      "Duration (seconds)": 15.0,
      "Fade out (seconds)": 1.0,
      "Material asset path (optional)": ""
    }
  ],
  "Version": {
    "Major": 2,
    "Minor": 1,
    "Patch": 0
  }
}

very nice ,tnx! Can i add for cure some special items ? like better srynges ,i have them ,just need to add it for cure ..

Here is a version using syringes instead of anti-rad pills :)

{
  "Disease name": "Z-Virus",
  "Description": "Incurable disease that causes the need... to feed.",
  "Min time immune after recovery (seconds)": 10,
  "Max time immune after recovery (seconds)": 11,
  "Min time infected (seconds)": 86400,
  "Max time infected (seconds)": 86401,
  "Min time between symptoms (seconds)": 15,
  "Max time between symptoms (seconds)": 30,
  "Spread distance (4.0 = 1 foundation)": 0.0,
  "Spread chance with mask (0-100)": 0.0,
  "Spread chance without mask (0-100)": 0.0,
  "Symptom damage effects": [
    {
      "Stat name": "health",
      "Min damage": 1.0,
      "Max damage": 5.0
    },
    {
      "Stat name": "calories",
      "Min damage": 25.0,
      "Max damage": 35.0
    },
    {
      "Stat name": "hydration",
      "Min damage": 35.0,
      "Max damage": 55.0
    }
  ],
  "Items that cause infection on consumption": [
    {
      "Infection chance on consumption (0-100)": 0.0,
      "Short prefab name": "chicken.raw"
    },
    {
      "Infection chance on consumption (0-100)": 0.0,
      "Short prefab name": "chicken.spoiled"
    },
    {
      "Infection chance on consumption (0-100)": 50.0,
      "Short prefab name": "humanmeat.raw"
    },
    {
      "Infection chance on consumption (0-100)": 85.0,
      "Short prefab name": "humanmeat.spoiled"
    }
  ],
  "Items that cure on consumption": [
    {
      "Cure chance on consumption (0-100)": 50.0,
      "Short prefab name": "syringe.medical"
    }
  ],
  "Items that reduce infection time on consumption": [
    {
      "Min infection time decreased (seconds)": 30,
      "Max infection time decreased (seconds)": 30,
      "Delay between reusing treament (seconds)": 30,
      "Short prefab name": "healingtea"
    },
    {
      "Min infection time decreased (seconds)": 60,
      "Max infection time decreased (seconds)": 60,
      "Delay between reusing treament (seconds)": 60,
      "Short prefab name": "healingtea.advanced"
    },
    {
      "Min infection time decreased (seconds)": 120,
      "Max infection time decreased (seconds)": 120,
      "Delay between reusing treament (seconds)": 120,
      "Short prefab name": "healingtea.pure"
    }
  ],
  "Entities that cause infection on hit": [
    {
      "Short prefab name": "scientistnpc_heavy",
      "Infection chance on hit (0-100)": 100.0
    },
    {
      "Short prefab name": "scientistnpc_full_pistol",
      "Infection chance on hit (0-100)": 50.0
    }
  ],
  "Random outbreak settings": {
    "Outbreaks enabled": false,
    "Outbreak chance (0-100)": 0.0,
    "Time interval (seconds)": 300,
    "Only outbreak on players with the following stats": [
      {
        "Stat name": "health",
        "Min value": 101.0,
        "Max value": 105.0
      }
    ]
  },
  "Symptom effects": [
    {
      "Asset path": "assets/bundled/prefabs/fx/gestures/drink_vomit.prefab",
      "Local only": false
    },
    {
      "Asset path": "assets/bundled/prefabs/fx/water/midair_splash.prefab",
      "Local only": false
    },
    {
      "Asset path": "assets/prefabs/weapons/cake/effects/strike_screenshake.prefab",
      "Local only": true
    }
  ],
  "Symptom screen effects": [
    {
      "Sprite asset path": "assets/content/ui/overlay_poisoned.png",
      "Opacity (0-1.0)": 0.3,
      "Duration (seconds)": 15.0,
      "Fade out (seconds)": 1.0,
      "Material asset path (optional)": ""
    }
  ],
  "Version": {
    "Major": 2,
    "Minor": 1,
    "Patch": 0
  }
}


