/tp breaks somethingSuggestion

After using /tp playername

The ring around the vanish icon disappears.

When ring around icon is gone. Shotgun traps target vanished player.

{
  "NoClip on Vanish (runs noclip command)": true,
  "Use OnEntityTakeDamage hook (Set to true to enable use of vanish.damage perm. Set to false for better performance)": false,
  "Use CanUseLockedEntity hook (Allows vanished players with the perm vanish.unlock to bypass locks. Set to false for better performance)": true,
  "Hide an invisible players body under the terrain after disconnect": true,
  "If a player was vanished on disconnection keep them vanished on reconnect": true,
  "Turn off fly hack detection for players in vanish": true,
  "Enable vanishing and reappearing sound effects": false,
  "Make sound effects public": false,
  "Enable chat notifications": false,
  "Sound effect to use when vanishing": "assets/prefabs/npc/patrol helicopter/effects/rocket_fire.prefab",
  "Sound effect to use when reappearing": "assets/prefabs/npc/patrol helicopter/effects/rocket_fire.prefab",
  "Enable GUI": true,
  "Icon URL (.png or .jpg)": "http://i.imgur.com/Gr5G3YI.png",
  "Collider Toggle Icon URL (.png or .jpg)": "https://i.imgur.com/9pLtRiI.png",
  "Image Color": "255 128 0 1",
  "Image AnchorMin": "0.175 0.017",
  "Image AnchorMax": "0.22 0.08"
}​

The Collider is auto enabled when a player 'sleeps' while in Vanish.

Any plugin that puts a player to sleep will enable the Collider.

So anyway to avoid this?

We use /tp playername a lot which teleports in sleeping state. Sometimes they are in their base. Sometimes there is a shotgun trap. Shotgun trap targets vanished player. Normal player dies.

Any suggestions?