Disable metabolism not effectiveFixed

Hi!
I have noticed, that vanish doesnt stop metabolism anymore.
My settings are following:

{
  "NoClip on Vanish (runs noclip command)": true,
  "Inventory view cmd": [
    "inv",
    "invspy"
  ],
  "Use OnEntityTakeDamage hook (Set to true to enable use of vanish.damage perm. Set to false for better performance)": false,
  "Use CanUseLockedEntity hook (Allows vanished players with the perm vanish.unlock to bypass locks. Set to false for better performance)": true,
  "Automatically vanish players (with the vanish.use perm) on player connect": false,
  "Automatically vanish players (with the vanish.use perm) on player disconnect": false,
  "Keep a vanished player hidden on disconnect": true,
  "Bypass violation checks for vanished players": true,
  "Turn off fly hack detection for players in vanish": true,
  "Disable metabolism in vanish": true,
  "Reset hydration and health on un-vanishing (resets to pre-vanished state)": true,
  "Enable vanishing and reappearing sound effects": true,
  "Make sound effects public": false,
  "Enable chat notifications": true,
  "Sound effect to use when vanishing": "assets/prefabs/npc/patrol helicopter/effects/rocket_fire.prefab",
  "Sound effect to use when reappearing": "assets/prefabs/npc/patrol helicopter/effects/rocket_fire.prefab",
  "Enable GUI": true,
  "Icon URL (.png or .jpg)": "https://i.imgur.com/yL9HNRy.png",
  "Image Color": "1 1 1 0.3",
  "Image AnchorMin": "0.175 0.017",
  "Image AnchorMax": "0.22 0.08"
}

But if I stay vanished, after some time my carracter will die of hunger / thirst.


Health goes down, hunger stays at 1.

Try the new update and let me know how it goes in V1.8.8

Locked automatically