Since v1.8.6, admins are spawning in vanished and falling through the terrain (dead)Fixed

Unless admins set godmode to true, when they log back in with vanish disabled, the following happens:

Flint Monkey[**********************] has spawned

Hook conflict while calling 'OnPlayerViolation[1356028081]': AdminAntiHackFix 1.0.0 [False] and Vanish 1.8.7 [True]

Flint Monkey[**********************] was killed by Suicide at (753.89, 21.21, 889.09)

Hook conflict while calling 'OnPlayerViolation[1356028081]': AdminAntiHackFix 1.0.0 [False] and Vanish 1.8.7 [True]

Hook conflict while calling 'OnPlayerViolation[1356028081]': AdminAntiHackFix 1.0.0 [False] and Vanish 1.8.7 [True]

[Walking Dead] walker[2499867] was not spawned beceause it wanted to spawn inside

Invalid Position: generic_world[2364526] knife.bone (world) (765.44, -504.18, 906.66) (destroying)

Invalid Position: player_corpse_new[2364530] (750.46, -500.51, 888.61) (destroying)

Invalid Position: item_drop_backpack[2366035] (750.46, -500.61, 888.61) (destroying)

It looks like Vanish and AdminAntiHackFix are both calling the same hook (OnPlayerViolation) and it's creating a conflict. Does this mean that AdminAntiHackFix is no longer required?

same i wake up in vanish and fall through the map

Yes, we have the same problem since the update.

Setting the "Automatically vanish players" options to false solves the issue for now

Setting the "Automatically vanish players" options to false did not fix this issue for me. This DID fix the issue:

"Use OnEntityTakeDamage hook (Set to true to enable use of vanish.damage perm. Set to false for better performance)": true,

This is happening to me and my admin too. 

I can attest to this happening as well.

For me, too, when you show up, you fall down and die

UD3XZjH7RpRlE4p.png flintmonkey

Setting the "Automatically vanish players" options to false did not fix this issue for me. This DID fix the issue:

"Use OnEntityTakeDamage hook (Set to true to enable use of vanish.damage perm. Set to false for better performance)": true,

That didn't actually work for me, neither did the other suggestion above.

I've unloaded Vanish mod for now. Same with Skinshop. Just until there's fixes! :)

The same for me, I have also deactivated it

+1  here too
Having to disable it

Here's the config I am using, which seems to be working for me. I hope it helps.

{
  "NoClip on Vanish (runs noclip command)": true,
  "Inventory view cmd": [
    "inv",
    "invspy"
  ],
  "Use OnEntityTakeDamage hook (Set to true to enable use of vanish.damage perm. Set to false for better performance)": true,
  "Use CanUseLockedEntity hook (Allows vanished players with the perm vanish.unlock to bypass locks. Set to false for better performance)": false,
  "Automatically vanish players (with the vanish.use perm) on player connect": false,
  "Automatically vanish players (with the vanish.use perm) on player disconnect": false,
  "Keep a vanished player hidden on disconnect": true,
  "Bypass violation checks for vanished players": true,
  "Turn off fly hack detection for players in vanish": true,
  "Disable metabolism in vanish": true,
  "Reset hydration and health on un-vanishing (resets to pre-vanished state)": true,
  "Enable vanishing and reappearing sound effects": true,
  "Make sound effects public": false,
  "Enable chat notifications": true,
  "Sound effect to use when vanishing": "assets/prefabs/npc/patrol helicopter/effects/rocket_fire.prefab",
  "Sound effect to use when reappearing": "assets/prefabs/npc/patrol helicopter/effects/rocket_fire.prefab",
  "Enable GUI": true,
  "Icon URL (.png or .jpg)": "https://www.dropbox.com/s/jucg0jeeez327ua/ghost.png?raw=1",
  "Image Color": "1 1 1 0.3",
  "Image AnchorMin": "0.175 0.017",
  "Image AnchorMax": "0.22 0.08"
}​
DsEBVilvnvRz0EU.png flintmonkey

Here's the config I am using, which seems to be working for me. I hope it helps.

