RPC Error in CLProject

We run CID and some more Custom Item Plugins.when Vanish is loaded player get Kicks with the following msdg.

 

was kicked: RPC Error in CLProject

By unloading this Plugin, everything looks good 0 RP?C kicks anymore.

our server has an issue when the vanish plugin is loaded, kicking players by RPC Error in CLProject during Customitemdefinition (weapon) usage. unloading vanish is resolving the issue. much appreciation if you should look into it corresponding NullReferenceException: Object reference not set to an instance of an object at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseEntity.SignalBroadcast_Patch1(BaseEntity,BaseEntity/Signal,string,Network.Connection,string,single) at BaseProjectile.ServerUse (System.Single damageModifier, System.Single speedModifier, System.Nullable1[T] originOverride, System.Boolean useBulletThickness) [0x00141] in <4c4e9fcbc9e841b78b6f32ecf48e112f>:0 at NPCPlayer.TriggerDown () [0x00015] in <4c4e9fcbc9e841b78b6f32ecf48e112f>:0 at RustServerMetrics.HarmonyPatches.Delayed.InvokeHandlerBase_DoTick_Patch.InvokeWrapper (InvokeAction invokeAction) [0x00024] in <97c9bfa8f006458c8a5fff5eb48716a0>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.InvokeHandlerBase1[[InvokeHandler, Facepunch.UnityEngine, Version=*.*.*.*, Culture=neutral, PublicKeyToken=null]].DoTick_Patch0(InvokeHandlerBase1<InvokeHandler>) at InvokeHandlerBase1[T].LateUpdate () [0x0001f] in <e085ef962b104ac7a5da32a7ba8f427a>:0