Hallo there
We got a big issue with the oilfireballsmall. If the patrol helicopter crashes and burns, it destroys the house below using Prefab oilfireballsmall.
I tried to solve this as follows:
"FireBall cannot hurt Buildingblock",
{
"name": "BuildingBlock",
"members": "wall.low, wall, floor, roof, fundation",
"exclusions": ""
},
{
"name": "FireBall",
"members": "oilfireballsmall, oilfireball2, fireball_small",
"exclusions": ""
}
Can u help me out?
Thx in advance Centix
Patrolhelicopter Oilfireballsmall vs Buildingblocks
- NoHeliDamage - Disables heli damage (use NoHeliDamageQuarry for quarries, and NoHeliDamagePlayer for players)
======================
== STARTING TRACE ==
== 22:47:44.72942 ==
======================
From: FireBall, oilfireballsmall
To: BuildingBlock, foundation
No shared locations (empty location) - no exclusions
No exclusion found - looking up RuleSet...
Using RuleSet "default"
Initiator is heli, target is non-player; results: block and return Hey Nivex, ive got a question about the NoHeliDamage, whats about the ScrapTransportHelicopter? there are also OilFireBallSmall. how we can prevent the Damange from ScrapHelicopters -> OilFireBallSmall?
best bet is to use tpve.trace by typing in the f1 game console, and then view the trace log file regarding this
logs found in:
oxide/logs/TruePVE/
- `
Trace To Player Console` (true) - `
Trace To Server Console` (true) - `
Maximum Distance From Player To Trace` (100m)
use these settings in the config. this way when you trace only things within 100 meters of you will be recorded to the log file.