Not able to use train while vanished

Vanish doesn't allow usages of the new trams while active.

You can vanish once seated as the Tram controls still work, but untill seated, you have to be out of vanish.

same here

This is technically an issue with other vehicles such as hot air balloons, modular car flatbeds, the back of scrap helis, and even elevators. This is because these all rely on the player being parented, which usually happens when the player collides with a TriggerParent, but this plugin tends to block collision. I havent tried this, but you may be able to address this by simple enabling collision for vanished players.

The plugin maintainer might be able to fix the issue by selectively allowing collision with only TriggerParent colliders.

you can just use /collider

jaZWJ1kA7zeJv3F.jpg WhiteThunder

This is technically an issue with other vehicles such as hot air balloons, modular car flatbeds, the back of scrap helis, and even elevators. This is because these all rely on the player being parented, which usually happens when the player collides with a TriggerParent, but this plugin tends to block collision. I havent tried this, but you may be able to address this by simple enabling collision for vanished players.

The plugin maintainer might be able to fix the issue by selectively allowing collision with only TriggerParent colliders.

I didn't catch I wasn't "colliding" with the Tram.

I expected the Tram to be non-rideable without the colliders, just not being to interact with the fuel box or 'mount' while vanished, so one could drive the Tram without the colliders being on initially. (For spooky tram shenanigans.)

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Would be nice to have the Tram selectively watched for... has the ballon still allows fuel box interaction and Modular Cars still allow 'mounting' and fuel box interation while vanished.

 

Not something ciritical since we need to remember to enable the colliders to handle the original issue.

The issue with the workcarts is that they explicitly deny mounting if you aren't parented to them. I don't have the code in front of me but I'm pretty sure a new hook will need to be added to Oxide to intercept this call, in order for the plugin to allow this.

Hmm, Darn oh well.