Hi!
I have noticed, that vanish doesnt stop metabolism anymore.
My settings are following:
{
"NoClip on Vanish (runs noclip command)": true,
"Inventory view cmd": [
"inv",
"invspy"
],
"Use OnEntityTakeDamage hook (Set to true to enable use of vanish.damage perm. Set to false for better performance)": false,
"Use CanUseLockedEntity hook (Allows vanished players with the perm vanish.unlock to bypass locks. Set to false for better performance)": true,
"Automatically vanish players (with the vanish.use perm) on player connect": false,
"Automatically vanish players (with the vanish.use perm) on player disconnect": false,
"Keep a vanished player hidden on disconnect": true,
"Bypass violation checks for vanished players": true,
"Turn off fly hack detection for players in vanish": true,
"Disable metabolism in vanish": true,
"Reset hydration and health on un-vanishing (resets to pre-vanished state)": true,
"Enable vanishing and reappearing sound effects": true,
"Make sound effects public": false,
"Enable chat notifications": true,
"Sound effect to use when vanishing": "assets/prefabs/npc/patrol helicopter/effects/rocket_fire.prefab",
"Sound effect to use when reappearing": "assets/prefabs/npc/patrol helicopter/effects/rocket_fire.prefab",
"Enable GUI": true,
"Icon URL (.png or .jpg)": "https://i.imgur.com/yL9HNRy.png",
"Image Color": "1 1 1 0.3",
"Image AnchorMin": "0.175 0.017",
"Image AnchorMax": "0.22 0.08"
}
But if I stay vanished, after some time my carracter will die of hunger / thirst.