Reloading the plugin will cause the hook times to reset but it won't generally improve performance. Can you post your config here and which version you are currently using.
I am running version 1.5.4 version
the 179.57s is the hooktime
| Vanish | Loaded | Whispers88 | 1.5.4 | 179.57s | Vanish.cs |
This is the config. I am runing defaults.
Also on
v2.0.4948 of oxide {
"NoClip on Vanish (runs noclip command)": false,
"Use OnEntityTakeDamage hook (Set to true to enable use of vanish.damage perm. Set to false for better performance)": false,
"Use CanUseLockedEntity hook (Allows vanished players with the perm vanish.unlock to bypass locks. Set to false for better performance)": true,
"Hide an invisible players body under the terrain after disconnect": false,
"If a player was vanished on disconnection keep them vanished on reconnect": true,
"Turn off fly hack detection for players in vanish": true,
"Disable metabolism in vanish": true,
"Reset hydration and health on un-vanishing (resets to pre-vanished state)": true,
"Enable vanishing and reappearing sound effects": true,
"Make sound effects public": false,
"Enable chat notifications": true,
"Sound effect to use when vanishing": "assets/prefabs/npc/patrol helicopter/effects/rocket_fire.prefab",
"Sound effect to use when reappearing": "assets/prefabs/npc/patrol helicopter/effects/rocket_fire.prefab",
"Enable GUI": true,
"Icon URL (.png or .jpg)": "http://i.imgur.com/Gr5G3YI.png",
"Image Color": "1 1 1 0.3",
"Image AnchorMin": "0.175 0.017",
"Image AnchorMax": "0.22 0.08"
}