Hello everyone! I have remade my first diseases to fit the new update and to let them review!
1) ANTHRAX
{
"Disease name": "Anthrax",
"Description": "Highly contagious disease that causes pain, vomiting, fever and bleeding. It is caused by proximity with infected entities. Can be mitigated whit pills but cured with MedPacks only.",
"Min time immune after recovery (seconds)": 180,
"Max time immune after recovery (seconds)": 600,
"Min time infected (seconds)": 4800,
"Max time infected (seconds)": 9600,
"Min time between symptoms (seconds)": 5,
"Max time between symptoms (seconds)": 60,
"Spread distance (1.0 = 4ft)": 32.0,
"Spread chance with mask (0-100)": 20.0,
"Spread chance without mask (0-100)": 100.0,
"Symptom damage effects": [
{
"Stat name": "health",
"Min damage": 25.0,
"Max damage": 50.0
},
{
"Stat name": "calories",
"Min damage": 50.0,
"Max damage": 90.0
},
{
"type": "bleeding",
"minValue": 50.0,
"maxValue": 70.0
},
{
"Stat name": "hydration",
"Min damage": 50.0,
"Max damage": 150.0
}
],
"Items that cause infection on consumption": [
{
"Infection chance on consumption (0-100)": 10.0,
"Short prefab name": "chicken.raw"
},
{
"Infection chance on consumption (0-100)": 85.0,
"Short prefab name": "chicken.spoiled"
},
{
"Infection chance on consumption (0-100)": 85.0,
"Short prefab name": "wolfmeat.raw"
},
{
"Infection chance on consumption (0-100)": 85.0,
"Short prefab name": "meat.boar"
},
{
"Infection chance on consumption (0-100)": 85.0,
"Short prefab name": "horsemeat.raw"
},
{
"Infection chance on consumption (0-100)": 85.0,
"Short prefab name": "fish.raw"
},
{
"Infection chance on consumption (0-100)": 85.0,
"Short prefab name": "bearmeat"
},
{
"Infection chance on consumption (0-100)": 85.0,
"Short prefab name": "deermeat.raw"
},
{
"Infection chance on consumption (0-100)": 10.0,
"Short prefab name": "humanmeat.raw"
},
{
"Infection chance on consumption (0-100)": 85.0,
"Short prefab name": "humanmeat.spoiled"
}
],
"Items that cure on consumption": [
{
"Cure chance on consumption (0-100)": 50.0,
"Short prefab name": "largemedkit"
}
],
"Items that reduce infection time on consumption": [
{
"Min infection time decreased (seconds)": 5,
"Max infection time decreased (seconds)": 10,
"Delay between reusing treament (seconds)": 10,
"Short prefab name": "antiradpills"
}
],
"Entities that cause infection on hit": [
{
"Short prefab name": "zombie",
"Infection chance on hit (0-100)": 100.0
},
{
"Short prefab name": "murderer",
"Infection chance on hit (0-100)": 50.0
},
{
"Short prefab name": "scientistpeacekeeper",
"Infection chance on hit (0-100)": 10.0
},
{
"Short prefab name": "scientistnpc",
"Infection chance on hit (0-100)": 10.0
},
{
"Short prefab name": "bandit_conversationalist",
"Infection chance on hit (0-100)": 10.0
},
{
"Short prefab name": "bandit_guard",
"Infection chance on hit (0-100)": 10.0
},
{
"Short prefab name": "bandit_shopkeeper",
"Infection chance on hit (0-100)": 10.0
},
{
"Short prefab name": "scientist",
"Infection chance on hit (0-100)": 10.0
},
{
"Short prefab name": "scientistnpc",
"Infection chance on hit (0-100)": 10.0
},
{
"Short prefab name": "player",
"Infection chance on hit (0-100)": 90.0
}
],
"Random outbreak settings": {
"Outbreaks enabled": true,
"Outbreak chance (0-100)": 50.0,
"Time interval (seconds)": 300,
"Only outbreak on players with the following stats": [
{
"Stat name": "health",
"Min value": 0.0,
"Max value": 100.0
}
]
},
"Symptom effects": [
{
"Asset path": "assets/bundled/prefabs/fx/gestures/drink_vomit.prefab",
"Local only": false
},
{
