> o.load Vanish
Vanish was compiled successfully in 521ms
[Vanish] Automatically Harmony patched 'BaseNetworkable.GetConnectionsWithin_Patch1' method. (BaseNetworkable_GetConnectionsWithin_Patch)
[Vanish] Automatically Harmony patched 'BaseEntity.SignalBroadcast_Patch1' method. (BaseEntity_SignalBroadcast_Patch)
[Vanish] Automatically Harmony patched 'EffectNetwork.Send_Patch1' method. (EffectNetwork_Send_Patch)
[Vanish] Automatically Harmony patched 'Item.SetItemOwnership_Patch1' method. (Item_SetItemOwnership_phrase_Patch)
[Vanish] Automatically Harmony patched 'Item.SetItemOwnership_Patch1' method. (Item_SetItemOwnership_string_Patch)
[Vanish] Automatically Harmony patched 'BasePlayer.Teleport_Patch1' method. (BasePlayer_Teleport_Patch)
[Vanish] Load Data
Loaded plugin Vanish v2.0.5 by Whispers88
Box half extents should consist of finite floating-point numbers!
Box half extents should consist of finite floating-point numbers!
Box half extents should consist of finite floating-point numbers!
Box half extents should consist of finite floating-point numbers!
Box half extents should consist of finite floating-point numbers!
Box half extents should consist of finite floating-point numbers!
Box half extents should consist of finite floating-point numbers!
Box half extents should consist of finite floating-point numbers!
Box half extents should consist of finite floating-point numbers!
Box half extents should consist of finite floating-point numbers!
Vanish was compiled successfully in 816ms
Unloaded plugin Vanish v2.0.5 by Whispers88
[Vanish] Automatically Harmony patched 'BaseNetworkable.GetConnectionsWithin_Patch1' method. (BaseNetworkable_GetConnectionsWithin_Patch)
[Vanish] Automatically Harmony patched 'BaseEntity.SignalBroadcast_Patch1' method. (BaseEntity_SignalBroadcast_Patch)
[Vanish] Automatically Harmony patched 'EffectNetwork.Send_Patch1' method. (EffectNetwork_Send_Patch)
[Vanish] Automatically Harmony patched 'Item.SetItemOwnership_Patch1' method. (Item_SetItemOwnership_phrase_Patch)
[Vanish] Automatically Harmony patched 'Item.SetItemOwnership_Patch1' method. (Item_SetItemOwnership_string_Patch)
[Vanish] Automatically Harmony patched 'BasePlayer.Teleport_Patch1' method. (BasePlayer_Teleport_Patch)
[Vanish] Load Data
Loaded plugin Vanish v2.1.1 by Whispers88
Box half extents should consist of finite floating-point numbers!
Box half extents should consist of finite floating-point numbers!
Box half extents should consist of finite floating-point numbers!
Box half extents should consist of finite floating-point numbers!
Box half extents should consist of finite floating-point numbers!
Box half extents should consist of finite floating-point numbers!
Box half extents should consist of finite floating-point numbers!
Box half extents should consist of finite floating-point numbers!
> o.unload Vanish
Unloaded plugin Vanish v2.1.1 by Whispers88
> o.load Vanish
[Vanish] Automatically Harmony patched 'BaseNetworkable.GetConnectionsWithin_Patch1' method. (BaseNetworkable_GetConnectionsWithin_Patch)
[Vanish] Automatically Harmony patched 'BaseEntity.SignalBroadcast_Patch1' method. (BaseEntity_SignalBroadcast_Patch)
[Vanish] Automatically Harmony patched 'EffectNetwork.Send_Patch1' method. (EffectNetwork_Send_Patch)
[Vanish] Automatically Harmony patched 'Item.SetItemOwnership_Patch1' method. (Item_SetItemOwnership_phrase_Patch)
[Vanish] Automatically Harmony patched 'Item.SetItemOwnership_Patch1' method. (Item_SetItemOwnership_string_Patch)
[Vanish] Automatically Harmony patched 'BasePlayer.Teleport_Patch1' method. (BasePlayer_Teleport_Patch)
[Vanish] Load Data
Loaded plugin Vanish v2.1.1 by Whispers88
Box half extents should consist of finite floating-point numbers!
Box half extents should consist of finite floating-point numbers!
Box half extents should consist of finite floating-point numbers!
> o.unload Vanish
Unloaded plugin Vanish v2.1.1 by Whispers88
Error : Box half extents should consist of finite floating-point numbers!
I think you may see this even if you just use the game's built-in noclip around the new player boats.