Auto turrets can hurt players
Hello i have the Problem that Autoturrets can hurt player.

Config: 
"RuleSets": [{
    "name": "default",
    "enabled": true,
    "defaultAllowDamage": false,
    "flags": "SamSitesIgnorePlayers, HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal",
    "rules": [
      "anything can hurt dispensers",
      "anything can hurt players",
      "players cannot hurt players",
      "anything can hurt traps",
      "traps cannot hurt players",
      "players can hurt barricades",
      "barricades cannot hurt players",
      "highwalls cannot hurt players",
      "anything can hurt heli",
      "anything can hurt npcs",
      "fire cannot hurt players",
      "anything can hurt resources"
    ]​

and 

{
"name": "traps",
"members": "AutoTurret, Auto Turret, autoturret,autoturret_deployed.prefab, auto turret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, spikes.floor, teslacoil.deployed",
"exclusions": ""
},

it still didnt work and i dont know why... beside that if i make the turretignoreplayer rule the turrets ignore murderer aswell. Murderer should get hurt and fokused by autoturrets and Player ignored and dont get damaged by turrets.

Someone knew a fix? thanks for reading.
same issue here
what version are you guys using?
the latest v1.2.0
me too 1.2.0
you both need to be using TurretsIgnorePlayers flag then. it does not ignore murderers (or any npc for that matter)

if (!target.IsNpc && ruleSet.HasFlag(RuleFlags.TurretsIgnorePlayers))​


TurretsIgnoreScientist is to be used with NPCS, even murderers.

Yes they does ignore Player. But if a player Stand between a Turret and a npc he get shot because he can get damage from it. Happend on my PVE Server and i testet it with the latest version.
nivex
you both need to be using TurretsIgnorePlayers flag then. it does not ignore murderers (or any npc for that matter)

if (!target.IsNpc && ruleSet.HasFlag(RuleFlags.TurretsIgnorePlayers))​

TurretsIgnoreScientist is to be used with NPCS, even murderers.

is in the cs file - but what would be the flag for the config, as turrets do attack players

Merged post

nvm, i see it is the
TurretsIgnorePlayers​

I have this issue too with players turrets killing players walking by thier base! I don't understand where or how to turn this off! Could I see a picview of this setting please?

"flags": "TurretsIgnorePlayers, SamSitesIgnorePlayers, HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal",

 

thats what you need to take and override your flags in the TruePVE.json

Thanks!