"Asset path": "assets/bundled/prefabs/fx/water/midair_splash.prefab",
"Local only": false
},
{
"Asset path": "assets/prefabs/weapons/cake/effects/strike_screenshake.prefab",
"Local only": true
}
],
"Symptom screen effects": [
{
"Sprite asset path": "assets/content/ui/overlay_poisoned.png",
"Opacity (0-1.0)": 1.0,
"Duration (seconds)": 1.0,
"Fade out (seconds)": 1.0,
"Material asset path (optional)": ""
}
],
"Version": {
"Major": 2,
"Minor": 0,
"Patch": 0
}
}
Merged post2) INFLUENZA
{
"Disease name": "Influenza",
"Description": "Highly contagious disease that causes vomiting and high temperature. It is caused by eating random food. Can be treated with tea and cured with pills and syringes.",
"Min time immune after recovery (seconds)": 180,
"Max time immune after recovery (seconds)": 600,
"Min time infected (seconds)": 1200,
"Max time infected (seconds)": 4800,
"Min time between symptoms (seconds)": 5,
"Max time between symptoms (seconds)": 60,
"Spread distance (1.0 = 4ft)": 16.0,
"Spread chance with mask (0-100)": 10.0,
"Spread chance without mask (0-100)": 95.0,
"Symptom damage effects": [
{
"Stat name": "health",
"Min damage": 1.0,
"Max damage": 5.0
},
{
"Stat name": "calories",
"Min damage": 50.0,
"Max damage": 90.0
},
{
"Stat name": "hydration",
"Min damage": 50.0,
"Max damage": 150.0
}
],
"Items that cause infection on consumption": [
{
"Infection chance on consumption (0-100)": 10.0,
"Short prefab name": "apple.spoiled"
},
{
"Infection chance on consumption (0-100)": 10.0,
"Short prefab name": "chicken.raw"
},
{
"Infection chance on consumption (0-100)": 85.0,
"Short prefab name": "chicken.spoiled"
},
{
"Infection chance on consumption (0-100)": 85.0,
"Short prefab name": "wolfmeat.raw"
},
{
"Infection chance on consumption (0-100)": 85.0,
"Short prefab name": "meat.boar"
},
{
"Infection chance on consumption (0-100)": 85.0,
"Short prefab name": "horsemeat.raw"
},
{
"Infection chance on consumption (0-100)": 85.0,
"Short prefab name": "fish.raw"
},
{
"Infection chance on consumption (0-100)": 85.0,
"Short prefab name": "bearmeat"
},
{
"Infection chance on consumption (0-100)": 85.0,
"Short prefab name": "deermeat.raw"
},
{
"Infection chance on consumption (0-100)": 10.0,
"Short prefab name": "humanmeat.raw"
},
{
"Infection chance on consumption (0-100)": 85.0,
"Short prefab name": "humanmeat.spoiled"
}
],
"Items that cure on consumption": [
{
"Cure chance on consumption (0-100)": 50.0,
"Short prefab name": "antiradpills"
},
{
"Cure chance on consumption (0-100)": 50.0,
"Short prefab name": "syringe.medical"
}
],
"Items that reduce infection time on consumption": [
{
"Min infection time decreased (seconds)": 5,
"Max infection time decreased (seconds)": 10,
"Delay between reusing treament (seconds)": 10,
"Short prefab name": "healingtea"
},
{
"Min infection time decreased (seconds)": 10,
"Max infection time decreased (seconds)": 40,
"Delay between reusing treament (seconds)": 40,
"Short prefab name": "healingtea.advanced"
},
{
"Min infection time decreased (seconds)": 40,
"Max infection time decreased (seconds)": 160,
"Delay between reusing treament (seconds)": 160,
"Short prefab name": "healingtea.pure"
}
],
"Entities that cause infection on hit": [
{
"Short prefab name": "boar",
"Infection chance on hit (0-100)": 5.0
},
{
"Short prefab name": "zombie",
"Infection chance on hit (0-100)": 100.0
},
{
"Short prefab name": "murderer",
"Infection chance on hit (0-100)": 50.0
},
{
"Short prefab name": "scientistpeacekeeper",
"Infection chance on hit (0-100)": 10.0
},
{
"Short prefab name": "scientistnpc",
"Infection chance on hit (0-100)": 10.0
