I've recently found out that since xp for wood cutting and mining is based on the number of times you hit the tree or node and not based on the amount of material gained... if someone simply uses a rock they can hit each tree/node more times and significanly gain more xp for each tree/node. i've found a few players using/abusing this to powerlevel their levels.
would there be a way to configure this so that instead of this being based on the number of hits but instead based on the (base) amount of materials recieved? or some other way so that each tree/node is worth the same amount of xp regardless of how quickly/slowing you're able to take it?
Thanks
would there be a way to configure this so that instead of this being based on the number of hits but instead based on the (base) amount of materials recieved? or some other way so that each tree/node is worth the same amount of xp regardless of how quickly/slowing you're able to take it?
Thanks