 

7xzeNpfKQDSYm9g.png TheRustingDeadRick

Here is a version using syringes instead of anti-rad pills :)

{
  "Disease name": "Z-Virus",
  "Description": "Incurable disease that causes the need... to feed.",
  "Min time immune after recovery (seconds)": 10,
  "Max time immune after recovery (seconds)": 11,
  "Min time infected (seconds)": 86400,
  "Max time infected (seconds)": 86401,
  "Min time between symptoms (seconds)": 15,
  "Max time between symptoms (seconds)": 30,
  "Spread distance (4.0 = 1 foundation)": 0.0,
  "Spread chance with mask (0-100)": 0.0,
  "Spread chance without mask (0-100)": 0.0,
  "Symptom damage effects": [
    {
      "Stat name": "health",
      "Min damage": 1.0,
      "Max damage": 5.0
    },
    {
      "Stat name": "calories",
      "Min damage": 25.0,
      "Max damage": 35.0
    },
    {
      "Stat name": "hydration",
      "Min damage": 35.0,
      "Max damage": 55.0
    }
  ],
  "Items that cause infection on consumption": [
    {
      "Infection chance on consumption (0-100)": 0.0,
      "Short prefab name": "chicken.raw"
    },
    {
      "Infection chance on consumption (0-100)": 0.0,
      "Short prefab name": "chicken.spoiled"
    },
    {
      "Infection chance on consumption (0-100)": 50.0,
      "Short prefab name": "humanmeat.raw"
    },
    {
      "Infection chance on consumption (0-100)": 85.0,
      "Short prefab name": "humanmeat.spoiled"
    }
  ],
  "Items that cure on consumption": [
    {
      "Cure chance on consumption (0-100)": 50.0,
      "Short prefab name": "syringe.medical"
    }
  ],
  "Items that reduce infection time on consumption": [
    {
      "Min infection time decreased (seconds)": 30,
      "Max infection time decreased (seconds)": 30,
      "Delay between reusing treament (seconds)": 30,
      "Short prefab name": "healingtea"
    },
    {
      "Min infection time decreased (seconds)": 60,
      "Max infection time decreased (seconds)": 60,
      "Delay between reusing treament (seconds)": 60,
      "Short prefab name": "healingtea.advanced"
    },
    {
      "Min infection time decreased (seconds)": 120,
      "Max infection time decreased (seconds)": 120,
      "Delay between reusing treament (seconds)": 120,
      "Short prefab name": "healingtea.pure"
    }
  ],
  "Entities that cause infection on hit": [
    {
      "Short prefab name": "scientistnpc_heavy",
      "Infection chance on hit (0-100)": 100.0
    },
    {
      "Short prefab name": "scientistnpc_full_pistol",
      "Infection chance on hit (0-100)": 50.0
    }
  ],
  "Random outbreak settings": {
    "Outbreaks enabled": false,
    "Outbreak chance (0-100)": 0.0,
    "Time interval (seconds)": 300,
    "Only outbreak on players with the following stats": [
      {
        "Stat name": "health",
        "Min value": 101.0,
        "Max value": 105.0
      }
    ]
  },
  "Symptom effects": [
    {
      "Asset path": "assets/bundled/prefabs/fx/gestures/drink_vomit.prefab",
      "Local only": false
    },
    {
      "Asset path": "assets/bundled/prefabs/fx/water/midair_splash.prefab",
      "Local only": false
    },
    {
      "Asset path": "assets/prefabs/weapons/cake/effects/strike_screenshake.prefab",
      "Local only": true
    }
  ],
  "Symptom screen effects": [
    {
      "Sprite asset path": "assets/content/ui/overlay_poisoned.png",
      "Opacity (0-1.0)": 0.3,
      "Duration (seconds)": 15.0,
      "Fade out (seconds)": 1.0,
      "Material asset path (optional)": ""
    }
  ],
  "Version": {
    "Major": 2,
    "Minor": 1,
    "Patch": 0
  }
}

 

 

Well tnx...I know that ,but i need skin id :D