Hello i have the Problem that Autoturrets can hurt player.
Config:
and
{
"name": "traps",
"members": "AutoTurret, Auto Turret, autoturret,autoturret_deployed.prefab, auto turret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, spikes.floor, teslacoil.deployed",
"exclusions": ""
},
it still didnt work and i dont know why... beside that if i make the turretignoreplayer rule the turrets ignore murderer aswell. Murderer should get hurt and fokused by autoturrets and Player ignored and dont get damaged by turrets.
Someone knew a fix? thanks for reading.
Config:
"RuleSets": [{
"name": "default",
"enabled": true,
"defaultAllowDamage": false,
"flags": "SamSitesIgnorePlayers, HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal",
"rules": [
"anything can hurt dispensers",
"anything can hurt players",
"players cannot hurt players",
"anything can hurt traps",
"traps cannot hurt players",
"players can hurt barricades",
"barricades cannot hurt players",
"highwalls cannot hurt players",
"anything can hurt heli",
"anything can hurt npcs",
"fire cannot hurt players",
"anything can hurt resources"
]and
{
"name": "traps",
"members": "AutoTurret, Auto Turret, autoturret,autoturret_deployed.prefab, auto turret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, spikes.floor, teslacoil.deployed",
"exclusions": ""
},
it still didnt work and i dont know why... beside that if i make the turretignoreplayer rule the turrets ignore murderer aswell. Murderer should get hurt and fokused by autoturrets and Player ignored and dont get damaged by turrets.
Someone knew a fix? thanks for reading.