},
{
"Short prefab name": "bandit_conversationalist",
"Infection chance on hit (0-100)": 10.0
},
{
"Short prefab name": "bandit_guard",
"Infection chance on hit (0-100)": 10.0
},
{
"Short prefab name": "bandit_shopkeeper",
"Infection chance on hit (0-100)": 10.0
},
{
"Short prefab name": "scientist",
"Infection chance on hit (0-100)": 10.0
},
{
"Short prefab name": "scientistnpc",
"Infection chance on hit (0-100)": 10.0
},
{
"Short prefab name": "player",
"Infection chance on hit (0-100)": 90.0
}
],
"Random outbreak settings": {
"Outbreaks enabled": true,
"Outbreak chance (0-100)": 50.0,
"Time interval (seconds)": 300,
"Only outbreak on players with the following stats": [
{
"Stat name": "health",
"Min value": 0.0,
"Max value": 90.0
}
]
},
"Symptom effects": [
{
"Asset path": "assets/bundled/prefabs/fx/gestures/drink_vomit.prefab",
"Local only": false
},
{
"Asset path": "assets/bundled/prefabs/fx/water/midair_splash.prefab",
"Local only": false
},
{
"Asset path": "assets/prefabs/weapons/cake/effects/strike_screenshake.prefab",
"Local only": true
}
],
"Symptom screen effects": [
{
"Sprite asset path": "assets/content/ui/overlay_poisoned.png",
"Opacity (0-1.0)": 1.0,
"Duration (seconds)": 1.0,
"Fade out (seconds)": 1.0,
"Material asset path (optional)": ""
}
],
"Version": {
"Major": 2,
"Minor": 0,
"Patch": 0
}
}
3) MOSAIC
{
"Disease name": "Mosaic",
"Description": "Mildly contagious disease that causes loss of fluids and pain. It is caused by eating infected vegetables or fruit. Can be mitigated whit tea but cured with syringes only.",
"Min time immune after recovery (seconds)": 180,
"Max time immune after recovery (seconds)": 600,
"Min time infected (seconds)": 1200,
"Max time infected (seconds)": 4800,
"Min time between symptoms (seconds)": 5,
"Max time between symptoms (seconds)": 60,
"Spread distance (1.0 = 4ft)": 16.0,
"Spread chance with mask (0-100)": 20.0,
"Spread chance without mask (0-100)": 100.0,
"Symptom damage effects": [
{
"Stat name": "health",
"Min damage": 10.0,
"Max damage": 15.0
},
{
"Stat name": "calories",
"Min damage": 1.0,
"Max damage": 5.0
},
{
"Stat name": "hydration",
"Min damage": 60.0,
"Max damage": 100.0
}
],
"Items that cause infection on consumption": [
{
"Infection chance on consumption (0-100)": 10.0,
"Short prefab name": "potato"
},
{
"Infection chance on consumption (0-100)": 5.0,
"Short prefab name": "pumpkin"
},
{
"Infection chance on consumption (0-100)": 5.0,
"Short prefab name": "corn"
},
{
"Infection chance on consumption (0-100)": 20.0,
"Short prefab name": "cactusflesh"
},
{
"Infection chance on consumption (0-100)": 20.0,
"Short prefab name": "apple"
},
{
"Infection chance on consumption (0-100)": 5.0,
"Short prefab name": "mushroom"
},
{
"Infection chance on consumption (0-100)": 20.0,
"Short prefab name": "black.berry"
},
{
"Infection chance on consumption (0-100)": 20.0,
"Short prefab name": "black.raspberries"
},
{
"Infection chance on consumption (0-100)": 25.0,
"Short prefab name": "jar.pickle"
}
],
"Items that cure on consumption": [
{
"Cure chance on consumption (0-100)": 50.0,
"Short prefab name": "largemedkit"
}
],
"Items that reduce infection time on consumption": [
{
"Min infection time decreased (seconds)": 5,
"Max infection time decreased (seconds)": 10,
"Delay between reusing treament (seconds)": 10,
"Short prefab name": "healingtea.pure"
}
],
"Entities that cause infection on hit": [
{
"Short prefab name": "boar",
"Infection chance on hit (0-100)": 5.0
},
{
"Short prefab name": "horse",
"Infection chance on hit (0-100)": 15.0
},
{
