Everything is still happening
Can't see some entities and players while vanishedFixed
Thanks for all the work you do whispers, and any other modder who reads this. Without you, Rust wouldn't be as great as it is.
@Everyone - the latest Oxide releases, fixes all of this - it is no loner an issue
I am seeing sporadic invisible buildings and players while vanished. It is not all the time; intermittent.
Also when I go vanish I also go noclip?
Also when I go vanish I also go noclip?
dbmdude
I am seeing sporadic invisible buildings and players while vanished. It is not all the time; intermittent.
Also when I go vanish I also go noclip?
Did you update to the latest Oxide? 2.0.4575? you can turn off noclip in the settings on vanish
I just checked on 23 different servers an dits working just time.
One remaining issue is that coming out of "vanish" mode strips the "noclip" setting.
And down u go.......... and yep..... my server auto updates & shoves in the latest "oxide"
And down u go.......... and yep..... my server auto updates & shoves in the latest "oxide"
razorfishsl
One remaining issue is that coming out of "vanish" mode strips the "noclip" setting.
And down u go.......... and yep..... my server auto updates & shoves in the latest "oxide"
Gotta change the config file and it'll stop happening.
its not the same..... it should NOT toggle it....
What it SHOULD do.. is LOOK at the current setting BEFORE vanish.. and if it is SET.... LEVE IT ALONE and on exit LEAVE it alone back to what it was.
if the flag is set to toggle it... and it is NOT set on entry then it SHOULD toggle it.... and on exit it should follow the plugin rules...
What it SHOULD do.. is LOOK at the current setting BEFORE vanish.. and if it is SET.... LEVE IT ALONE and on exit LEAVE it alone back to what it was.
if the flag is set to toggle it... and it is NOT set on entry then it SHOULD toggle it.... and on exit it should follow the plugin rules...
ummm, it does that if you update your config file for Vanish, the new versions added in the NoClip that you can turn off.
Obviously complicated stuff for some of us.
let's try again.
it is potenitally erronous becasue it uses the state "player.IsFlying", to find if "noclip" is active already ,
but then does not set a flag to save the current state.
on exit it makes the same assumption.....
let's try again.
Disappear
if (config.NoClipOnVanish && !player.IsFlying) player.SendConsoleCommand("noclip");
Reappear
......
if (config.NoClipOnVanish && player.IsFlying) player.SendConsoleCommand("noclip");
it is potenitally erronous becasue it uses the state "player.IsFlying", to find if "noclip" is active already ,
but then does not set a flag to save the current state.
on exit it makes the same assumption.....
Why are you trying to edit the plugin itself?
It's literally able to be disabled in the config file itself.
in the conf folder in oxide folder, Vanish.json file
{
"NoClip on Vanish (runs noclip command)": false,
"Hide an invisible players body under the terrain after disconnect": false,
"If a player was vanished on disconnection keep them vanished on reconnect": true,
"Turn off fly hack detection for players in vanish": true,
"Enable vanishing and reappearing sound effects": true,
"Make sound effects public": false,
"Enable chat notifications": true,
"Sound effect to use when vanishing": "assets/prefabs/npc/patrol helicopter/effects/rocket_fire.prefab",
"Sound effect to use when reappearing": "assets/prefabs/npc/patrol helicopter/effects/rocket_fire.prefab",
"Enable GUI": true,
"Icon URL (.png or .jpg)": "http://i.imgur.com/Gr5G3YI.png",
"Image Color": "1 1 1 0.3",
"Image AnchorMin": "0.155 0.037",
"Image AnchorMax": "0.215 0.12"
} Merged post
Its literally the first setting change from true to false to disable the NoClip
Locked automatically