{
  "NoClip on Vanish (runs noclip command)": true,
  "Inventory view cmd": [
    "inv",
    "invspy"
  ],
  "Use OnEntityTakeDamage hook (Set to true to enable use of vanish.damage perm. Set to false for better performance)": true,
  "Use CanUseLockedEntity hook (Allows vanished players with the perm vanish.unlock to bypass locks. Set to false for better performance)": false,
  "Automatically vanish players (with the vanish.use perm) on player connect": false,
  "Automatically vanish players (with the vanish.use perm) on player disconnect": false,
  "Keep a vanished player hidden on disconnect": true,
  "Bypass violation checks for vanished players": true,
  "Turn off fly hack detection for players in vanish": true,
  "Disable metabolism in vanish": true,
  "Reset hydration and health on un-vanishing (resets to pre-vanished state)": true,
  "Enable vanishing and reappearing sound effects": true,
  "Make sound effects public": false,
  "Enable chat notifications": true,
  "Sound effect to use when vanishing": "assets/prefabs/npc/patrol helicopter/effects/rocket_fire.prefab",
  "Sound effect to use when reappearing": "assets/prefabs/npc/patrol helicopter/effects/rocket_fire.prefab",
  "Enable GUI": true,
  "Icon URL (.png or .jpg)": "https://www.dropbox.com/s/jucg0jeeez327ua/ghost.png?raw=1",
  "Image Color": "1 1 1 0.3",
  "Image AnchorMin": "0.175 0.017",
  "Image AnchorMax": "0.22 0.08"
}​

I didn't even consider to look in the config to see if that'd changed things to this! My fault for not checking the "previous version" patch notes. 

304R8VlgztBwf8j.png flintmonkey

Here's the config I am using, which seems to be working for me. I hope it helps.

{
  "NoClip on Vanish (runs noclip command)": true,
  "Inventory view cmd": [
    "inv",
    "invspy"
  ],
  "Use OnEntityTakeDamage hook (Set to true to enable use of vanish.damage perm. Set to false for better performance)": true,
  "Use CanUseLockedEntity hook (Allows vanished players with the perm vanish.unlock to bypass locks. Set to false for better performance)": false,
  "Automatically vanish players (with the vanish.use perm) on player connect": false,
  "Automatically vanish players (with the vanish.use perm) on player disconnect": false,
  "Keep a vanished player hidden on disconnect": true,
  "Bypass violation checks for vanished players": true,
  "Turn off fly hack detection for players in vanish": true,
  "Disable metabolism in vanish": true,
  "Reset hydration and health on un-vanishing (resets to pre-vanished state)": true,
  "Enable vanishing and reappearing sound effects": true,
  "Make sound effects public": false,
  "Enable chat notifications": true,
  "Sound effect to use when vanishing": "assets/prefabs/npc/patrol helicopter/effects/rocket_fire.prefab",
  "Sound effect to use when reappearing": "assets/prefabs/npc/patrol helicopter/effects/rocket_fire.prefab",
  "Enable GUI": true,
  "Icon URL (.png or .jpg)": "https://www.dropbox.com/s/jucg0jeeez327ua/ghost.png?raw=1",
  "Image Color": "1 1 1 0.3",
  "Image AnchorMin": "0.175 0.017",
  "Image AnchorMax": "0.22 0.08"
}​

That seems to have done the trick, thanks!
When I set /vanish and disconnected, when I came back on; I was not vanished.
Before, I would die and be in vanish mode as soon as I connected. Odd glitch!

djg2022

That seems to have done the trick, thanks!
When I set /vanish and disconnected, when I came back on; I was not vanished.
Before, I would die and be in vanish mode as soon as I connected. Odd glitch!

I agree; not intuitive at all. Hopefully, it'll get fixed soon.

Locked automatically