"Short prefab name": "stag",
"Infection chance on hit (0-100)": 100.0
},
{
"Short prefab name": "testridablehorse",
"Infection chance on hit (0-100)": 50.0
},
{
"Short prefab name": "wolf",
"Infection chance on hit (0-100)": 10.0
},
{
"Short prefab name": "bear",
"Infection chance on hit (0-100)": 10.0
},
{
"Short prefab name": "player",
"Infection chance on hit (0-100)": 50.0
}
],
"Random outbreak settings": {
"Outbreaks enabled": true,
"Outbreak chance (0-100)": 50.0,
"Time interval (seconds)": 300,
"Only outbreak on players with the following stats": [
{
"Stat name": "health",
"Min value": 0.0,
"Max value": 80.0
}
]
},
"Symptom effects": [
{
"Asset path": "assets/bundled/prefabs/fx/gestures/drink_vomit.prefab",
"Local only": false
},
{
"Asset path": "assets/bundled/prefabs/fx/water/midair_splash.prefab",
"Local only": false
},
{
"Asset path": "assets/prefabs/weapons/cake/effects/strike_screenshake.prefab",
"Local only": true
}
],
"Symptom screen effects": [
{
"Sprite asset path": "assets/content/ui/overlay_poisoned.png",
"Opacity (0-1.0)": 1.0,
"Duration (seconds)": 1.0,
"Fade out (seconds)": 1.0,
"Material asset path (optional)": ""
}
],
"Version": {
"Major": 2,
"Minor": 0,
"Patch": 0
}
}
4) NOROVIRUS-21
{
"Disease name": "Norovirus",
"Description": "Highly contagious disease that causes vomiting and high temperature. It is caused by eating random food. Can be treated with tea and cured with pills and syringes.",
"Min time immune after recovery (seconds)": 180,
"Max time immune after recovery (seconds)": 600,
"Min time infected (seconds)": 1200,
"Max time infected (seconds)": 4800,
"Min time between symptoms (seconds)": 5,
"Max time between symptoms (seconds)": 60,
"Spread distance (1.0 = 4ft)": 16.0,
"Spread chance with mask (0-100)": 10.0,
"Spread chance without mask (0-100)": 95.0,
"Symptom damage effects": [
{
"Stat name": "health",
"Min damage": 1.0,
"Max damage": 5.0
},
{
"Stat name": "calories",
"Min damage": 50.0,
"Max damage": 90.0
},
{
"Stat name": "hydration",
"Min damage": 50.0,
"Max damage": 150.0
}
],
"Items that cause infection on consumption": [
{
"Infection chance on consumption (0-100)": 10.0,
"Short prefab name": "apple.spoiled"
},
{
"Infection chance on consumption (0-100)": 10.0,
"Short prefab name": "chicken.raw"
},
{
"Infection chance on consumption (0-100)": 85.0,
"Short prefab name": "chicken.spoiled"
},
{
"Infection chance on consumption (0-100)": 85.0,
"Short prefab name": "wolfmeat.raw"
},
{
"Infection chance on consumption (0-100)": 85.0,
"Short prefab name": "meat.boar"
},
{
"Infection chance on consumption (0-100)": 85.0,
"Short prefab name": "horsemeat.raw"
},
{
"Infection chance on consumption (0-100)": 85.0,
"Short prefab name": "fish.raw"
},
{
"Infection chance on consumption (0-100)": 85.0,
"Short prefab name": "bearmeat"
},
{
"Infection chance on consumption (0-100)": 85.0,
"Short prefab name": "deermeat.raw"
},
{
"Infection chance on consumption (0-100)": 10.0,
"Short prefab name": "humanmeat.raw"
},
{
"Infection chance on consumption (0-100)": 85.0,
"Short prefab name": "humanmeat.spoiled"
}
],
"Items that cure on consumption": [
{
"Cure chance on consumption (0-100)": 50.0,
"Short prefab name": "antiradpills"
},
{
"Cure chance on consumption (0-100)": 50.0,
"Short prefab name": "syringe.medical"
}
],
"Items that reduce infection time on consumption": [
{
"Min infection time decreased (seconds)": 5,
"Max infection time decreased (seconds)": 10,
"Delay between reusing treament (seconds)": 10,
"Short prefab name": "healingtea"
},
{
"Min infection time decreased (seconds)": 10,
