Since version 2.x, it appears that player Metabolism values prior to entering Vanish mode are no longer saved. Metabolism resumes from max values when leaving Vanish mode. Can this functionality be re-added or was it removed for some reason I am not aware of?
Re-adding the dictionary and associated code to the plugin seems to work fine on the current release:
private class MetabolismValues
{
public float health;
public float hydration;
public float calories;
}
private Dictionary<ulong, MetabolismValues> _storedMetabolism = new Dictionary<ulong, MetabolismValues>();