We run CID and some more Custom Item Plugins.when Vanish is loaded player get Kicks with the following msdg.
was kicked: RPC Error in CLProject
By unloading this Plugin, everything looks good 0 RP?C kicks anymore.
We run CID and some more Custom Item Plugins.when Vanish is loaded player get Kicks with the following msdg.
was kicked: RPC Error in CLProject
By unloading this Plugin, everything looks good 0 RP?C kicks anymore.
RPC Error in CLProject during Customitemdefinition (weapon) usage. unloading vanish is resolving the issue. much appreciation if you should look into it corresponding NullReferenceException: Object reference not set to an instance of an object at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseEntity.SignalBroadcast_Patch1(BaseEntity,BaseEntity/Signal,string,Network.Connection,string,single) at BaseProjectile.ServerUse (System.Single damageModifier, System.Single speedModifier, System.Nullable1[T] originOverride, System.Boolean useBulletThickness) [0x00141] in <4c4e9fcbc9e841b78b6f32ecf48e112f>:0 at NPCPlayer.TriggerDown () [0x00015] in <4c4e9fcbc9e841b78b6f32ecf48e112f>:0 at RustServerMetrics.HarmonyPatches.Delayed.InvokeHandlerBase_DoTick_Patch.InvokeWrapper (InvokeAction invokeAction) [0x00024] in <97c9bfa8f006458c8a5fff5eb48716a0>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.InvokeHandlerBase1[[InvokeHandler, Facepunch.UnityEngine, Version=*.*.*.*, Culture=neutral, PublicKeyToken=null]].DoTick_Patch0(InvokeHandlerBase1<InvokeHandler>) at InvokeHandlerBase1[T].LateUpdate () [0x0001f] in <e085ef962b104ac7a5da32a7ba8f427a>:0