"Max infection time decreased (seconds)": 40,
"Delay between reusing treament (seconds)": 40,
"Short prefab name": "healingtea.advanced"
},
{
"Min infection time decreased (seconds)": 40,
"Max infection time decreased (seconds)": 160,
"Delay between reusing treament (seconds)": 160,
"Short prefab name": "healingtea.pure"
}
],
"Entities that cause infection on hit": [
{
"Short prefab name": "boar",
"Infection chance on hit (0-100)": 5.0
},
{
"Short prefab name": "zombie",
"Infection chance on hit (0-100)": 100.0
},
{
"Short prefab name": "murderer",
"Infection chance on hit (0-100)": 50.0
},
{
"Short prefab name": "scientistpeacekeeper",
"Infection chance on hit (0-100)": 10.0
},
{
"Short prefab name": "scientistnpc",
"Infection chance on hit (0-100)": 10.0
},
{
"Short prefab name": "bandit_conversationalist",
"Infection chance on hit (0-100)": 10.0
},
{
"Short prefab name": "bandit_guard",
"Infection chance on hit (0-100)": 10.0
},
{
"Short prefab name": "bandit_shopkeeper",
"Infection chance on hit (0-100)": 10.0
},
{
"Short prefab name": "scientist",
"Infection chance on hit (0-100)": 10.0
},
{
"Short prefab name": "scientistnpc",
"Infection chance on hit (0-100)": 10.0
},
{
"Short prefab name": "player",
"Infection chance on hit (0-100)": 90.0
}
],
"Random outbreak settings": {
"Outbreaks enabled": true,
"Outbreak chance (0-100)": 50.0,
"Time interval (seconds)": 300,
"Only outbreak on players with the following stats": [
{
"Stat name": "health",
"Min value": 0.0,
"Max value": 90.0
}
]
},
"Symptom effects": [
{
"Asset path": "assets/bundled/prefabs/fx/gestures/drink_vomit.prefab",
"Local only": false
},
{
"Asset path": "assets/bundled/prefabs/fx/water/midair_splash.prefab",
"Local only": false
},
{
"Asset path": "assets/prefabs/weapons/cake/effects/strike_screenshake.prefab",
"Local only": true
}
],
"Symptom screen effects": [
{
"Sprite asset path": "assets/content/ui/overlay_poisoned.png",
"Opacity (0-1.0)": 1.0,
"Duration (seconds)": 1.0,
"Fade out (seconds)": 1.0,
"Material asset path (optional)": ""
}
],
"Version": {
"Major": 2,
"Minor": 0,
"Patch": 0
}
}
5) RABIES
{
"Disease name": "Norovirus",
"Description": "Highly contagious disease that causes vomiting and high temperature. It is caused by eating random food. Can be treated with tea and cured with pills and syringes.",
"Min time immune after recovery (seconds)": 180,
"Max time immune after recovery (seconds)": 600,
"Min time infected (seconds)": 1200,
"Max time infected (seconds)": 4800,
"Min time between symptoms (seconds)": 5,
"Max time between symptoms (seconds)": 60,
"Spread distance (1.0 = 4ft)": 16.0,
"Spread chance with mask (0-100)": 10.0,
"Spread chance without mask (0-100)": 95.0,
"Symptom damage effects": [
{
"Stat name": "health",
"Min damage": 1.0,
"Max damage": 5.0
},
{
"Stat name": "calories",
"Min damage": 50.0,
"Max damage": 90.0
},
{
"Stat name": "hydration",
"Min damage": 50.0,
"Max damage": 150.0
}
],
"Items that cause infection on consumption": [
{
"Infection chance on consumption (0-100)": 10.0,
"Short prefab name": "apple.spoiled"
},
{
"Infection chance on consumption (0-100)": 10.0,
"Short prefab name": "chicken.raw"
},
{
"Infection chance on consumption (0-100)": 85.0,
"Short prefab name": "chicken.spoiled"
},
{
"Infection chance on consumption (0-100)": 85.0,
"Short prefab name": "wolfmeat.raw"
},
{
"Infection chance on consumption (0-100)": 85.0,
"Short prefab name": "meat.boar"
},
{
"Infection chance on consumption (0-100)": 85.0,
"Short prefab name": "horsemeat.raw"
},
{
"Infection chance on consumption (0-100)": 85.0,
