heya. this is how the math works. the level (1 Crafting) is multiplied by the percent (25.0 Percent Faster Per Level). this is specific to crafting only
1 * 25.0 = 25.0 / 100 = 0.25% boost
simple enough to change
craftingTime -= task.blueprint.time * (float)((pi.CRAFTING_LEVEL * config.settings.craftingDetails.percent) / 100);
to
if (pi.CRAFTING_LEVEL > 1) craftingTime -= task.blueprint.time * (float)((pi.CRAFTING_LEVEL * config.settings.craftingDetails.percent) / 100);
but i'd just leave it alone. some initial boost is more appealing to the player than 0 or no initial boost