Whole map reloading randomly
The plugin is performing really bad after the latest patch you made to fix the changes Rust made. The whole map reloads randomly, and usually like 30 seconds. Just wanted to let you know. Everything will disappear and then reappear, and it seems to cause some FPS issues.
Same here
This is mostly because of a non optimal implementation of your fix. Instead you should use harmony to modify the updated method (UpdateNetworkGroup adds limit networked players to limbogroup) via either prefix or transpiler. This will completly get rid of this issue.
Thanks :-)
What ever has changed is also cause random client crashes with all the reloading and glitching as a result. I second @collectvood's suggestion, maybe a much more stable approach...  
Allow patching and I can implement it
5cc8aded24c90.png collectvood
This is mostly because of a non optimal implementation of your fix. Instead you should use harmony to modify the updated method (UpdateNetworkGroup adds limit networked players to limbogroup) via either prefix or transpiler. This will completly get rid of this issue.
Thanks :-)
I'm not sure that Harmony is the ideal solution there.
The way he did it currently just makes the issue occur less frequent via pushing updates more frequently. But yeah patching methods is generally probably not optimal for public plugins
5cc8aded24c90.png collectvood
The way he did it currently just makes the issue occur less frequent via pushing updates more frequently. But yeah patching methods is generally probably not optimal for public plugins

I'm not sure what the benefit is for the LimboNetworkGroup, but a patch could be applied in Oxide if there's no use for it.

I agree, currently its mainly used for HeldEntities. I asked for this on the discord but was told it would be unlikely :-(
5cc8aded24c90.png collectvood
I agree, currently its mainly used for HeldEntities. I asked for this on the discord but was told it would be unlikely :-(
We would generally try to avoid patches that change game functionality that could cause undesirable effects.
I use the 0.7.7 version for now, it seems to work.
The patch I have on our servers currently prevents the update of only players to the LimboNetworkGroup, this seems to work so far without any other issues

Merged post

The 0.7.7 versions doesn't use limitNetworking instead uses the CanNetworkTo hook which isnt effected by the changes (at least with performance mode disabled)
But still there are quite a few plugins using limitNetworking and I feel like an oxide patch might just be worth it. ;)

Jez....
Give the guy a chance to get familiar with the changes they made.......
It's mostly fixed..... but ill be surprised if they don't have to make changed to "oxide" as well....

Theres all sorts of stuff broken even on the unmodded...
5e7c5648be6ee.jpg razorfishsl
Jez.... give the guy a chance to get familiar with the changes they made.......
It's mostly fixed..... but ill be surprised if they don't have to make changed to "oxide" as well....

We don't because it isn't an Oxide issue, and any change would be reverting the change made by Rust. We are discussing the possibility of doing that though.

5e13a8d5b2bc5.jpg Wulf

We don't because it isn't an Oxide issue, and any change would be reverting the change made by Rust. We are discussing the possibility of doing that though.

Well aware it's not "oxide" ..........but when you have difficult neighbors sometimes you have to work around them....
Their mod as cocked" the view anges as well..........
I died on the brige outside tunnels & could only see my  case.. from a spot Under it....... when being next to it , it was not visible.....