"Short prefab name": "fish.raw"
},
{
"Infection chance on consumption (0-100)": 85.0,
"Short prefab name": "bearmeat"
},
{
"Infection chance on consumption (0-100)": 85.0,
"Short prefab name": "deermeat.raw"
},
{
"Infection chance on consumption (0-100)": 10.0,
"Short prefab name": "humanmeat.raw"
},
{
"Infection chance on consumption (0-100)": 85.0,
"Short prefab name": "humanmeat.spoiled"
}
],
"Items that cure on consumption": [
{
"Cure chance on consumption (0-100)": 50.0,
"Short prefab name": "antiradpills"
},
{
"Cure chance on consumption (0-100)": 50.0,
"Short prefab name": "syringe.medical"
}
],
"Items that reduce infection time on consumption": [
{
"Min infection time decreased (seconds)": 5,
"Max infection time decreased (seconds)": 10,
"Delay between reusing treament (seconds)": 10,
"Short prefab name": "healingtea"
},
{
"Min infection time decreased (seconds)": 10,
"Max infection time decreased (seconds)": 40,
"Delay between reusing treament (seconds)": 40,
"Short prefab name": "healingtea.advanced"
},
{
"Min infection time decreased (seconds)": 40,
"Max infection time decreased (seconds)": 160,
"Delay between reusing treament (seconds)": 160,
"Short prefab name": "healingtea.pure"
}
],
"Entities that cause infection on hit": [
{
"Short prefab name": "boar",
"Infection chance on hit (0-100)": 5.0
},
{
"Short prefab name": "zombie",
"Infection chance on hit (0-100)": 100.0
},
{
"Short prefab name": "murderer",
"Infection chance on hit (0-100)": 50.0
},
{
"Short prefab name": "scientistpeacekeeper",
"Infection chance on hit (0-100)": 10.0
},
{
"Short prefab name": "scientistnpc",
"Infection chance on hit (0-100)": 10.0
},
{
"Short prefab name": "bandit_conversationalist",
"Infection chance on hit (0-100)": 10.0
},
{
"Short prefab name": "bandit_guard",
"Infection chance on hit (0-100)": 10.0
},
{
"Short prefab name": "bandit_shopkeeper",
"Infection chance on hit (0-100)": 10.0
},
{
"Short prefab name": "scientist",
"Infection chance on hit (0-100)": 10.0
},
{
"Short prefab name": "scientistnpc",
"Infection chance on hit (0-100)": 10.0
},
{
"Short prefab name": "player",
"Infection chance on hit (0-100)": 90.0
}
],
"Random outbreak settings": {
"Outbreaks enabled": true,
"Outbreak chance (0-100)": 50.0,
"Time interval (seconds)": 300,
"Only outbreak on players with the following stats": [
{
"Stat name": "health",
"Min value": 0.0,
"Max value": 90.0
}
]
},
"Symptom effects": [
{
"Asset path": "assets/bundled/prefabs/fx/gestures/drink_vomit.prefab",
"Local only": false
},
{
"Asset path": "assets/bundled/prefabs/fx/water/midair_splash.prefab",
"Local only": false
},
{
"Asset path": "assets/prefabs/weapons/cake/effects/strike_screenshake.prefab",
"Local only": true
}
],
"Symptom screen effects": [
{
"Sprite asset path": "assets/content/ui/overlay_poisoned.png",
"Opacity (0-1.0)": 1.0,
"Duration (seconds)": 1.0,
"Fade out (seconds)": 1.0,
"Material asset path (optional)": ""
}
],
"Version": {
"Major": 2,
"Minor": 0,
"Patch": 0
}
}
6) ZIKA
{
"Disease name": "Zika",
"Description": "Mildly contagious disease that causes fever. It is caused by proximity with infected entities. Can be mitigated whit tea and cured with syringes",
"Min time immune after recovery (seconds)": 180,
"Max time immune after recovery (seconds)": 600,
"Min time infected (seconds)": 1200,
"Max time infected (seconds)": 4800,
"Min time between symptoms (seconds)": 5,
"Max time between symptoms (seconds)": 60,
"Spread distance (1.0 = 4ft)": 32.0,
"Spread chance with mask (0-100)": 5.0,
"Spread chance without mask (0-100)": 100.0,
