Can be seen after Rust update

Now NPC and animals attack you look like they can see you!

hi as the title says

UPDATE: vanish no work with contacts, if you use vanish and you go near player, you get targetted as "seen" contact and you get screenshooted so, player see how they see you also qith vanish!

i second this, all npcs /animals can see me flying around in vanish  actually npcs were shooting me even last wipe while in vanish

Scientists and the in game contacts can also detect you

There's an issue with one of the OnNpcTarget hooks that we're aware of, just trying to figure out why Rust isn't calling that method anymore.

EZyTuEksc4nOX7T.jpg Wulf

There's an issue with one of the OnNpcTarget hooks that we're aware of, just trying to figure out why Rust isn't calling that method anymore.

Thanks Wulf, another one thing... We found a "bug", vanish doesn't work with new contacts feature... when you go close to another one player with vanish ON, they can see you on "seen" contacts.

turrets too

KZS29pG9CcWGWUC.jpg Wulf

There's an issue with one of the OnNpcTarget hooks that we're aware of, just trying to figure out why Rust isn't calling that method anymore.

This plugin actually doesn't use that hook anymore since it would spam so often that people reported a lot of hook time. The plugin now simply disables the player collider, removes the player from the player grid (used by some AI to find players), and sets player local scale to 0 (probably to block IsVisible checks when found since some AI uses the entity grid and then check if a player). Presumably a similar approach can be used for the new AI and the contacts system.

I think the issue that is being mentioned is that if you have agro and then go into vanish. Vanish will not remove the agro in some cases.

Also, a moderator on my server can be seen by bradley and bradley will fire at him with permissions vanish.allow and vanish.permanent ... but yet Bradley can not see myself set to owner and with permissions vanish.allow and vanish.unlock ?

Anyone have info on where things stand?  NPCs, Animals, and Players "contact" still see vanished admins - has the breakage been diagnosed?  Is anyone willing/ able to fix it? 

I haven't been able to reproduce this. When I enter vanish, then spawn a Bradley, tunnel dweller, scientist, bear, or turret, none of them see me. Only when I unvanish and revanish is there an issue since they detected me while not vanished. Not sure if that was an issue before the AI update or not.

The contacts issue does appear to be a problem. Unfortunately, the game finds the vanished player simply by checking for players that are subscribed to the other player's network group, so existing solutions don't fit. From looking at the game code, I recommend creating a new Oxide hook in RelationshipManager.SetRelationship. Somebody named Egg was going to try implementing that. If they don't get to it, I can add the hook by end of month.

To address the contacts issue, I made an Oxide patch that simply checks whether the player is network-limited before setting them as an acquaintance or updating their last seen time for another player's contacts. I wasn't able to test this, but it looks like it should address the problem. Vanished players should still have their own contacts updated, though, so anybody they see while vanished will be added/updated in the vanished player's contacts. Will be available in today's Oxide update in a few hours. This means that Vanish shouldn't need any changes (at least for contacts) if this fix works as expected.

3 months later, and im still being seen while spectating