Im gettign the same error With DynamicCupShare!Nabiso@Calling hook CanUseLockedEntity resulted in a conflict between the following plugins: AutomaticAuthorization - True (Boolean), Vanish (False (Boolean))
NullReferenceException at ReappearFixed
Firstly, the permission changed to
vanish.allow, and secondly there is currently a bug when re-appearing, see the other threads. Failed to call hook 'VanishCommand' on plugin 'Vanish v1.0.3' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.Vanish.Reappear (BasePlayer player) [0x0001b] in <c8586bb78ae94c5b80b83b886ea7a079>:0
at Oxide.Plugins.Vanish.VanishCommand (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x0002f] in <c8586bb78ae94c5b80b83b886ea7a079>:0
at Oxide.Plugins.Vanish.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001b4] in <c8586bb78ae94c5b80b83b886ea7a079>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <41771c7bc8d246d0b0a34c2f0d27f2cb>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b0a93b504f034a0db8b1c3d2503c0987>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b0a93b504f034a0db8b1c3d2503c0987>:0 Make sure oxide is on latest update and if you got dynamic cup share as that was conflicting for me.
Just wanted to make a separate thread for this error.
Failed to call hook 'VanishCommand' on plugin 'Vanish v1.0.3' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.Vanish.Reappear (BasePlayer player) [0x0001b] in <783fe29d0ba14b97829e0d8f27000272>:0
at Oxide.Plugins.Vanish.VanishCommand (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x0002f] in <783fe29d0ba14b97829e0d8f27000272>:0
at Oxide.Plugins.Vanish.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001b4] in <783fe29d0ba14b97829e0d8f27000272>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <41771c7bc8d246d0b0a34c2f0d27f2cb>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b0a93b504f034a0db8b1c3d2503c0987>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b0a93b504f034a0db8b1c3d2503c0987>:0 Anyone found a fix?
Just waiting on the developer to fix it
For now you can either reload vanish every time. Or revert back to an older version as I did
For now you can either reload vanish every time. Or revert back to an older version as I did
vanish command does nothing 0_O
@everyone i found the "bug"....
This message only pops up if you do not hold anything in your hand.
If you hold a stone, torch or anything else in your hand the vanish command works.
As soon as you drop your inventory bar (the 6 slots downside) the vanish command stops working and you get a server error message.
Maybe a developer can have a look for that? :-)
This message only pops up if you do not hold anything in your hand.
If you hold a stone, torch or anything else in your hand the vanish command works.
As soon as you drop your inventory bar (the 6 slots downside) the vanish command stops working and you get a server error message.
Maybe a developer can have a look for that? :-)
@everyone i found the "bug"....
This message only pops up if you do not hold anything in your hand.
If you hold a stone, torch or anything else in your hand the vanish command works.
As soon as you drop your inventory bar (the 6 slots downside) the vanish command stops working and you get a server error message.
Maybe a developer can have a look for that? :-)
This message only pops up if you do not hold anything in your hand.
If you hold a stone, torch or anything else in your hand the vanish command works.
As soon as you drop your inventory bar (the 6 slots downside) the vanish command stops working and you get a server error message.
Maybe a developer can have a look for that? :-)
That might be a part of it but the image of the ghost is still showing even after the vanish is disabled. So not sure if invisible or not
Confirmed :o)welpenhund@everyone i found the "bug"....
This message only pops up if you do not hold anything in your hand.
If you hold a stone, torch or anything else in your hand the vanish command works.
As soon as you drop your inventory bar (the 6 slots downside) the vanish command stops working and you get a server error message.
Maybe a developer can have a look for that? :-)
That could explain why when I vanished I still had a tool in my hand (the old way was it put away whatever was in your hand). Sounds like it is tied together in some way
Hopefully these clues will help him nail down the bug
Hopefully these clues will help him nail down the bug
So is the current version safe to upgrade to?
Both yes and no, It works as long as you remember to hold something in hand when you use it, and it seems there are still issues that could conflict or have a performance impact with the OnNpcTarget hook.
Locked automatically