"Symptom damage effects": [
{
"Stat name": "health",
"Min damage": 10.0,
"Max damage": 20.0
},
{
"Stat name": "temperature",
"Min damage": 10.0,
"Max damage": 25.0
},
{
"Stat name": "hydration",
"Min damage": 5.0,
"Max damage": 10.0
}
],
"Items that cause infection on consumption": [
{
"Infection chance on consumption (0-100)": 10.0,
"Short prefab name": "potato"
},
{
"Infection chance on consumption (0-100)": 5.0,
"Short prefab name": "pumpkin"
},
{
"Infection chance on consumption (0-100)": 5.0,
"Short prefab name": "corn"
},
{
"Infection chance on consumption (0-100)": 20.0,
"Short prefab name": "cactusflesh"
},
{
"Infection chance on consumption (0-100)": 20.0,
"Short prefab name": "apple"
},
{
"Infection chance on consumption (0-100)": 5.0,
"Short prefab name": "mushroom"
},
{
"Infection chance on consumption (0-100)": 20.0,
"Short prefab name": "black.berry"
},
{
"Infection chance on consumption (0-100)": 20.0,
"Short prefab name": "black.raspberries"
},
{
"Infection chance on consumption (0-100)": 25.0,
"Short prefab name": "jar.pickle"
}
],
"Items that cure on consumption": [
{
"Cure chance on consumption (0-100)": 50.0,
"Short prefab name": "syringe.medical"
}
],
"Items that reduce infection time on consumption": [
{
"Min infection time decreased (seconds)": 25,
"Max infection time decreased (seconds)": 50,
"Delay between reusing treament (seconds)": 10,
"Short prefab name": "healingtea.pure"
},
{
"Min infection time decreased (seconds)": 15,
"Max infection time decreased (seconds)": 20,
"Delay between reusing treament (seconds)": 10,
"Short prefab name": "healingtea.advanced"
},
{
"Min infection time decreased (seconds)": 5,
"Max infection time decreased (seconds)": 10,
"Delay between reusing treament (seconds)": 10,
"Short prefab name": "healingtea"
}
],
"Entities that cause infection on hit": [
{
"Short prefab name": "zombie",
"Infection chance on hit (0-100)": 100.0
},
{
"Short prefab name": "murderer",
"Infection chance on hit (0-100)": 50.0
},
{
"Short prefab name": "scientistpeacekeeper",
"Infection chance on hit (0-100)": 10.0
},
{
"Short prefab name": "scientistnpc",
"Infection chance on hit (0-100)": 10.0
},
{
"Short prefab name": "bandit_conversationalist",
"Infection chance on hit (0-100)": 10.0
},
{
"Short prefab name": "bandit_guard",
"Infection chance on hit (0-100)": 10.0
},
{
"Short prefab name": "bandit_shopkeeper",
"Infection chance on hit (0-100)": 10.0
},
{
"Short prefab name": "scientist",
"Infection chance on hit (0-100)": 10.0
},
{
"Short prefab name": "scientistnpc",
"Infection chance on hit (0-100)": 10.0
},
{
"Short prefab name": "player",
"Infection chance on hit (0-100)": 90.0
}
],
"Random outbreak settings": {
"Outbreaks enabled": true,
"Outbreak chance (0-100)": 50.0,
"Time interval (seconds)": 300,
"Only outbreak on players with the following stats": [
{
"Stat name": "health",
"Min value": 50.0,
"Max value": 90.0
}
]
},
"Symptom effects": [
{
"Asset path": "assets/bundled/prefabs/fx/gestures/drink_vomit.prefab",
"Local only": false
},
{
"Asset path": "assets/bundled/prefabs/fx/water/midair_splash.prefab",
"Local only": false
},
{
"Asset path": "assets/prefabs/weapons/cake/effects/strike_screenshake.prefab",
"Local only": true
}
],
"Symptom screen effects": [
{
"Sprite asset path": "assets/content/ui/overlay_poisoned.png",
"Opacity (0-1.0)": 1.0,
"Duration (seconds)": 1.0,
"Fade out (seconds)": 1.0,
"Material asset path (optional)": ""
}
],
"Version": {
"Major": 2,
"Minor": 0,
"Patch": 0
}
}
Merged postOf course, feel free to correct, change and use as you will. ;-)